Talk:Sonic Jam/GA1

GA Review
The edit link for this section can be used to add comments to the review.''

Reviewer: TarkusAB (talk · contribs) 13:10, 19 November 2016 (UTC)

I have this game, love the bonus advert content. Review coming shortly.

Lead
 * Footnote the Japanese title
 * Done JAG  UAR   17:50, 19 November 2016 (UTC)


 * Link compilation to video game compilation
 * I tried to find something like this but couldn't. Linked JAG  UAR   17:50, 19 November 2016 (UTC)


 * Reduce size of non-free image so width x height is less than 100,000 pixels per WP:IMAGERES
 * Shrunk. I hope I got this right as I'm hopeless with images JAG  UAR   17:50, 19 November 2016 (UTC)

Gameplay
 * I think there are more differences between modes. I thought easy mode changed some level layouts, omitted some levels, and placed more rings around. Not sure if source can be found.
 * EC: Yes, I just wanted to confirm from briefly watching an LP that in Sonic 2, at least, Sonic Jam 's easy mode removes spikes/enemies and adds additional platforms. Jaguar is citing the European instruction manual, but the page range he gives is too broad for me to tell where to look to verify this material. Moreover, Jaguar should specify that he is using the European manual as opposed to the U.S. or Japanese manuals.TheTimesAreAChanging (talk) 18:16, 19 November 2016 (UTC)
 * I'm using the European manual (have it in my hands right now). The trouble is that it's in six different languages and anything in English has one page each, so that explains why there's 42 pages. I've clarified. JAG  UAR   18:45, 19 November 2016 (UTC)
 * I couldn't find a source on this; even the manual itself was vague but it did mention that it changed the rings' layout, so I mentioned that. JAG  UAR   17:50, 19 November 2016 (UTC)


 * Sonic's spin dash was first introduced in Sonic 2, not 3. Only Sonic 1 is enhanced with its inclusion. This is mentioned in the allgame source.
 * My mistake, Sega Saturn Magazines mistake, fixed. JAG  UAR'   17:50, 19 November 2016 (UTC)
 * For the record, Sega Saturn Magazine clearly says "Players are now able to perform a spin-dash attack in the first Sonic game, a move which wasn't added to Sonic's repertoire until the sequel."TheTimesAreAChanging (talk) 04:59, 20 November 2016 (UTC)


 * Regarding the ability to play Knuckles "in any Sonic game", double check the sources and they may be dubious. I can check my copy, but pretty sure lock-on technology allows you to play as Knuckles in Sonic 2, but locking onto Sonic 1 unlocks the Blue Sphere game. Sonic 1 was never programmed to work with Knuckles. That's how it worked with the physical carts.
 * I've just checked the game itself and you're right, it's just a sphere stage when it's linked with Sonic & Knuckles. The Sega Saturn Magazine source didn't get it right. I just double checked it and they were wrong about the "spin dash" move too, as they said it was introduced in Sonic 3. Anyway, I've corrected this. JAG  UAR   20:40, 19 November 2016 (UTC)


 * Reduce size of non-free image so width x height is less than 100,000 pixels per WP:IMAGERES
 * Shrunk. JAG  UAR   20:43, 19 November 2016 (UTC)

Development
 * Surprised that no where it is mentioned how Sonic World was in many ways a prototype 3D sonic game that would lead later into Sonic Adventure. I found it mentioned here: on page 57
 * Retro Gamer discusses this here. According to GamesRadar: "It's pretty common knowledge that the 3D World section of Sonic Jam on Saturn was part of the experiment to see how Sonic would work in 3D."TheTimesAreAChanging (talk) 18:16, 19 November 2016 (UTC)
 * Thanks for that, will start implementing it in the article. JAG  UAR   18:45, 19 November 2016 (UTC)

Reception
 * nowhere was smooth - nowhere AS smooth
 * Fixed. JAG  UAR   20:40, 19 November 2016 (UTC)


 * "looks nowhere was smooth", "just plain boring", "well worth watching", "gorgeous to look at", "isn't quite as fun", "a lot of exploring to do" - These quotes are not significant and don't add any nuance. Their impressions can be reworded and worked into prose.
 * Additional reviews can be found here. GameRankings should be removed because it is aggregating fewer than five reviews, and is therefore statistically insignificant.TheTimesAreAChanging (talk) 18:16, 19 November 2016 (UTC)
 * I've paraphrased everything except "gorgeous to look at" as I couldn't think how to alter that direct quote. I'll start implementing more reviews TheTimesAreAChanging gave shortly. Are you sure GameRankings should be removed? I couldn't find anything at WP:VG/GL (not that I comply with it much anyway) but I still think having an aggregate score adds value to the reception section. JAG  UAR   20:55, 19 November 2016 (UTC)
 * Added Hyper's review. JAG  UAR   21:38, 19 November 2016 (UTC)
 * I guess I'll go ahead and add the CVG review, which also clarifies the differences between the alternate difficulty levels.TheTimesAreAChanging (talk) 07:19, 20 November 2016 (UTC)

Other
 * Consider archiving websites
 * I've archived all the online sources. As usual, the scans can't be archived. JAG  UAR   21:38, 19 November 2016 (UTC)

Everything else looks good, I'll take another look after issue are addressed TarkusAB  14:00, 19 November 2016 (UTC)
 * thanks for the review! I think I've clarified everything, but if there's anything else then let me know. JAG  UAR   21:38, 19 November 2016 (UTC)
 * Didn't realize video game compilation linked to another kind of unrelated page...feel free to unlink if you want. But everything looks good and TheTimesAreAChanging brought some nice improvements. Page is well researched and comprehensive. Pass! TarkusAB  23:28, 19 November 2016 (UTC)