Talk:Split screen (video games)

"non-movable adjacent parts"

 * Heading added for new topic by  czar  &middot;   &middot;  22:10, 17 October 2012 (UTC)

"non-movable adjacent parts".. what does that even mean? That they are fixed like that? In many games, such as Gears of War and Perfect Dark Zero the split screens are dynamic, you can go from full screen to split screen to the screen split on four mid game, and then back again. Split screens are no longer non-movable, they are dynamic. Also some games, like Fahrenheit, have dynamic split screens to show different angles of action or different NPC characters doing different things JayKeaton 15:39, 9 July 2007 (UTC)


 * Also XIII had a split screen feature in single player that sounds much like that one. In XIII when you shot someone in front of say a cliff, time would "pause" and you would see about 3 or 4 frames of the death in comic strip like boxes, the shot hitting, their expression of anguish as they recoil in pain, stumbling backwards and finally plunging over the cliff into the sea.  Hullo exclamation mark (talk) 20:38, 10 November 2008 (UTC)

list of games
Is it worth listing games as specific examples?--Darrelljon (talk) 09:39, 30 September 2013 (UTC)

movies
"Split screen" is a well known film technique but gets coverage in the article. really? — Preceding unsigned comment added by 23.119.204.117 (talk) 05:27, 30 September 2019 (UTC)

Splitting overview
The "non-movable adjacent parts" problem is highlighted above (12 years ago) is only part of the reason for this split.
 * Split content from Split screen (computer graphics) to Split screen (video games)
 * Split content from Split screen (computer graphics) to Split screen (computing)
 * rename post-split Split screen (computer graphics) to point to DisAmBig named Split screen

(I've been advised previously to use the In use template.) Pi314m (talk) 22:44, 10 November 2019 (UTC)