Talk:Spreadability

Wiki Education Foundation-supported course assignment
This article is or was the subject of a Wiki Education Foundation-supported course assignment. Further details are available on the course page. Student editor(s): Jaquelinramos16. Peer reviewers: Jalijah Aubry.

Above undated message substituted from Template:Dashboard.wikiedu.org assignment by PrimeBOT (talk) 03:47, 18 January 2022 (UTC)

Wiki Education Foundation-supported course assignment
This article was the subject of a Wiki Education Foundation-supported course assignment, between 6 September 2018 and 11 December 2018. Further details are available on the course page. Student editor(s): Acaggiano. Peer reviewers: Allisonleblanc.

Above undated message substituted from Template:Dashboard.wikiedu.org assignment by PrimeBOT (talk) 03:47, 18 January 2022 (UTC)

Wiki Education Foundation-supported course assignment
This article was the subject of a Wiki Education Foundation-supported course assignment, between 14 January 2020 and 28 April 2020. Further details are available on the course page. Student editor(s): Jordanprestonsoysauce. Peer reviewers: ValentinaEspinosa-Gil.

Above undated message substituted from Template:Dashboard.wikiedu.org assignment by PrimeBOT (talk) 03:47, 18 January 2022 (UTC)

Hardly 'coined' by him
Been used in science long before him. — Preceding unsigned comment added by 2.97.127.147 (talk) 22:44, 10 March 2019 (UTC)

First draft
The first draft of this article was created by User:Morgan.vance, as part of the module Be Bold on Maastricht University, 2015. It was copied and edited from User:Morgan.vance/sandbox. --Dick Bos (talk) 10:50, 13 September 2016 (UTC) A few sources are difficult to cross reference.

Latest information found is from 2013. Jaquelinramos16 (talk) 15:24, 17 November 2016 (UTC)

Spreadability and Teenagers
With the advancement of technology, came social media. In the past ten years social media has become something a lot of people can not live with out, especially the younger generations. Spreadability has become quicker than ever with the ease of sharing things and getting quick information through social media. It also makes it possible for readers to acess specific information that caters to their point of view specifically. [1]Facebook is known for being a way of keeping up with friends and communicating, however in 2016 teenagers are using the platform less.[2] Twitter is another way that information can spread like wildfire. Most of the time teenagers spread personal thoughts through "subcultural references and other pop cultural references." [3] Since the use of twitter has increased 16% in 2016, this is a key component to spreadability. With the easy and quick access that teenagers experience with Twitter, it is easy for them to get quick information from someone's post.[4]The most common form of Spreadability we saw in 2016 was with Pokémon Go. Teenagers and even some adults everywhere were obsessed with catching them all. Reddit, a social news website, showed a large amount of posts, memes, and screenshots that had to do with Pokémon Go. [5]

The negative side of Spreadability being quicker than ever is that it can contribute to cyber bullying. In cases in which a teenager was being cyber bullied, there has been evidence of negative representation of the teenager being spread through social media. There have also been cases where private messages and photos have been shared quickly to hundreds of people over the control of the person. The biggest contributor to this is the anonymity that protects the person who started bullying. [6] Jaquelinramos16 (talk) 15:34, 23 November 2016 (UTC)

For the article I plan on adding a part about spreadability with teenagers in 2016. Teenagers have the most access and exposure to media which means they are the most affected by Spreadabilty.

Article draft feedback
I would say that you should change the wording around a bit so that it sounds more "encyclopedic". Get rid of unnecessary words and the repetition of "easy" and "quick". The transition between the two paragraphs can be more clear, seeing that the first paragraph talks about how technology contributes to spreadability and then the second paragraph is more about the negativity aspects. The section about cyber bullying and the negativities of spreadability can seem like a direct opinion, watch out that your content isn't being persuasive. I like how the paragraphs stay on topic with the heading of spreadability and teenagers. Teenagers are the most consumers of social media therefore there is major credibility. Jalijah Aubry (talk) 05:15, 30 November 2016 (UTC)

Spreadability and Teenagers on Social Media
In the early 2000's, social media began to expand as user found the internet to be advancing. By 2003 Myspace was created which was the first “profile website.”[1] Social media is mainly accessed by teenagers and young adults as a form of expression as well as a form of communication through the internet. Spreadability has become quicker than every with the ease of sharing things and getting quick information through social media. It also makes it possible for readers to access specific information that caters to their point if view specifically.[2]Facebook is known for being a way of keeping up with friends and communicating, however in 2016 teenagers are using this less and less.[3] Twitter is another way that information can spread like wildfire. Most of the time teenagers spread personal thoughts through "sub cultural references and other pop cultural references." [4] Since the use of twitter has increased 16% in 2016, this is a key component to spreadability. With the easy and quick access that teenagers experience with Twitter, it is easy for them to get quick information from someone's post. [5]The most common form of Spreadability we saw in 2016 was with Pokemon Go. Reddit, a social news website, showed a large amount of posts, memes, and screenshots that has to do with Pokemon Go. [6]

Jaquelinramos16 (talk) 15:27, 8 December 2016 (UTC) 1.)http://newmediaandcultureumn2016.blogspot.com/2016/07/pokemon-go-reddit-and-spreadable-media.html 2.)http://www.businessinsider.com/what-teens-are-like-in-2016-2016-1/#absent-from-the-list-facebook-11 3.)http://www.pewinternet.org/2013/05/21/teens-social-media-and-privacy/ 4.)https://mitsoaps.wordpress.com/2016/09/03/spreadable-media-or-spreadability/ 5.)http://taxomania.org/blog/why-do-youth-share-so-publicly-or-privacy-as-a-process-for-agency/ 6.)http://historycooperative.org/the-history-of-social-media/

Jaquelinramos16 (talk) 15:27, 8 December 2016 (UTC)

Spreadability and Business
The spreadability of social media has had a benefit on businesses and their marketing.[7] A lot of companies have taken to websites such as Facebook or Twitter to spread the word about promotions or new products coming out. The speed in which the news is spread by shares, likes or tweets has increased. Business have also been able to reach larger populations with their product due to users sharing their product. When Pokemon go was released in the beginning of 2016, users all over social media created their profiles on the game and began to check mark their location, create and share memes, and like each others post that have to do with Pokemon Go. Users that did not even know about Pokemon Go began to download the game quickly. It began one of the craziest fads of 2016 and it was referred to as the "social media phenomenon." In the first month of its release 231 million people interacted in 1.1 billion posts on Facebook and Instagram.[8] In that first month, Pokemon Go beat Candy Crush with an earning of $200 million.[9] Jaquelinramos16 (talk) 15:34, 8 December 2016 (UTC)

7.)Social media 8.)Pokémon Go 9.)http://www.cnbc.com/2016/08/08/pokemon-go-earns-200-million-in-first-month-beating-candy-crush.html

Minor Critiques to Article
I have chosen this article as apart of an assignment for one of my classes. I am simply here to provide some minor suggestions to this article. Each fact that I have noticed was appropriately referenced and as far as technical difficulties, the links worked effectively. However, I did notice some paraphrasing from the first Footnote in the first paragraph, last sentence, that should possibly be reworded. All of the information comes from scholars or people who know a lot in regards to this topic. The sources provided are neutral. This article was very relevant, with good examples of spreadability. There weren’t any features to this article that were distracting; Although, I did notice some repetition in the first paragraph where “Spreadability” is defined, and under “Background.” I noticed a few different variations of ‘term was coined by Henry Jenkins,’ amongst the two paragraphs. Overall, this article remains neutral, but I do believe a viewpoint that is being underrepresented are the people who do not have the proper accessibility to retrieve and/or view the information being provided on social media platforms. Also, the information in this article may be relevant and important, but possibly having a few sources from this year (2018) could potentially be beneficial since the sources are all dated between the years 2012 and 2014.

Acaggiano (talk) 15:43, 15 November 2018 (UTC)

Article Contribution Idea (Draft)
Mediums and How They're Spread

Spreadability is possible through the use of mediums. A “medium” is any tool that can be used by anybody to deliver various forms of media (any information, a picture, etc.) to an individual or a group of people at any given point in time. As one could infer from the name, a “medium,” is essentially between two things (e.g. a person listening to the radio in their car). Media content is produced, and/or ‘altered,’ (Karcher, 2016) and then circulated on the media platform(s). According to Karcher, the three main types of spreadable media are “from scratch (original), altered (changed in someway before being circulated), and ‘as-is’ (circulated before any alterations are made).” No matter the involvement/contribution an individual takes part in when it comes to spreadable media, every aspect is extremely valuable because every person involved works together either directly or indirectly, almost naturally. To the person or people that created something, to the audience who receives it - all of which are involved in the circulation process. One shares, others read, and then those people share, and so on.

Acaggiano (talk) 06:43, 22 November 2018 (UTC)

--


 * 'Mediums' means several people who can communicate with ghosts.

Article Contribution Idea (Draft)
Since the social media era began, spreadability has allowed internet users to share newly created content as well as remix and remaster other’s work to spread content across platforms. Henry Jenkins believes it is in massive media conglomerates’ economic interest “to move any successful media content from one delivery system to another in order to maximize profit and broaden market potential”. [1] Jenkins says consumers take advantage of media technologies to respond to and repurpose existing content. [1] Spreadable media must be quotable and grabbable, as well as easily portable and shareable, thus allowing audiences to re-use and consume. [2] In 2010, Jenkins argued that the news industry lacks a sense of spreadability held within the social media markets. [3] Consequently, Fake news is vastly spread through online social media. In 2018, Miriam Metzger, a UC Santa Barbara communications researcher, said, “Fake news is perfect for spreadability: It’s going to be shocking, it’s going to be surprising, and it’s going to be playing on people’s emotions, and that’s a recipe for how to spread misinformation,” [4] Jordanprestonsoysauce (talk) 18:01, 31 March 2020 (UTC)

Self-Declaration of Interest
I will be making some edits focussed on basic facts (e.g. including the names of all the authors of the book Spreadable Media in addition to Henry Jenkins). As I am a friend and former student of Henry Jenkins's, and a friend of one of the book's co-authors Sam Ford, I'm declaring that I'm a connected contributor. I am not being paid or compensated or given benefits in any way for this editing. Zhanli2012 (talk) 20:00, 26 April 2020 (UTC)