Talk:Spy vs. Spy (1984 video game)

Merge proposal (8-bit computer and 8-bit console versions)
(This 2006 discussion was for the proposed merge of articles for the 8-bit console and 8-bit computer versions of the game. The merge went ahead in early 2006. For the proposal to merge Spy vs. Spy (2005 video game) into Spy vs. Spy (1984 video game), see below.)

I oppose the merge. These seem to be 2 distinct games. &mdash;The preceding unsigned comment was added by 86.140.46.8 (talk &bull; contribs).


 * They are indeed the same basic game. The articles should be merged.  JavaKid


 * Maybe there should be just one page covering the entire series. The video game does look to be a port from the small amount of research I have put in, however. Miguel Cervantes 02:06, 24 January 2006 (UTC)


 * Support merge proposal. What is the difference? There are often minor variations in conversions; these do not normally justify a separate article. It seems merely unfortunate oversight that two separate articles were created in the first place. Fourohfour 01:08, 20 February 2006 (UTC)

I oppose the merge also. This is a seprate section that deserves another article. 168.103.172.60 (talk) 05:18, 30 December 2008 (UTC)


 * Comment; it's unclear which proposed merge the above comment refers to- by the time it was made in late 2008, the older two articles (for the 8-bit console and 8-bit computer versions) had already been merged. Ubcule (talk) 16:14, 28 April 2013 (UTC)

Merge with Spy vs. Spy
I suggest we merge this with the Spy vs. Spy comic article. — Preceding unsigned comment added by 68.81.217.114 (talk • contribs) 24 September 2006
 * (This proposal doesn't appear to have gone anywhere). Ubcule (talk) 16:21, 28 April 2013 (UTC)

Merge proposal (Spy vs. Spy (2005 video game) and Spy vs. Spy (1984 video game))
I oppose the merge. As seen by this video (2005 version): http://www.youtube.com/watch?v=Ct7DJhmx7cw and the atari version: http://www.youtube.com/watch?v=RBJn3SHfDyY they are two completely different games.--Ultrachaos547 (talk) 23:09, 12 August 2012 (UTC)


 * Note; I moved your comment under a new heading, as the discussion it was originally placed under related to a different (much older) merge proposal that was carried out 7 years ago. Ubcule (talk) 16:14, 28 April 2013 (UTC)

XBOX Game
What about the XBOX game? It's mentioned on the comic page, but not on here. 168.103.172.60 (talk) 05:18, 30 December 2008 (UTC)

Unavailable in Finland
I seem to remember some comments in some magazine somewhere (likely Nintendo-lehti) that Spy vs. Spy NES version was largely not available in Finland because someone had bought the entire shipment. An interesting trivia bit if true; wonder if we can find a source for this... --wwwwolf (barks/growls) 13:30, 4 September 2006 (UTC)

Formats
The game was released on different media formats for different platforms. For example, it was released on cassette for many of the home computers. DavidBoddie (talk) 23:45, 30 October 2014 (UTC)

Making Of
The Stairway to Hell has an article about porting the original game to the Acorn Electron. DavidBoddie (talk) 23:45, 30 October 2014 (UTC)


 * Thanks for that David. I had an Acorn Electron. :-) 103.1.70.185 (talk) 17:07, 21 January 2015 (UTC)

Tactics
I was curious how the tactics worked, but the article was unable to answer my questions. Specifically, since the game is split-screen, isn't it obvious to see when you opponent spy is placing a trap, and therefore easy to defuse it? Or are their factors which counteract that? I was wondering if perhaps both fake and real traps could be placed, with the other player unable to tell which type was being placed. Or perhaps action on one players screen sometimes demands enough attention to prevent observation of the opponent's screen. Curious to hear how this dynamic worked from someone who has experience playing it. 103.1.70.185 (talk) 17:07, 21 January 2015 (UTC)
 * Well, apart from wp:notaforum, and the age of the question, I recall playing this game frenetically in my youth - and that word sums it up. While, yes, you could look at the other players screen to ascertain where they were, and what they were doing, you really didn't have time.  Also, a lot of the rooms looked the saem, making it difficult to guess where your opponent may be.


 * By far the easiest and sneakiest tactic was to place a door-bomb on the exit to the embassy, let the computer unerringly find all the components for you, and then blow itself up as it tried to leave the building. Chaheel Riens (talk) 12:53, 15 June 2015 (UTC)

playstation 2 version
the article does not contain any information on the playstation 2 version. i have that version myself and as such i can confirm its existance. please find a source and add it to the article.84.212.73.96 (talk) 15:34, 13 February 2016 (UTC)
 * I've added a hatnote for it. It's a completely different game, and was referenced at the top of this page in potential merges.  Chaheel Riens (talk) 11:12, 12 September 2016 (UTC)

Source

 * https://archive.org/details/edgeuk173/page/n85