Talk:Starflight/GA1

GA Review
The edit link for this section can be used to add comments to the review.''

Reviewer: Odie5533 (talk · contribs) 14:29, 16 December 2012 (UTC)


 * I will be reviewing this GAN as my first GA Review under the guidance of User:Hahc21. --Odie5533 (talk) 14:29, 16 December 2012 (UTC)
 * Comments in italics are not required for GA and are my additional thoughts on the article.

Asessment
Criteria 6a/b
 * ✅ The screenshots appear to be the full resolution of the game and if so should be reduced (Non-free content). Additionally, the NFURs claim "To show the graphical style of the game", but their use in the article does not support this purpose. The images should mention (in the article and in the NFUR) that they are also used to show the interface, since for this game the interface is separable from the graphics and could be cropped out, depending on how you want to use the image. The images aren't well-integrated into the article either, and should be to avoid being decorative. If you can, it would be interesting to directly show and discuss the changes from the original to the Sega version. See Desktop Dungeons or Chivalry: Medieval Warfare.

Criteria 1b
 * ✅ The lead should mention the legacy of the game and its sequel. The platforms it was released on should also be mentioned elsewhere in the article and not just in the lead.

Criteria 2
 * Lead
 * ✅ This sentence is not cited: Originally developed for DOS and Tandy, it was later released for the Amiga, Atari ST, Macintosh and Commodore 64.
 * ✅ This appears to be partly original research re: Star Trek. The story eventually expands to resemble a space opera in the style of Star Trek.


 * Gameplay
 * ✅ This line does not appear to verify to p. 1: The player begins inside a space station orbiting a planet called Arth.
 * ✅ p. i does not say Arth is a planet or that you are actually on the station when the game begins.
 * ✅I was unable to verify this line in the reference given: Eventually, a larger goal of finding out why stars in the region are going nova and stopping the process, if possible, comes to the forefront.
 * ✅ A nova is a specific phenomena. The Escapist article talks about a Crystal Planet that causes deadly solar flares.
 * ✅This line claims the ship starts with only engines, but the source says it also includes a supply of endurium. You could change it to say the ship is equipped with basic engines, or else add that it has endurium as well. The ship is initially equipped only with engines.
 * ✅ The cited page does not appear to say what endurium is.
 * ✅ I could not verify this line to the IGN about page: It can be modified into a warship through the purchase of weapons, armor, and shields.
 * ✅ These probably shouldn't be capitalized: Navigator, Science Officer, Engineer, Communications Officer, Doctor, and Captain
 * ✅ You may want to explain what a skill is because saying "relevant skill" is not clear: A crewman's proficiency is determined by the relevant skill:
 * ✅ These sentences are not referenced:
 * ✅ Skills are increased through training, which must be purchased. One crewman can man multiple posts, but different species have different maximum skill levels.
 * ✅ p. 6 does not say that skills are purchasable. I don't see anywhere on p. 7 that it says a crewman can man multiple posts.
 * ✅ As is the case in outer space, a heads-up display monitors the Terrain Vehicle's current fuel level, which is replenished by simply re-entering the ship. If the Terrain Vehicle is destroyed or irrevocably lost, a fee is automatically deducted for a replacement.
 * ✅ and can take damage to its hull, crew members, and individual components.
 * ✅ I was unable to verify this sentence: The hub of the game is Starport, headquarters of the Interstel corporation, and a space station which orbits the planet Arth.
 * ✅ In this sentence, I was unable to verify that you can buy minerals and Endurium. If you want, you could cite the game itself if the trade screen shows you can buy minerals and Endurium. Just cite that the information can be found in the Trade Depot module on Starport (if indeed it can). Here players sell their finds, buy minerals and Endurium, recruit and train crew members, and upgrade parts of the ship.
 * ✅ Commodities may include Endurium and minerals, but it does not say this in the manual on the page cited.
 * ✅ Terrain Vehicle should be capitalized. the ship is equipped with a terrain vehicle that the crew can use to look for minerals and life-forms.
 * ✅ I was unable to verify this clause. It seems to come from p.2 of the Escapist article. The main source of income is planet exploration
 * ✅ I was unable to verify the facts in this sentence. The closest fact I found was that the captain recommends planets for colonization (to Interstel, I assume). The most lucrative source is finding planets suitable for human life. If the science officer's analysis shows a planet to be within acceptable parameters, the player can have the captain log a planet for colonization.
 * ✅ I was unable to verify that you can scan for minerals. Additionally, p. 25 states that only lifeforms can be scanned. allowing the crew to drive across the terrain and scan for minerals.
 * ✅ I could not find that it says there are icons for the lifeforms, only that you can pick them up from a list if they are near your vehicle: The area around the Terrain Vehicle displays icons for minerals, lifeforms, and alien ruins.
 * ✅ I was unable to verify this sentence: Travel via fluxes cuts down significantly on fuel costs and travel time, though it causes all but the most accomplished navigators to lose their bearings.
 * ✅ I was unable to verify this sentence: Aliens may be cautious, friendly, or hostile; the player can influence alien reactions by arming weapons and shields or hailing the aliens with varying communication styles.
 * ✅ I was unable to verify this sentence: Alien ships can be also scanned for information.
 * ✅ I was unable to verify this clause: Combat occurs in real time
 * ✅ The game seems to call these lasers and missiles, not phasers and photon torpedoes (Star Trek lingo?). How the missiles can be avoided is not explained on p. 11. Sentence also needs to be recast to or missiles that are avoidable depending .... and involves firing weapons, either instantly damaging phasers or avoidable photon torpedoes depending on how far away enemy ships are, and what the player's ship is armed with.
 * ✅ I could not verify this sentence: The weapon used depends on how far away enemy ships are and what the player's ship is armed with.
 * ✅ You still refer to the missiles as photon torpedoes. Are they called photon torpedoes somewhere?


 * Story
 * ✅ This quote needs a citation, probably to the game itself: who regard all "air-breathers"
 * ✅ This reference does not appear reliable: http://www.1up.com/do/blogEntry?bId=9062575
 * ✅ Ancients aren't mentioned before this, so the revelation is more confusing than anything: These beings are revealed to be the ancients.


 * Development
 * ✅ These sentences are not referenced:
 * ✅ Aside from graphical upgrades, there are a few changes to the overall game. In addition to modifications made to the ship itself, several upgrades can be purchased for the terrain vehicle—renamed the TV—including pontoons and snow treads, for transport over water and snow, respectively. The Shimmering Ball, an artifact which acted as a cloaking device in the original DOS version, has no such ability in the remake; instead, it automatically scans alien ships when encountered.
 * ✅ The CVG source doesn't really compare the two versions, not even to say that the graphics were upgraded. Also, I think the TV is just an abbreviation that CVG uses and has not actually been renamed. I think the safest thing here is to say that there are graphical differences and you could say that the Sega version includes upgrades to the Terrain Vechicle that allow amphibious mining. Aside from graphical upgrades, there are a few changes to the overall game. In addition to modifications made to the ship itself, several upgrades can be purchased for the Terrain Vehicle—renamed the TV—including equipment to allow amphibious mining.


 * Reception and legacy
 * ✅ Remove the quotes around spiritual, and remove that the other game is more popular. Also, the sentence must be recast since it is not clear that Star Control 2 is the spiritual successor to Starflight rather than Starflight 2: Starflight spawned a sequel, Starflight 2: Trade Routes of the Cloud Nebula, and was called the "spiritual" predecessor to the more popular, but similarly themed Star Control 2.
 * ✅The source does not claim it is a sequel nor that there was an issue with naming rights: An unofficial sequel released without the Starflight name due to the inability of the designers to gain the rights to the title from Electronic Arts is the lesser-known Protostar, which was created by Ybarra.

Discussion
Thanks for your comments so far, and thanks for taking the time to do a thorough review. I have a few responses to some of the items above. On the Sega bit, I know next to nothing about that version, and so far haven't found out much about it, beyond what was in the article before I started working on it. There's a good review at sega-16.com, but previous consensus has been that it's not a reliable source. On your second comment for criteria 2 about the "larger goal" sentence, that is on the second page of the source. On the skills part, I skill is wikilinked, but I added a little more to make it clearer what the relationship between a skill and a duty is. I think I've addressed everything else in the second set of comments, although I am still thinking about the image situation as well. Cheers. —Torchiest talkedits 05:43, 18 December 2012 (UTC)
 * I found a few other sources, some which deal with the Sega version:
 * CU Amiga #1 (Mar. 1990) pp. 78-79 - two page guide to the Amiga version
 * Computer and Video Games Magazine #119 (Oct. 1991) pp. 90-91 - two page review of the Sega version
 * Joypad Magazine #1 (Oct. 1991) pp. 44-45 - two page review of the Sega version. The magazine is in french.
 * If you want copies of these articles, please let me know and I can email them to you. --Odie5533 (talk) 06:57, 18 December 2012 (UTC)


 * Oops, I jumbled a few pages when I was doing referencing last night. They should be fixed now.  As for the page 7 reference, it's "The Captain" section I'm using, which says, "Also, if any of your crew should be killed, the next most capable crewmember will take over the dead crewmember's functions."  For the page i ref, the page is titled "Starport Central, Arth Orbital Station", and in the main text it says, "Fill the cargo pods with minerals and bring them back to Starport." I don't think combining those bits of information is original research, but I went ahead and added page 8, which reads, "The Starport is your stepping stone to the universe, the place where each new adventure begins and ends." If you could e-mail the last two articles, that would be great.  I'll work them into the Sega section and rewrite it. It's another bit that is mostly unchanged from when I started working on the article. —Torchiest talkedits 13:40, 18 December 2012 (UTC)
 * I have gone through the gameplay section and listed what I have found that I could not verify, but there appear to be a large number of unverifiable statements in the article. At this point in the review I feel I must request that you check the facts in the rest of the article again. Please let me know if you can do this in the next few days, and again if/when you are done. --Odie5533 (talk) 03:18, 19 December 2012 (UTC)


 * On the part about logging planets, the pages I referenced show all the possible values for planetary conditions, and bold the ones that are compatible with colonization. I've now referenced an earlier set of pages that sources the abilities of the captain and science officer.  On the part about minerals and Endurium, that is referenced on page 9, where it says, "At the Trade Depot you can buy or sell commodities".
 * A number of the other items, such as being charged a fee for a new Terrain Vehicle, are not mentioned in the manual, I'm realizing now, but are described in detail in notices the player receives in the Operations module at Starport. I'll jump into the game and find quotes to pull from the notices for references, hopefully tonight.
 * Something else I've realized is that there is a good bit of redundancy in the gameplay section. When I came upon this article a couple years ago, it was a pretty big mess.  Rewriting it has been a pain—a labor of love!—but a pain nonetheless. I'll need to fiddle around with it a bit more, because at least one of the items you listed ("The hub of the game is Starport, headquarters of the Interstel corporation, and a space station which orbits the planet Arth.") is already said in another way ("The player begins inside a space station orbiting a planet called Arth.") and referenced a little farther up. —Torchiest talkedits 03:36, 19 December 2012 (UTC)


 * The weapon selection bit was a little bit confused on the wording, but the computer automatically selects the weapon for you. I added a reference to the page that explains that aspect. —Torchiest talkedits 03:49, 19 December 2012 (UTC)


 * I rewrote all the stuff about the Terrain Vehicle. The last part of that paragraph is all referenced to pages 24-25, except for the part about the HUD, which has a new reference. —Torchiest talkedits 04:25, 19 December 2012 (UTC)


 * Okay, I've handled all the other problems in the gameplay section, either by removing bits or fixing their references, with the exception of three. On the part about commodities, I think you're getting too precise on the need to reference it.  It should be clear enough from context that minerals and Endurium are the commodities in question.  On real time combat, I don't think that's a controversial claim necessarily, but I've removed it and rewritten it.  I'm not sure what the remaining issue is with weapon selection phrase you tagged as partly done, but I've rewritten that with more explanation as well.
 * The "development" and "reception and legacy" sections, other than the incomplete Sega part, should be airtight on referencing, as I wrote them from scratch, rather than working around the other material that was already in the article when I started editing it. I'm going to have to call it a night for tonight though. —Torchiest</B> talk<sub style="margin-left:-3ex;">edits 05:37, 19 December 2012 (UTC)


 * Whoops, I wasn't quite clicking on the photon torpedo part. The conversion back and forth to Star Trek terminology is apparently automatic between my eyes and brain.  Fixed. I also rewrote the Terrain Vehicle text. —<B>Torchiest</B> talk<sub style="margin-left:-3ex;">edits 16:05, 19 December 2012 (UTC)


 * Everything should be fixed up in the lead now. I also added all the releases in the development section with new references.  As for the image, it actually is already reduced resolution.  The original screen capture I took was 1023x768, so it's 25% of the original resolution now.  I fixed up the rationale a bit to make that clearer.  I also added more description to the image in the article itself.  —<B>Torchiest</B> talk<sub style="margin-left:-3ex;">edits 05:13, 20 December 2012 (UTC)
 * I'm pretty sure the original resolution of the game was somewhere around 320x200 or 320x240. The reason you had it at 1024x768 is because you used DosBox or GOG which scales up to 1024x768. I tweaked the NFUR slightly to reflect this and to expand on it a bit. I will be passing the article later today pending a final review. --Odie5533 (talk) 10:42, 20 December 2012 (UTC)