Talk:Strider (1989 arcade game)

Strider(NES)
Shouldn't there be a NES strider page just about that game. It is after all totally diffrent, and in my opinion a much better game. --72.194.110.83 (talk) 01:56, 17 February 2008 (UTC)

Programmer Suicide Rumors
Hey, was there any truth to the rumor that the programmer of the TurboDuo version of Strider committed suicide? Apparently the translation was so lackluster that he couldn't deal with the shame.

JR


 * AFAIK, it has never been confirmed or proven one way or the other. People usually point to Hiryu's appearance with the teddy bear in Street Fighter Alpha 2 as an homage to this lost programmer, but they forget that there's a teddy bear powerup in the arcade game itself. At the very least, the teddy bear homage is suspect. ~Scion, LSCM webmaster, 21 Sept 2006

Strider Hiryu Arcade CD
What is the deal with slagging off the Strider Hiryu Arcade CD?

You cannot put opinions in a wikipedia article.

You can't say that "The MD version was the best until the PS version came."

The PC Engine version has less slowdown, smoother gameplay (faster recovery time on cypher when hanging, no clipping errors on Balorgs core, invincibility on the level 2 climb the sky, etc etc), more elaborate cutscenes with more speech and animation, orcesteral music, an extra level. The list goes on and this is all fact.


 * If you can edit the article to say "this should be removed", remove it yourself. Such remarks are not helpful when they're placed IN THE ARTICLE. --Golbez 10:28, 24 August 2006 (UTC)

SuperGrafx Version
This article indicates that there is only one surviving screenshot of the SGX version. Actually, the original Japanese articles regarding the SGX Strider version resurfaced not too long ago, and they contain some shots that are significantly different from any released version: Hiryu's cypher slash is slightly different, his waist sash is visible on the sprite, the health meter is a different color, and so on. You can find scans of these articles on my site at http://www.lscmainframe.net/sgxgame.html to see for yourself.

While the idea that the SGX version was a hoax containing doctored screenshots culled from other versions is very popular, it is not necessarily true. However, I do not know how best to work this information into this writeup, or whether it would be better to start an entirely separate writeup for this. ~Scion, LSCM webmaster, 21 Sept 2006


 * Unlike your article implies, Diehard Gamefan was not owned by EGM. - Stormwatch 21:02, 26 September 2006 (UTC)


 * Thanks for the info about Diehard Gamefan. It was difficult to figure out which magazine published the article, as some people referenced it as "EGM #18" and others referenced it as "EGM's Diehard Gamefan #18". I assumed the latter reference was the full title. ~Scion, LSCM webmaster, 27 Sept 2006


 * Those pics look like they're from EGM, not Gamefan. If I recall this right, the replies to readers' letters in EGM started with that "(ed.". - Stormwatch 22:13, 28 September 2006 (UTC)


 * I'm assuming you're talking about the scans of the English language article and not the ones of Japanese articles. The Japanese articles are from PC Engine Fan, and the English ones are either from EGM #18 (GI Joe Cover) or Diehard Gamefan. The more I look into it, the more it looks like my initial source was wrong and they're from EGM #18 after all. So again, thanks for the heads-up. ~Scion, LSCM webmaster, 29 Sept 2006

The Best Home Version
Additionally, this writeup indicates that the Genesis version was the most accurate home port of Strider until the PSX port in 1999. This is untrue. The Sharp X68000 version was, by far, the most accurate version up until the PSX port, as its hardware was closer to the arcade board than the Genesis hardware. The Genesis version, however, was easier to find for most gamers, as the X68000 was rare outside Japan. I edited this segment to make it more accurate. ~Scion, LSCM webmaster, 21 Sept 2006

Image
Why is the box cover for the Sega Megadrive being used to identify the Arcade game? ~Scion, LSCM webmaster, 29 Nov 2006
 * Because the arcade flyer is fugly, and this is the best-looking cover of the best-known home port. - Stormwatch 14:59, 11 December 2006 (UTC)


 * No arguments on the arcade flyer from me. I just think it would be more helpful to have a screenshot of the game's title screen, a la Street Fighter II. That way it wouldn't be misleading. ~Scion, LSCM webmaster, 12 Dec 2006 —The preceding unsigned comment was added by 68.1.51.146 (talk) 16:53, 12 December 2006 (UTC).


 * I, for one, think that's less informative than showing the box art. - Stormwatch 01:28, 13 December 2006 (UTC)


 * It should be accurate, regardless of your feelings about it. Putting MegaDrive box art up for an article about the arcade game is inaccurate and misleading. Perhaps a neat compromise would be to put a screencap from the arcade game's opening sequence, showing Hiryu attacking the Grandmaster. Scion, LSCM Webmaster 21:41, 25 February 2007 (UTC)


 * Not very informative either. Just leave it as it is. Stormwatch 12:47, 7 March 2007 (UTC)


 * You're missing the point. What difference does it make if the MegaDrive scan is "informative" or not when the information is for the wrong article?


 * Also, the US arcade flyer may suck, but the Japanese one I have doesn't. If you're so dead-set against using opening screenshots, why couldn't we use that? It's similar to this flyer: I can't find an exact duplicate of the one I have anywhere on the Net, though, and it's too big to scan. - Scion, LSCM Webmaster 16:54, 9 March 2007 (UTC)


 * For the wrong article? How so? They are the same game! Anyway, I put the "flyer-like-thingy" there... in what is it different than the one you have? - Stormwatch 21:51, 9 March 2007 (UTC)


 * Because the article is for the arcade game and that box art was for the MegaDrive game. As for the poster, the one I have is just the poster. All the screenshots and Japanese PR advertisment crap aren't on there. It's just Hiryu with Grandmaster Meio looking over his shoulder and the title of the game in Japanese. Scion, LSCM Webmaster 23:25, 15 March 2007 (UTC)

Game vs. Series
Is this article specifically about the arcade game or the Strider series as a whole? It can't seem to make up its mind. Scion, LSCM Webmaster 02:32, 6 March 2007 (UTC)

Strider as Genesis' first killer app
A killer app is a piece of software that compels people to buy a particular hardware. What games did the Genesis have before Strider? Some of them were great, but I believe none of them was a killer app like Strider. - Stormwatch 21:31, 17 June 2007 (UTC)
 * Without getting into the whole debate, it seems apparent that Strider fits in with the first-generation arcade conversions released with the Genesis' debut. Golden Axe, Ghouls N' Ghosts, and Altered Beast were all proven moneymakers in the arcades and spectacular conversions in their own right. The Genesis Strider port didn't really distinguish itself much, in that regard. It was a great conversion of the arcade original, but so were the others of its generation. Scion, LSCM Webmaster (talk) 19:36, 19 December 2007 (UTC)

Fair use rationale for Image:Strider.png
Image:Strider.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot (talk) 06:34, 24 January 2008 (UTC)

Original Character Page
Shouldn't Strider have his own article?? I would love to start it right away. (LonerXL (talk) 00:20, 16 August 2009 (UTC))
 * Is there enough material to justify a separate page? 2fort5r (talk) 15:34, 16 August 2009 (UTC)
 * A website, yes. A Wikipedia article, no.Scion, LSCM Webmaster (talk) 12:35, 19 August 2009 (UTC)

EGM's 1990 Game of the Year
I can't find any corroboration for this specific statement. Issue 13 gives a first look at the Genesis port. It was named as the Genesis game of the year in issue 15. Issue 16 has a two-page spread on the Genesis port. This ad appears in issue 17. I've not found anything about it being named Game of the Year overall. Is the distinction between overall and Genesis GoY important enough to note? Scion, LSCM Webmaster (talk) 14:14, 21 December 2009 (UTC)

1st Stage: St. Petersburg?
No. Kazakhstan. Scion, LSCM Webmaster (talk) 13:52, 15 January 2010 (UTC)
 * The arcade game's attract mode calls the first stage "St. Petersburg" for some reason. Blame the game for the inconsistency. Jonny2x4 (talk) 01:44, 23 January 2010 (UTC)
 * Moreover, the official soundtrack calls the first stage's theme "Moon over Petersburg". Its possible they intended the first stage to be St. Petersburg but they changed at the last minute to avoid any political incorrectness. Jonny2x4 (talk) 22:46, 23 January 2010 (UTC)
 * That's a good point, and one I've apparently overlooked for years now. Yike. I wonder which came first? Scion, LSCM Webmaster (talk) 04:52, 26 January 2010 (UTC)
 * The Japanese version of the arcade game calls the stage "Moon Over the Russian Capital" (『月のロシア帝都』). Also, that writing doesn't actually say "Kazakhstan" (Казахстан), its actually says "Казахская ССР",which is the Kazakh Soviet Socialist Republic, what Kazakhstan used to be. The game came out in 1989 and Kazakhstan was formed in 1991 after the dissolution of USSR. Jonny2x4 (talk) 23:32, 26 January 2010 (UTC)
 * Nice. Good catch. So, technically the Japanese version is referring to Moscow, yet the attract mode calls it St. Petersburg and the in-game graphic says it's Kazakh SSR? Scion, LSCM Webmaster (talk) 01:35, 28 January 2010 (UTC)
 * Well the Japanese attract mode calls it a "Russian Capital", but the stage intro still says "Kazakh SSR". Jonny2x4 (talk) 06:27, 28 January 2010 (UTC)
 * I've just figured out why I overlooked the "Moon Over St. Petersburg" connection. It's because the album linked above isn't the official soundtrack. It's an album of medleys and arranges. The "Moon Over St. Petersburg" track, in particular, is an arranged track done by a person/group called "Alph Lyra". A more accurate tracklisting of Junko Tamiya's soundtrack (which does not mention St. Petersburg) can be found here. It seems that there was a communication breakdown between the graphic artists who did the stage intro, the localization team who did the English attract mode, and whoever did this arranged track. Maybe they just saw the mosques and thought, "Aha! St. Pete!"? Scion, LSCM Webmaster (talk) 22:29, 20 February 2010 (UTC)

Cold War Propaganda
' ''Strider is set in a dystopian future in the year 2048, where a mysterious dictator known as the "Grandmaster" rules over the world. ... tasked with the Grandmaster's assassination. Hiryu begins his mission by infiltrating the Grandmaster's capital at the Kazakh Soviet Socialist Republic.'' '

Made in 1989; is nobody going to point out the obvious? Beingsshepherd (talk) 04:45, 15 June 2014 (UTC)Beingsshepherd
 * Not really our place to point it out. If there were significant third party scholarship on this, perhaps. --Golbez (talk) 00:32, 16 June 2014 (UTC)


 * Not as explicit as I'd like, but better than nothing:

' ''... the only other piece of starting equipment is a climbing claw that looks suspiciously like a sickle.

''This of course is no accident, as The Cold War was still not quite over in 1989, when Strider was first released, and the game’s plot revolves around liberating ‘Kazakh City’. And while this reboot isn’t quite as blatant about the communist symbolism it doesn’t shy away from the original themes either.'' ' ~ http://metro.co.uk/2014/02/18/strider-review-for-make-benefit-glorious-city-of-kazakh-4308035/ Beingsshepherd (talk) 05:07, 16 June 2014 (UTC)Beingsshepherd

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Requested move 15 January 2021

 * The following is a closed discussion of a requested move. Please do not modify it. Subsequent comments should be made in a new section on the talk page. Editors desiring to contest the closing decision should consider a move review after discussing it on the closer's talk page. No further edits should be made to this discussion. 

The result of the move request was: Moved  (t &#183; c)  buidhe  20:59, 18 February 2021 (UTC)

– Per WP:NCVGDAB, to disambiguate from Strider (2014 video game) as well as each other, since they were released in the same year on different platforms. I wasn't sure if the title for this article should be "arcade video game" instead, but it seems redundant. ZXCVBNM (TALK) 08:19, 15 January 2021 (UTC) —Relisting. (t &#183; c)  buidhe  20:27, 11 February 2021 (UTC)
 * Strider (video game) → Strider (1989 arcade game)
 * Strider (NES video game) → Strider (1989 NES video game)
 * Comment Honestly, I'd merge Strider (NES video game) into Strider (video game), with relevant subsections in each of the main sections (like in Gameplay/Reception). It could be a mere issue of an underdeveloped article and/or poor research on the subject, but the article doesn't really show why does NES version need a whole separate entry for it. Sure, they are different, but both versions were released in the same year, and NES one doesn't seem to have gotten so much coverage to have it stand out. I feel it's better to go for the quality instead of quantity here, as it would improve the main article in a decent way, while not putting too much text burden for WP:UNDUE. Then move the main article to Strider (1989 video game) (and have Strider (video game) redirect to Strider), as there is no primary topic for the video game disambiguator per |Strider_(2014_video_game). Jovanmilic97 (talk) 13:07, 15 January 2021 (UTC)
 * Support for the original 1989 arcade game but i oppose with moving NES Strider as Strider (1989 NES video game). There are reviews of NES Strider out there but nobody seems to care about looking for them and i oppose merging the NES article with the arcade article, as both are completely different beasts. I'll try to look for reviews of NES Strider... Roberth Martinez (talk) 16:06, 18 January 2021 (UTC)
 * Per guidelines, it must specify the year to prevent it from being confused with 2014 Strider. While the 2014 game is obviously not an NES game, things should be disambiguated by year first.ZXCVBNM (TALK) 11:35, 22 January 2021 (UTC)


 * Support good set of improvements, go for it and close. In ictu oculi (talk) 08:26, 12 February 2021 (UTC)
 * Support Since I forgot to talk about this in a non-merge way, disambiguating both versions by the year seems like the optimal choice. Jovanmilic97 (talk) 13:36, 12 February 2021 (UTC)