Talk:Strogg

"id Software have stated that Quake II should not be considered a direct sequel to Quake (in the same way that Quake 4 is to Quake II)"

Be careful, Id Software never stated this! I'll leave it alone for a while, unless someone posts a source.
 * I've added the source as being the PlanetQuake FAQ, although you're quite right, said FAQ is unnoficial so I will also change the wording.Makron1n 23:33, 11 September 2006 (UTC)

hey
revealing matthew kane because a strogg is a MAJOR spoiler, that shouldnt be part of the article unmarked  —Preceding unsigned comment added by 76.101.72.59 (talk) 10:55, 1 October 2007 (UTC)


 * Not with the new spoiler guidelines, it isn't. Furthermore, the knowledge of Kane's Stroggification was revealed by the developers, so wasn't a surprise to anyone who was reading previews. Xihr 00:15, 2 October 2007 (UTC)


 * The tagline for the game is something along the lines of "The only way to beat them is to become one of them."

laffs
"Viewing of the entire process may make certain viewers vomit." .. heh -Froth 03:58, 21 March 2006 (UTC)

If you're interested, there's a link to a Google Video of the entire proccess on the article for Matthew Kane. Unicyclopedia 06:31, 2 August 2006 (UTC)

Tank picture
I've inserted the Tank picture that I created underneath the Makron picture, with the aim of giving the poor, forgotten Strogg of Quake II a bit more of a presence on this page. However, I don't have an in-depth knowledge of image syntax and I must admit it looks pretty ugly. Feel free to move or (sniff) delete it if you really have to. P.S. Yes, I am a student hanging around before I go off to Uni with way too much time on my hands. :P Makron1n 12:41, 14 September 2006 (UTC)


 * A good addition! There should be some more pics of the Q2 Stroggs, the article focusses to much on Quake4.--83.236.209.216 13:16, 26 September 2006 (UTC)
 * I've got some more pictures on the List of Strogg in Quake II page, if anyone wishes to implement them here. Makron1n 15:21, 26 September 2006 (UTC)

Strogg art
The following sentence seems wrong to me: "If the Strogg express creativity or self-exploration through art, music or literature, it has not yet been portrayed in the Quake series." What is with the Makron´s palace in Quake II? It´s build in an obvious artistic style, with ornaments and decorations and everything.--83.236.209.216 13:16, 26 September 2006 (UTC)
 * That's true I guess. Kinda imperialistic, self-celebrating art (a la the Nazis), but still art... Anyone like to reword it? It's still pretty accurate. Hmmm, I don't know... Makron1n 15:24, 26 September 2006 (UTC)

When I wrote that sentence I was focusing more on Quake 4 and forgot the original Makron's palace. Sorry folks :P D Boland 01:10, 21 December 2006 (UTC)

Lack of Quake II representation
While I realize that Quake 4 offers far more information on the Strogg than the relatively bare bones Quake II, I feel that the latter is not quite properly represented here. In fact, the two official expansion packs seem to be entirely overlooked. While I don't mean to criticize without actually doing anything to improve the article, I have to admit that I wasn't paying too close of attention to anything during Quake 4 (My brain just kind of slept through the whole thing). Therefore, I'm not keen on dabbling into areas of which I'm not too familiar, as most of the article here covers only Quake 4. However, I feel that I can at least offer some Q2-related information that I believe could be useful to the article:


 * In Quake II, the Strogg aircraft fighters often seen flying in the skies and during the intro cinematics are called "Gorgon" fighters (This name is revealed in the Ground Zero expansion manual). Other types of vehicles seen in Q2 include trains on vast networks of rails, drill machines, a gondola lift(!) seen in one of the expansion packs, and a wide variety of other spacecrafts. Of note is the "experimental Strogg fighter" used in the Ground Zero expansion pack by the hero to escape, and the Makron's (unnamed) vessel that Bitterman enters during the final showdown complete with escape pods.


 * In addition to torturing and experimenting on humans, Quake II also suggests that the Strogg are eating them as well, or at least somehow processing humans into food. This is mentioned in the Q2 instruction manual and one of the missions in the expansion packs which requires the player to shutdown an automated food processing line (Which is seen to be a long conveyor belt with waiting humans being transported to an unseen location). I believe this fact could be added to the "Strogg capture policy" section.


 * Not too much is mentioned in the article about the Strogg's home planet Stroggos. The Q2 instruction manual says that Stroggos has large amounts of volcanic activity (Which explains the abundant amounts of lava) and that slime and pools of toxic waste are common all over the planet due to the many refineries. The water is stated as being safe enough to enter, though.


 * The planet Stroggos is known to have at least one moon, and the expansion pack The Reckoning dealt with the player travelling there and destroying the Strogg's secret moon base.


 * In addition to the "Big Gun" that was featured in Q2, the Strogg also developed a very powerful weapon known as "The Gravity Well" which is central to the Ground Zero expansion. This weapon could alter the planet's gravitational field, preventing Earth's fleets from being able to leave the planet's orbit. Of course, it was eventually destroyed with an anti-matter bomb by the expansion pack's hero.


 * The Q2 manual states that, "bluish crystals called Steedium are the source for most of the energy that powers Stroggos. The energy gained from processing these crystals provides them with the power run their entire civilization as well as their planetary defense weapons systems." This explains all the mines and mining activity seen throughout the game and the expansion packs. Incidentally, the name of these bluish crystals is most likely a less-than-subtle reference to Paul Steed.


 * The official Q2 strategy guide suggests that the Strogg are impotent. And I quote: "But still, much more remains a mystery to human scientists, psychologists, and our military. So you have to go with what's known. And you prefer to leave the academic study of suspected Strogg sexual impotence to academics." Hmm, perhaps this isn't so noteworthy so as to merit inclusion within the article as everything else, but heck, erectile dysfunction can deserve a place anywhere! :) MarphyBlack 07:13, 24 December 2006 (UTC)

Steroids
Can anyone with some knowledge of the subject name the kind of steroid used? There are, naturally, different kinds (the ones we usually think of are anabolic steroids.) 72.49.117.53 19:12, 10 August 2007 (UTC)


 * It's never stated in the game. The comment about steroids is made by human doctors examining Matthew Kane after he's rescued from the Strogg medical facilities and is taken back to the Hannibal.  You can check the article on steroids; they have far more medical uses than the standard one everyone thinks about. Xihr 19:16, 10 August 2007 (UTC)

Higher Brain Functions
This is a minor detail that I'd like to make clear on my end or correct (if needed) the article. It says that their higher brain functions were eventually completely stripped from them, but as of Enemy Territory: QUAKE WARS, the strogg show independant thought (obviously because of being Player controlled), granting them a sense of humor (by replying to eachother with statements like "Why, thank you!" and "Oh you're welcome!" in a jesting tone), as well as the fact that the strogg instruction giver (I'd guess he's like the high commander or something of the sort)will say things like "Oh my Strogg they're going after the Databrain!", and amongst others (can't remember but he mentions something about the sewers when the strogg lose on the Sewers map and sighs, murmuring something like "earth humor"). Maybe Enemy Territory: QUAKE WARS isn't canon, maybe that's why no one put it in, but it'd be much appreciated if someone could clear this up for me. Thanks in advance everyone. Victis Kato (talk) 03:06, 17 December 2007 (UTC)


 * It's done to make the multiplayer game more appealing; it's not meant to be taken literally. After all, the command voices for both GDF and Strogg are overly facetious. Xihr (talk) 04:18, 17 December 2007 (UTC)

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BetacommandBot (talk) 06:50, 21 January 2008 (UTC)

Makron picture
Can we please replace the picture of the Makron with something else that's less spoilerish? After starting Quake 4, I looked up Strogg on here and I had what the new Makron looked like revealed to me before I had gotten there in the game. He's not even a good representation of what a Strogg looks like. The Makron is mostly machine with a face and a hard to see body. What about sticking a picture of an Enforcer or one of the lowly grunt guys? That's not even an ingame picture of the guy! SkreeHunter (talk) 00:08, 2 March 2008 (UTC)


 * By all means, . Xihr (talk) 02:37, 3 March 2008 (UTC)


 * I would but I have no idea how to add images. That's why I was hoping someone else who was more profecient could do it. SkreeHunter (talk) 15:51, 8 March 2008 (UTC)

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Merge undone
I've reverted the merge. A huge ammount of information was to be lost if the merge prevailed. Robfbms (talk) 15:28, 21 August 2009 (UTC)
 * Its been merged again? Shame, as it had a lot of information on it. Any chance of this being undone or is this decision permanent? I see no reason on the talk page for the merger. Mondas 13:01, 10 September 2009 (UTC) —Preceding unsigned comment added by 86.1.134.175 (talk)
 * I reverted to get back the information that was lost. The page does need cleanup, by what are we accomplishing by simply deleting all the real information on this page and making it about 3 sentences on the Quake series page? Chrono951 (talk)
 * I starting cleaning by rearranging sections to make the article flow better. I merged Stroggification under the captue policy because it seemed a little repitive under tech. Also I moved Architecture from tech to culture. Chrono951 (talk) 08:18, 7 December 2009 (UTC)