Talk:Super Mario 64

Should there be a short section about SM64 speedrunning?
Speedrunning has risen greatly in popularity and SM64 is arguably the most important and popular game for speedrunning. It was important in the rise of twitch and livestreaming (where for a time runners like Siglemic had the most popular streams on the whole site). New world records and strategies garner lots of attention, and there is a large community. I think a short section should be added.

This game does have pre-rendered graphics, consider reverting ResidentDante's last edit.
The last edit on this page implies that everything in-game uses a fully 3D modeled mesh, which is false. This game does have pre-rendered graphics, most notably for the HUD elements (The Mario, Coin, Lakitu and maybe even the Star icons), and billboarded objects with 2D textures (Trees, Various spherical enemy torsos, etc.). Mimi4Plus3 (talk) 18:36, 28 February 2024 (UTC)


 * "Pre-rendered graphics" refer to things like the character models in Donkey Kong Country or Mario Kart 64, or the static backgrounds in the original Resident Evil games. If we include HUD elements and billboarding, then one can argue that practically any 3D game has pre-rendered graphics. ThomasO1989 (talk) 18:52, 28 February 2024 (UTC)
 * I know what the term "Pre-rendered graphics" refers to.
 * I don't know how it isn't obvious that the tree textures in this game are pre-rendered 3D graphics. That fits your description in your first sentence exactly. It is a 3D model rendered externally, and then the output image of the render was then scaled down in an image editor (because of the hardware limitations at the time).
 * I don't think at all that stuff like the Mario icon on the HUD or any of the trees were just drawn in an image editor, and that they were actually very likely rendered in something like PowerAnimator or Softimage 3D before being scaled down in an image editor.
 * (Softimage 3D is confirmed to have been used for this game, by the way:
 * https://web.archive.org/web/20071217130147/http://www.microsoft.com/presspass/press/1997/apr97/gmedevpr.mspx
 * and https://pixelatron.com/blog/the-making-of-super-mario-64-full-giles-goddard-interview-ngc/)
 * And before you say that maybe they used SoftImage for the in-game meshes, the in-game models were actually done with N-World, and also Ningen (a custom N64-tailored version of a 3D modelling program called Multigen. I know this because the models in a leak that contained the source code of the game have comments that say they were converted with Ningen) Mimi4Plus3 (talk) 23:05, 28 February 2024 (UTC)

"The Pit and the Pendulums" listed at Redirects for discussion
The redirect [//en.wikipedia.org/w/index.php?title=The_Pit_and_the_Pendulums&redirect=no The Pit and the Pendulums] has been listed at redirects for discussion to determine whether its use and function meets the redirect guidelines. Readers of this page are welcome to comment on this redirect at  until a consensus is reached. QuicoleJR (talk) 02:33, 9 March 2024 (UTC)

Urban legends section
Sm64 has lots of urban legends and as soon as i found out there is not really anything on this topic we should make a full new artcal or add a section on this Fall guys rules (talk) 22:48, 30 April 2024 (UTC)


 * We have a section already: Super Mario 64. Urban legends that are original research or otherwise not covered by reliable sources should not be added. ThomasO1989 (talk) 23:09, 30 April 2024 (UTC)
 * Ok thanks Fall guys rules (talk) 23:24, 30 April 2024 (UTC)