Talk:Super Mario Run/GA1

GA Review
The edit link for this section can be used to add comments to the review.''

Reviewer: Blue Pumpkin Pie (talk · contribs) 05:17, 7 July 2020 (UTC)

I'll start the review.
 * Have you forgotten about this one? Harrias  talk 12:08, 12 August 2020 (UTC)
 * I have not. and I'm actually writing it up as we speak.Blue Pumpkin Pie Chat Contribs 17:06, 13 August 2020 (UTC)


 * Sorry for the delay. here are some issues i found for the case.

Immediately there is information on the lead that is not in the article anywhere else. The Lead is supposed to summarize the content that is in the article.
 * LEAD


 * ✅ The game is one of Nintendo's first games developed for mobile devices, and one of the few instances that a game in the Mario series was officially released on non-Nintendo hardware.
 * ^^This is nowhere mentioned or recognized in the article.


 * ✅ As a Super Mario game, it contains a common plot whereby Mario must rescue Princess Peach from Bowser and rebuild the destroyed Mushroom Kingdom.
 * ^^Once again, not recognized in the article that it is a staple in the Super Mario series.


 * ✅ Unlike many other mobile games that use a free-to-play approach, Super Mario Run is offered as a free demo with an alternating price to unlock the rest of the game's remaining content.
 * ^^This is not reflected in the article at all and is highly subjective. The model presented does exist and it is called freemium


 * ✅ The Release date for the game can be mentioned much earlier in the article. I recommend it to be introduced as part of the second sentence.


 * ✅ The game became the fastest-growing app in iOS history having been downloaded more than 50 million times worldwide during its first week, increasing to around 300 million by 2018.
 * Nowhere in the article is the game recognized as "the fastest-growing app in iOS history". It appears to be a subjective claim with a side of marketing.


 * GAMEPLAY
 * ✅ The image has too much information. It's not relevant what level we are seeing. The image is supposed to explain details that may not be apparent on the gameplay section. So the details of how the pause button works are already explained in the body of the article, and not necessarily in the gameplay.
 * "Gameplay of Super Mario Run showing Mario standing on a pause block, halting his running as well as the timer at the top of the screen."
 * ^^This is what I would prefer as the description.


 * ✅ In the game's plot, Mario is invited to Princess Peach's castle. He accepts the invitation. He witnesses Bowser kidnapping the Princess and destroying the Mushroom Kingdom. It is up to Mario to undo his actions.
 * ^^This can be summarized better. The last sentence sounds like it's taken directly from promotional material.


 * ✅ The player controls Mario Mario automatically runs from left to right, and jumping on his own to clear small gaps or obstacles. The player must can control Mario by tapping the touch screen to make Mario jump over larger obstacles;
 * ^^Its probably better to organize the information on what Mario does automatically, and inputs the player can control. It's odd phrasing to say players control Mario if he does things outside of the player's control.

^^The source does not indicate how similar it is to other side-scrolling Super Mario games. It also does not indicate that the end goal is to complete the level in the fastest time possible.
 * ✅ Like other side-scrolling Super Mario games, the player must maneuver Mario over gaps, onto enemies, and into coins to collect them. The end goal is for the player to safely get Mario through the level in the fastest time possible.


 * ✅ Despite the controls, In addition to controlling when and how high Mario jumps, there are elements that alter Mario's movements besides jumping. For example, an undocumented but strategic a hidden ability exists where by the player swipes and holds the screen in the direction opposite of Mario, stalling his jumps during his descent and moving him slightly in that direction.

^^These are obstacles, not examples of how players control Mario. Other than perhaps the bubbles, but it's not clear what bubbles are in the article. I know they are obtainable items than can be used at the player's discretion, but the article doesn't indicate that at all. So are they an object or an obstacle? The sources breakdown
 * ✅ For another example, standing on pause blocks pauses the timer and allows the player to decide where Mario to go. Standing on blocks marked with directional arrows changes the direction of Mario's jump. Bubbles are limited and are used to send him backwards, letting the player repeat sections of the level. They are used automatically to rescue Mario from impending death.

^^Source does not compare to Mario Kart.
 * ✅ In addition to the main game, there is a the separate "Toad Rally" game mode where players can challenge "ghost" versions of other players' playthroughs of levels, similar to the time attack modes found in most Mario Kart entries.


 * more issues pending

^^This sentence is vague. What does it mean the following launch? THat it happened soon after the launch? and if so, how soon?
 * ✅ Following the launch, Nintendo introduced a "Friendly Run" version of Toad Rally


 * ✅ An easy difficulty mode was added in a January 2017 update, assisting players having difficulty in beating levels in World Tour by granting them unlimited bubbles and removing the time limit. This mode has the downside of not counting any However, coins collected will not count while playing within that mode.

^^The word "significant" is subjective and should be removed. Also, review the entire paragraph and see if you really need to point out every sentence as an update.
 * ✅ In September 2017, a significant update added levels, courses, buildings, and a playable character, Princess Daisy. The update includes nine new levels that must can be unlocked by completing various goals and challenges.


 * I may forgot to mention this, but the themes of each level is too trivial to point out in the Gameplay section.


 * DEVELOPMENT
 * ✅ The last paragraph in this section has all of the basic information on how the game was developed. So why isn't it the first paragraph?

^^The point trying to make in this section is too long and can be summarized further.
 * ✅ Nintendo representative director Shigeru Miyamoto explained that the company believed that with some of their game franchises, "the longer you continue to make a series, the more complex the gameplay becomes, and the harder it becomes for new players to be able to get into the series", and that the company sees mobile games with simplified controls, such as Super Mario Run, not only allows them to "make a game that the broadest audience of people could play", but to also reintroduce these properties to newer audiences and draw them to their consoles.

^^None of the sources explicitly state that the standard approaches microtransaction and that Super Mario Run is going against normal conventions.
 * RELEASE
 * ✅ Super Mario Run can be downloaded for free, giving players access to the first three levels, and the remainder of the game can be unlocked following a one-time payment, eschewing the traditional microtransaction approach used by smartphone games.


 * RECEPTION
 * ✅ The name of the reviewer is not necessary and should be avoided. The publication/website is more than enough and the reference already lists the name of the author.
 * Reception section has a long list of reviewers in the VG review table but the large majority of them are not reflected in the article. Not even the most recognizable sources are being used. IGN, GameSpot, Eurogamer, EGM, Game Informer. The goal should be adding all of them though. There is a significant portion of them giving a below-average review and should be reflected in the article.
 * Avoid reducing reviews to just a single sentence of commentary. Reviewers can have multiple points in their assessment of the game, and usually, they share similar points. Outliers are also important to mention. IF there are any reviewers who are saying the exact opposite of the common opinion, then it should be mentioned too. So you're going to have to review the Reception section extensively.


 * more issues pending

As you continue to review, I am making changes based on your suggestions. You will start seeing checkmarks appearing next to the suggestions, indicating that they are complete. I have already added one next to the first entry under GAMEPLAY, for example.  Free Media  Kid ! 23:40, 13 August 2020 (UTC)


 * Because I was delayed on this one, I will give you an entire month as of now to fix these issues, there are still more to fix, and I will be adding more as I continue to review it.Blue Pumpkin Pie Chat Contribs 18:19, 16 August 2020 (UTC)