Talk:Survivalcraft/GA1

GA Review
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Reviewer: Alexandra IDV (talk · contribs) 12:50, 24 June 2021 (UTC)

I will review this.--AlexandraIDV 12:50, 24 June 2021 (UTC)

Apologies for the large amount of notes. Most of these are fairly minor, though, so don't worry.

Lead/infobox
 * You should add an explanatory caption to the image in the infobox, because it is not clear what exactly it is. Is it an icon?
 * ✅ It is a logo.


 * Optional for GAN: I also recommend adding alt text to all images, describing what they depict - this helps readers with impaired vision or who otherwise cannot view images. Advice for this can be found at WP:ALTTEXT.
 * ✅ I've added ALTs for the images.


 * The lead says the game was developed by Kaalus, which as I understand it is a nickname for the developer, and then refers to him by his actual name without explaining that it is the same person. I would suggest rephrasing this to ...developed by Marcin Igor Kalicinski under the brand Candy Rufus Games.


 * The lead does not currently summarize the entirety of the article (try to describe the key points of each section - how is the game played? What are some key facts from the development? How was it received critically?).
 * Expanded - please check
 * I did some further edits, and I think it looks good to go now.--AlexandraIDV 07:47, 27 June 2021 (UTC)


 * Re: the above: At the same time, the lead currently mentions that the game is programmed in C#, which seems like unnecessarily technical minutiae / trivia for the lead - remember that we are primarily writing for laypeople, and that the lead sometimes is the only part of the article that some people read.
 * ✅ removed.


 * The Microsoft Store (it is no longer called the Windows store) is not a platform or system one plays a game on, it is a storefront. If you mean to say that the game is playable on Microsoft Windows, say so instead (and if so also add that to the infobox, and mention it in the article body along with a source backing it up).
 * I've changed it in the lead and body, but there's trouble with the source. The Microsoft source that i cited doesn't mention the release date for Microsoft Windows. However, a post in the official website (which uses WordPress and is marked as red in perennial sources) mentions the date as April 2015. Any solutions to this?
 * I will consider this solved for now, but if you do want to cite that source, it is okay. WordPress in itself is not a reliable source - it is a platform where anyone can post - but given that the post is by the developer himself, it is OK to use for basic facts like release dates.

Gameplay
 * You should link key concepts like sandbox game not only on their first mention in the lead, but also on the first mention in the article body


 * The game begins by clicking the "New World" button, feels almost reminiscent of an instruction booklet - it is enough to say that the player begins by creating a new world
 * Reworded for clarity.
 * It was not about clarity, but about how it's a bit too much like a game guide or manual - but I have edited this myself, so it's OK


 * Players who have trouble running the game can also adjust the settings to make it compatible with the devices. - this is not "gameplay", and it's not at all out of the ordinary to have settings like this in video games. I would just strike this sentence entirely.
 * Sentence removed


 * After setting up the world, the game will start with a scene of the character marooned on an island and a ship in the nearby beach. A dialogue between the character and the ship crews will then occur. The ship crews announce that they won't return for the character. - this feels rather wordy. I would suggest rewriting to something like After setting up the world, the player character is shown marooned on an island, as the crew on a nearby ship announces they will not return for them.


 * After the dialogue ended [...] The player could start by [...] - make sure that you are writing in present tense when you describe events in the game, because they happen as one plays the game: After the dialogue ends, The player may start.
 * ✅ Changed to present tense.


 * Make sure to avoid contractions like "couldn't" or "won't" - write them out as "could not", "will not", etc.
 * I think you've done this....
 * I don't understand what you mean by this, but I have in any case done the edit for you.--AlexandraIDV 07:47, 27 June 2021 (UTC)


 * There are four different game modes in the game: Challenging, Cruel, and Harmless, and Creative. Challenging, Cruel, and Harmless are the same. - they are not all exactly the same, I presume.
 * ✅ Changed to "similar to each other".


 * The Harmless mode in this game - you don't need to say "in this game", it is assumed / understood from context that you are discussing Survivalcraft unless otherwise specified.
 * ✅ Removed the word.


 * You are inconsistent in whether the game modes are capitalized or not. I think either is fine, but pick one and stick with it.
 * ✅ Harmonizing to capital.

Development
 * The game was singlehandedly developed by programmer Marcin Igor Kalicinski,[7] who goes by the nickname Kaalus - can be written more concisely as ...by programmer Marcin Igor "Kaalus" Kalicinski


 * The sole pre-release tester of the game is Kalicinski's son. - the game has been released, so this should be in past tense.


 * such as the lack of support for shaders and the prohibition of native code. - link shader, as this is a technical term we can't expect the average reader to know. I'm also not clear on what "native code" means - is there an article we can link to here?
 * ✅ Native code links to Native (computing)


 * The game was submitted to the Windows Phone's app store in mid-November 2011[11] and officially released it on 16 November 2011. - we don't need to say "officially", because unless we're discussing "unofficial" releases, it's already presumed that the launch was official.


 * I question whether it's worth discussing the game's price, but if you want to keep it, you should at least specify which currency it is (remember that there are many currencies called dollar, including US dollar, Canadian dollar, Australian dollar...)
 * No idea. As you can see, the source doesn't specify this.
 * I have gone ahead and removed it per WP:VGSCOPE point #8--AlexandraIDV 07:47, 27 June 2021 (UTC)


 * After its first release, Kalicinski received various feedback regarding Survivalcraft's feature. should be features, in plural. Do we know who gave him that feedback? Players?
 * ✅ Ah yes. It is from the players. The English section doesn't mention this, but the Polish section do.


 * the games' basic features - should be "the game's"


 * Following several subsequent updates, the game was released in Android's Play Store in October 2012. - updates are inherently "subsequent", so you can strike that word. I would also reword to "the game was released for Android" - there is nothing special about an Android game being released through the Play Store, and I don't think it's worth mentioning.
 * ✅ I've reworded the Play store part


 * Kaalus introduced a Christmas-themed update - we would refer to him as Kalicinski.

Reception
 * Survivalcraft fared well in Windows Phone and iPad, - should be on Windows Phone. Same goes for later constructions like this - on iPad, not in iPad.


 * the game became one of the two top 50 grossing games in 2013 with no in-game purchases. - I'm having a little trouble parsing this. Are you saying that out of the top 50 grossing games, it was one of only two that had no in-game purchases?
 * ✅ Yes. I've replaced "with" with "that has".


 * Jared Nelson of mobile game news site Touch Arcade rated the game a full score - do you by this mean a "perfect" score?


 * Nelson himself also - "himself" is not needed, and here mostly serves to unnecessarily draw more attention to Nelson


 * Similar review was delivered by Slide to Play reviewer Nadia Oxford, - should read as A similar review was.... Also, names of creative works including publications like this one should be written in italics - Slide to Play rather than Slide to Play. Same goes for later ones like 148Apps and iPhone Soft.


 * the existence of "Recipaedia" - names of fictional publications are written the same way as real ones, so this should be the existence of the Recipaedia

(I will take a break here and return to continue the review soon)--AlexandraIDV 18:54, 24 June 2021 (UTC)

References
 * Mobygames is user-edited, making it unusable as a source on Wikipedia (WP:USERG)
 * Gameranx has been found to not meet WP's hallmarks of reliability (WP:VG/RS)
 * ✅ I've removed the aforementioned sources.

Images
 * A screenshot illustrating typical gameplay would add a lot to this
 * I've added the screenshot. --Regards, Jeromi Mikhael 06:15, 27 June 2021 (UTC)

Good article criteria
 * 1A: Some issues, mentioned above
 * 1B: Some issues, mentioned above
 * 2A: OK
 * 2B: Some issues, mentioned above
 * 2C: OK
 * 2D: OK
 * 3A: OK
 * 3B: Mostly OK - some issues mentioned above
 * 4: OK
 * 5: OK
 * 6: (screenshot would be nice)
 * 6A: OK
 * 6B: (caption missing for infobox image)

Looking pretty good! I will put this review on hold for the standard seven days - please @ me when you have addressed the above or if you have any questions, and I will take another look.--AlexandraIDV 12:55, 25 June 2021 (UTC)
 * I've responded to your inquiries above. --Regards, Jeromi Mikhael 18:09, 25 June 2021 (UTC)
 * Excellent! I have done some further edits, and believe this is ready to be promoted now.--AlexandraIDV 07:48, 27 June 2021 (UTC)