Talk:Syndicate (2012 video game)

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Perhaps these links may help:

Starbreeze

EA

Press Release 2011-09-12

REDWOOD CITY, Calif.--Electronic Arts Inc. (NASDAQ: ERTS) and Starbreeze Studios today announced the reinvention of Syndicate, a storied franchise at EA. Created by an all-new development team from the awarding-winning studio that brought gamers The Chronicles of Riddick and The Darkness, Starbreeze Studios delivers a unique and brutal sci-fi first-person shooter experience set in a not too distant future, where business is war. Players take on the role of Miles Kilo, Eurocorp’s latest prototype agent, and embark on an epic action adventure full of corruption and revenge.

“We are excited to finally reveal what we’ve been working on the past couple years,” says Mikael Nermark, CEO of Starbreeze Studios. "It's been a great experience working with EA, and an amazing opportunity for us to use our expertise in the first person shooter and action genres to bring back, and reignite, the signature action/espionage gameplay of Syndicate.”

Set in 2069, Syndicate takes players into a dark, Machiavellian world run without government oversight with many syndicates vying for total dominance of their local market place. With no one to question their intentions or actions, three mega corporations – Eurocorp, Cayman Global, and Aspari – are at the forefront of this brutal war for control of the pivotal American market. In the world of Syndicate, everything is digitally connected, including the people. Players aren’t limited to the weapons in their hands. Through DART 6 bio-chip technology implanted in their head, players can slow down time and breach the digital world around them to take down their foes using a variety of upgradable hacking mechanics. Syndicate’s blend of fast-paced, futuristic, action shooter settings and story combined with innovative chip breach gameplay instantly immerses players in a unique digital world.

“Our goal with Syndicate is to provide a challenging action shooter for today’s gamers as well as fans of the original. I’m sure they will enjoy and recognize the legacy that made it such a classic,” says Jeff Gamon, EA Partners Executive Producer. “Fans of the franchise will recognize many weapons and environments in the game, but in a whole new way. The game also provides a separate and deep 4-player co-op mode featuring missions from the original cult classic, which adds another layer of depth to the overall experience.”

Syndicate will be available in early 2012 for the PlayStation®3 computer entertainment system, Xbox 360® videogame and entertainment system and the PC. For more information on Syndicate, please visit http://www.ea.com/syndicate/.


 * It's a press release. Therefore not good, since it was written by the game's makers or someone they hired. It does attest to the game's existence, but not its notability. What we're looking for is a press reaction to that release. Something over which the developpers have absolutely zero control. See what we mean by reliable sources. --  Blanchardb -Me•MyEars•MyMouth- timed 05:07, 16 September 2011 (UTC)

The old game genre??
Syndicate was NOT a tactical shooter. It was a strategy/tactics game. Naki (talk) 14:56, 22 January 2012 (UTC)

Horrible grammar it be everywhere! example: "After a successful test run of the chip's abilities, the CEO of Eurocorp Jack Denham (voiced by Brian Cox), who is fond of Kilo like his own son." — Preceding unsigned comment added by 75.118.55.235 (talk) 02:37, 1 March 2012 (UTC)

It wasn't a strategy/tactical game at all. It was an isometric shooter through and through. The only "tactic" was using the birds eye view afforded by the isometric camera angle to see enemies before they could see you. And that isn't a tactic, that's just a by product of the camera angle. A strategy game would be the likes of Command and Conquer (Real Time Strategy). The only thing Syndicate has in common with that is the camera angle.--62.30.162.142 (talk) 14:55, 1 March 2012 (UTC)

57+47=?
However, only 57% of the world's population embraces the chip, while the "unchipped", the remaining 47%, are abandoned and denied the same benefits afforded by their chipped counterparts. Doesn't change much if is 53/47 or 57/43 but still. — Preceding unsigned comment added by 84.5.27.137 (talk) 17:31, 4 September 2012 (UTC)

Anarcho-Capitalism
I have removed anarcho-capitalism as a description for the world of Syndicate. Argument towards capitalism and anarchism aside, anarchism is inherently anti-hierarchy. This is untrue for the corporations in Syndicate. The world would be better described as a corporatocracy/corporatism. A lack of government also does not make these corporations necessarily anarchistic in the political sense anyway. JanderVK (talk) 12:48, 23 July 2015 (UTC)
 * Anarcho-capitalism mostly consists of more freedoms for economic players (which includes corporations), the eradication of the state and increased privatization of all areas of society. If anarcho-capitalism is inherently faulty described as an ideology of anarchy then that's a problem of its name. If you look at the intro for example it shows how governments lose power with said shifting towards global mega-corporations. While the game does not reflect anarcho-capitalist ideals and hopes it rather paints a more dystopic picture of what the results were, were those ideals actually realized.
 * But it's indeed misplaced in the plot section; added a see-also section now and also put corporatocracy in there which of course is relevant as well. --Fixuture (talk) 13:36, 23 July 2015 (UTC)

Reassessment
Came here via the reassessment request on the talk page; bumping this article up to B-class. Some ideas for improvement follow:
 * Needs a general copyedit pass: "The game's graphical quality praised.", "with corporations competing with each other for powers.", "allowing players to perform melee takedown."
 * Since it mentions that the reboot is a different gametype, the start of gameplay should mention that the original was an isometric real-time tactical game from 1993.
 * The Setting section is a little confusing in that it implies that Eurocorp is the only megacorp, formed from the merging of the world's largest corporations, but then talks about the other megacorps.
 * "Kilo can kill her or let her go" - Kilo can attempt to kill here or let her go- it's confusing as written, even with the note
 * A lot of the article's length is an artifact of wordiness; work on combining sentences together or rewriting them to say the same thing in less words.
 * "EA Australia has announced that they won't be appealing the decision" - tense, this was 4 years ago
 * -- Pres N  16:34, 12 November 2015 (UTC)
 * - Thank you very much for the reassessment. I will take a look at these issues very soon. AdrianGamer (talk) 09:08, 13 November 2015 (UTC)

Contradiction
This article contradicts itself. In the opening, it says the game received mixed reviews, but in the reception, it says the game received generally positive reviews. I don't know which is correct, so I added the contradiction template, and posted this on the talk page. Rickraptor707 (talk) 03:08, 12 January 2020 (UTC)