Talk:The Conduit/Archive 1

First Trailer, New Info?
IGN has released the first trailer for this game. Can anything useful be added to this article such as weapons and puzzle names? NinjaRooster (talk) 08:19, 17 May 2008 (UTC)


 * From the trailer we can gather that the B button is used to shoot, the A button is used for puzzle interface and the - button is used for picking up weapons. We can also see that there are machine guns, sniper rifles and shotguns. —Preceding unsigned comment added by 76.201.56.110 (talk • contribs) 15:10, 17 May 2008 (UTC)


 * I can't see anything really useful from the trailer, you could guess on a ton of it, but it's better to just wait for facts. Anyways, chances are High Voltage will do an interview or something, they just released a video, and that would clear up alot.  —Preceding unsigned comment added by 70.70.97.68 (talk) 16:29, 19 May 2008 (UTC)

Online Deathmatch Confirmed
IGN's podcast has revealed that HVS is planning to include online multiplayer deathmatch in the Conduit. Adding to article NinjaRooster (talk) 17:12, 28 May 2008 (UTC)


 * Praise Jesus! 69.121.179.87 (talk) 22:44, 1 June 2008 (UTC)

posting trailers?
I was curious if it was possible to imbedd the trailer to the article? I'm new here, so I don't know that much, about writing articles OR the rules —Preceding unsigned comment added by SquierTheAspie (talk • contribs) 21:04, 9 June 2008 (UTC)


 * It is possible to use videos in articles, like in Tank, but I don't know of any video game articles utilizing videos of trailers. Usually a trailer is briefly mentioned in the article as a part of the Marketing or Development sections, with a link to another url with the trailer sometimes included; I suppose gameplay videos and the like are considered unnecessary or trivial from an encyclopedic standpoint. -- Comandante    { Talk }  21:47, 9 June 2008 (UTC)

Discs?
Plural? I was looking at the article and i saw discs, with an s. I haven't seen any reports on the number of discs this game will take up. For now shouldn't we just put it as disc not discs? Unless somebody has a confirmed number.Zabbethx (talk) 18:35, 14 June 2008 (UTC)


 * A small oversight, but I don't think it was meant to mean that there would be more than one disc for the game. Rather, I think it was added in the context of the game using Nintendo optical discs in general, not the number, since there hasn't been a Nintendo game yet requiring multiple discs (that I am aware of). -- Comandante    { Talk }  18:43, 14 June 2008 (UTC)
 * Well if you're talking about Nintendo games then Tales of Symphonia used 2 discs but yeah there are no Wii games that use more than one discNinjaRooster (talk) 23:13, 14 June 2008 (UTC)

Remove the bit about LAN/Voice Chat
As I have said on other sites, that interview was probably fake, and just now I've noticed that the website originally hosting that "interview" regarding voice chat and LAN has been taken down.

EVIL-C44 —Preceding unsigned comment added by EVIL-C44 (talk • contribs) 07:53, 15 June 2008 (UTC)


 * Thanks for the heads up, the site caught me hook, line, and sinker. I'll take the info out immediately. -- Comandante    { Talk }  16:57, 15 June 2008 (UTC)
 * What makes you think that it's fake? NinjaRooster (talk) 20:07, 17 June 2008 (UTC)
 * Whether or not the site and interview was fake is secondary to the fact that the site has been taken down, making using the (now-nonexistant) interview as a source impossible. I'm assuming that the site was taken down to begin with because the promoted interview was a fake/misleading/claimed to be with an actual member of HVS; I now think that the most damning evidence against the interview's credibility is that fact that it never showed up on any major game sites at all, especially IGN since they've been hyping the game from the onset. In any case we can't get to the interview anymore, so we're back to square one. If it ever turns out that the interview and its content was fact, then surely another good source will come along that we can use. -- Comandante    { Talk }  21:06, 17 June 2008 (UTC)
 * The site's been taken down? But I'm looking at it now. http://www.the-conduit.webs.com NinjaRooster (talk) 08:16, 18 June 2008 (UTC)

Recent edit: proposed publisher
I realised a minute ago that someone put in that "atleast 10 publishers have shown interest in this game". I checked the reference, and it says it has had "overwhelming response" but it nowhere says any numbers, I was curious if there was any other articles saying how many have shown interest, if so, the person who finds the new info should change the reference, if there is no proof, it should be removed, i can do it, but I don't want to act hastily. --SquierTheAspie (talk) 22:54, 17 June 2008 (UTC)


 * An IGN article did mention somewhere at least 10 publishers were interested, specifically. However, I haven't been able to locate it myself to cite here. I know for certain (I think) the IGN article was out weeks before the one where they say the release date is in Q1 2009, but that's all I can remember. If it isn't in one of IGN's The Conduit articles, it may be in something relating to one of HVS's other upcoming games. I'll go ahead and start looking around again; if it can't be found, we just remove the "10." -- Comandante    { Talk }  22:59, 17 June 2008 (UTC)


 * Yet again the search is fruitless. The article is probably some really obscure update or news article relating to HVS, but I can't find it. I'll go ahead and smooth over the uncitable phrase. -- Comandante    { Talk }  23:40, 17 June 2008 (UTC)


 * If it helps, I saw it on one the blog of one of the editors of IGN...NinjaRooster (talk) 08:25, 18 June 2008 (UTC)
 * Okay here it is. http://blogs.ign.com/Matt-IGN/2008/04/23/87599/ NinjaRooster (talk) 08:28, 18 June 2008 (UTC)


 * Yep, that was it. I guess remembering that it was on a blog might have helped. The problem now is the notability of the blog, but I don't see a problem since it focuses on such a small aspect of the overall game; if someone complains, we'll take it out, but for now it's back in. -- Comandante    { Talk }  16:40, 18 June 2008 (UTC)

Hardware vs Software
From the Development section: The game was designed to have a comparable experience to games on the PlayStation 3 and Xbox 360, but utilizing only the software of the Wii.

Surely that should be 'hardware'?Mr T (Based) (talk) —Preceding comment was added at 18:27, 18 July 2008 (UTC)


 * I changed it to "capabilites," but I may just rewrite the sentence. -- Comandante    { Talk }  18:50, 18 July 2008 (UTC)


 * Rewrote it to "The game was designed to have a comparable experience to games on the PlayStation 3 and Xbox 360 despite the hardware limitations of the Wii." -- Comandante    { Talk }  18:55, 18 July 2008 (UTC)

New Pics
IGN has got some new screenshots showing some alien and real world weapons, including some human antagonists. Any way we could get them on here?Zabbethx (talk) 17:02, 21 August 2008 (UTC)


 * Probably not, at least until the article expands. Right now, due to the article's relatively short length, the two we have are just about the limit, and they were chosen a) to illustrate an important feature of the game, and b) because the watermark was easily removable on MS Paint. When the article gets bigger and is need of another illustration, we'll at least have a wide selection of screens to choose from. -- Comandante    { Talk }  17:14, 21 August 2008 (UTC)

Release Date
So in a recent interview with Gamereactor, HVS has said that they are shooting for a March release date. Should that be added to the article or should it be left as Q1 2009? Here's the link to the video. They say it right at the end http://www.youtube.com/watch?v=koGXb_2SsMk&eurl=http://the-conduit.webs.com/apps/videos/view/686790-interview-with-gamereactor NinjaRooster (talk) 04:34, 29 August 2008 (UTC)
 * PAX 2008 is this weekend right? The event should shed a little more light on the game and details like the release date. The best thing to do is just to wait until PAX is over to see if there's any contradiction (i.e. one guy says March, another says spring, etc.). If things still point to March '09, I'll add it in Monday. -- Comandante    { Talk }  19:13, 29 August 2008 (UTC)
 * Yeh, this months Nintendo Power also says March. I think it should be put in the article. Zabbethx (talk) 16:28, 30 August 2008 (UTC)
 * Updated accordingly (although in the interview, Nofsinger did say Q1 2009 before he mentioned March). -- Comandante    { Talk }  16:56, 30 August 2008 (UTC)

Sequel pretty much confirmed?
So in IGN's podcast they mentioned that the deal they have with their still unannounced publisher, involves that HVS continue to push info to the media and that they start development on the sequel. Should that be added to the article? NinjaRooster (talk) 06:06, 6 September 2008 (UTC)
 * Probably not, it would fall under WP:CRYSTAL. Until HVS officially announces they've begun work on The Conduit 2, it is too much too assume that a sequel will be made, especially since the first game isn't even finished yet. For all we know, HVS could break up after this game's release or decide to work on something completely different instead. -- Comandante    { Talk }  16:28, 6 September 2008 (UTC)

Control scheme contest
I just checked IGN and it turns out that High Voltage is accepting user created control schemes for the conduit. Sort of a contest thing. Should this be in the article? Zabbethx (talk) 18:59, 19 September 2008 (UTC)
 * Definitely. Mr T (Based) (talk) 19:04, 19 September 2008 (UTC)
 * I disagree. Video games have plenty of contests like this launched by developers prior to their release for marketing purposes, this one is no different. Maybe the winning control layout could be mentioned somewhere appropriate after the contest ends, but bringing up the contest itself is too trivial. We add in this contest and we might as well add in the T-shirt contest on the game's website; it wouldn't benefit the average uninformed reader to know about any contest unless it directly and significantly impacted the game or its reception. -- Comandante    { Talk }  19:51, 19 September 2008 (UTC)
 * unless it directly and significantly impacted the game - which it will, seeing as the winning scheme(s?) will be included in the game.Mr T (Based) (talk) 19:52, 19 September 2008 (UTC)
 * Not in that sense. Having any preset configurations at all in this game is moot considereing that the controls are fully customizable. Sure, the layouts are for the controls and undoubtedly they will be used by some who play the game, but just as easily the schemes could be ignored, and in any case whatever controls a player uses won't affect the actual gameplay or plot. In respect to how it affects the game, the contest can be boiled down to HVS giving a fan of the game the chance to have his/her name in the credits, nothing more. If the contest was about giving fans the chance to create a character, weapon, or like feature, then it would significantly impact the game. But I digress, to be sure I'll run this by another editor whose expertise may clear up the matter. -- Comandante    { Talk }  20:32, 19 September 2008 (UTC)
 * While I wait for a response from the editor I asked, the info has been added to the Development section. If it does turn out that the contest isn't notable, then the info will be removed and vice-versa. I've had keep the details tight, however, since we can't allow the article to turn into an ad for the contest. -- Comandante    { Talk }  00:53, 20 September 2008 (UTC)
 * After reading up on the situation, the current edits look to be the best course right now. For those curious as to why...
 * WP:Notability suggests that if something is noteworthy, then it is worthy of inclusion. However, WP:Notability states that individual content in an article is determined by WP:Verifiability, which states "the threshold for inclusion in Wikipedia is verifiability ... by a reliable source".
 * In short, a reliable third party source has deemed the content worthy of note. That means it is perfectly acceptable to include the information. Something else to keep in mind though: WP:UNDUEWEIGHT, which states "the article should fairly represent all significant viewpoints that have been published by a reliable source, and should do so in proportion to the prominence of each".
 * Basically, this contest is an interesting bit of promotion, which is tied to development. But it does not trump more important info related to development. One to two sentences is all that is needed to convey the necessary information about the contest and its importance. Of course, updates to the current content will be necessary after the contest ends and the game is released.
 * For a similar example, check out Kingdom Hearts. The game had a "Name-In-Game" contest for the Western release. Hope this helps. If there are any other questions, please free feel to drop me a note. (Guyinblack25 talk 05:44, 20 September 2008 (UTC))

Image Update
There's so many new images, and all the ones used on this article are hold. Shouldn't they be updated to show the new graphical technology? —Preceding unsigned comment added by NinjaRooster (talk • contribs) 05:35, 3 October 2008 (UTC)
 * It would be nice, but once again the images just aren't what we need. The ASE image we have now has to stay because even though it's outdated, it shows the ASE front and center; the other new image shows it to the side, which wouldn't be as helpful. A suitable replacement for the current Quantum3 image would be one with water effects, several enemies, and possibly even weapons fire, but there still aren't any new images that include all that. I had planned to take screens of my own once I got the game, so that the images would have everything we needed (I bought this media gadget a while back that takes high-resolution videos off of video game consoles, and the videos can be cut into specific images). In any case, since the game's polish improves noticeably with each update, any images we upload now would likely need to be replaced a month from now and so on. I'll see about adding an external link to the tech videos and images, though. -- Comandante    { Talk }  19:47, 3 October 2008 (UTC)

We really need to delete the image of the mites. Look at Mr. Ford's gun. And the holes on it. And his hand. That's pre-E3 stuff. There's new images of mites and Mr. Ford we should post. —Preceding unsigned comment added by 65.7.197.204 (talk) 22:02, 4 October 2008 (UTC)
 * I see nothing wrong with the image, the gun itself looks normal as does Ford's (gloved) hand. The difficulty in adding new images is finding ones that don't include website watermarks, since those have to be removed somehow. As I've said before, there's no reason to upload the latest images if there's only going to be more updates. As it is, any differences in quality are barely noticeable, and the current images suit the article. I may replace the image with the Mites, but only if I can find a suitable replacement and can remove the watermark, which takes time with nothing but MS Paint at my disposal. -- Comandante    { Talk }  22:30, 4 October 2008 (UTC)

Hi, me again. A random wikipedian. I have a request: Can we replace the main image at the beginning of the page with the boxart shown on Sega's Conduit page? I'd like it to be on the article somewere. —Preceding unsigned comment added by 74.246.31.37 (talk) 02:51, 11 November 2008 (UTC)


 * Probably not a good idea, since that isn't the official box art either, and is virtually blank. The manual cover will make do for a cover image until such time as HVS releases the final cover art. -- Commdor    { Talk }  03:35, 11 November 2008 (UTC)

Reference 10
The article in Reference 10 says "but should also incorporate voice chat with WiiSpeak". Through thoroughly reading it, it's possible that the author thinks it's a good idea to have Wii Speak for The Conduit, regardless of High Voltage's lack of confirmation. -Guest27 —Preceding unsigned comment added by 159.53.110.143 (talk) 14:20, 16 October 2008 (UTC)


 * You're reading too much into the phrasing. The source is clearly stating that HVS will very likely have voice chat, not that the author of the source himself thinks the game needs it. -- Commdor    { Talk }  19:14, 16 October 2008 (UTC)

Split -screen?
I think I know the answer after looking at several sites, but there isn't a split-screen multiplayer feature in this game, right? Could the information regarding it be added to the Multiplayer section of the page? I would love to, but I don't know how to site a source Wikipedia-style. ACDCGAMER (talk) 21:33, 28 April 2009 (UTC)


 * As stated by the developer, there is, was, and will be no split-screen multiplayer mode. Since the splitscreen was not ever a feature of the game during its development, and therefore was never removed from the game or even added to begin with, then there's no reason to mention the lack. If HVS had at first said there would be splitscreen, and subsequently had to remove it due to software constraints or such, then it could possibly have been noteworthy in the article. -- Commdor    { Talk }  22:09, 28 April 2009 (UTC)

Australian Release?
Can someone double check the Australian release for The Conduit. I stopped in at a number of retailers and all of them said that last Friday they had been told that the release had slipped until the 16th of July, 2009. Cheers --LostOverThere (talk) 04:22, 15 June 2009 (UTC)


 * The Australian version of the game's site continues to show the release as June 26. Until either the site is updated or the developer issues an official statement regarding a release date change, we'll have to assume that the retailers are incorrect (they usually are anyway). -- Commdor    { Talk }  16:48, 15 June 2009 (UTC)
 * Ok, it's been confirmed that the Australian release has infact slipped. --LostOverThere (talk) 04:14, 21 June 2009 (UTC)

GamePro's review?
While I agree that GamePro's review was absolutely horrible, I'm just wondering, why was it removed from the article? -ACDCGAMER (talk) 01:19, 24 June 2009 (UTC)


 * Because it was in fact horrible. There will be better-written reviews out there soon enough, and no video game article here has ever featured a review from every possible site or publication, so dropping one review isn't an issue. Including the review would mislead readers about the game itself, since the reviewer himself clearly states he did not take time to examine every feature of the game thoroughly, and rushed through it. While it can be argued that negative reviews should be used to balance the Reception section and provide as wide a range of opinions as possible, adding this review would simply not serve that purpose. -- Commdor    { Talk }  01:37, 24 June 2009 (UTC)
 * Good point. I forgot to log back in when I made this section, though, so I'm changing my IP address in the signature to my username.... that's OK, right? -ACDCGAMER (talk) 01:40, 24 June 2009 (UTC)
 * As long as it was your IP, it should be fine. -- Commdor    { Talk }  01:45, 24 June 2009 (UTC)

Sales?
Does anybody have a source in relation to the sales figures for The Conduit that we can mention? Word of mouth says it's selling rather well, but of course, word of mouth isn't exactly a proper source, is it?--Little Jimmy (talk) 11:58, 29 June 2009 (UTC)


 * If there were any concrete and citable figures they would be in the article by now. I haven't seen anything yet, so for now we play the waiting game. -- Commdor    { Talk }  18:14, 29 June 2009 (UTC)

NPD for June which include this game come out this Thursday night.--MasterAsia (talk) 01:53, 14 July 2009 (UTC)


 * If we use NPD, we should make sure to note that the game was released on the 23rd, and therefore its June's sales would only be counted for a single week.--LostOverThere (talk) 06:30, 21 July 2009 (UTC)

Beta screenshot?
There are two screenshots on this article, and the one with the scarab doesn't look right. The ASE icon in the top-right is blue, and there is no grenade stock or healthbar. The image looks fake, might it have been taken while the game was in beta testing? I don't know... --Pililoni - AKA Little Blue Penguin (talk) 03:02, 5 August 2009 (UTC)


 * The image is an older one, released at the same time Sega was announced to be the publisher around November 2008. A few months before the June release, though, the developer altered the appearance of the HUD; the health bar became a single green line, and the ASE bar color was changed. In any case, the purpose of the image is to illustrate how the ASE is used and to show an example of an enemy, not to showcase the HUD, and that's what matters. -- Commdor    { Talk }  03:16, 5 August 2009 (UTC)

Glitches
I don't see any mention of the game's glitches in the article. Multiplayer mode is plagued with them, and I've encountered a nasty single campaign glitch that isn't giving me the "mission clear" prompt on the fifth level, instead re-briefing me to destroy the already cleared bio-nodes to protect the President's already evacuated chopper. High Voltage Software has confirmed they are working on a way to improve the game's online stability. Digitelle (talk) 19:59, 29 August 2009 (UTC)


 * It would certainly be worth mentioning if reliable sources can be found.-- Henry  talk  20:37, 29 August 2009 (UTC)


 * Hmm, well Nintendo Life posted a July report on High Voltage working to iron out online glitching here. I don't see any reliable sources addressing the single campaign glitches yet though. Digitelle (talk) 01:43, 30 August 2009 (UTC)

critism
There seems to be nothing about it in the reception section. Especially for something that got fairly mediocre reviews and had a lot of criticism about AI, art design, level design, and many other facets. —Preceding unsigned comment added by 70.177.182.57 (talk) 11:28, 2 September 2009 (UTC)
 * Criticism is reasoned opinion, not just negative points, about the matter in question. There's plenty of that in the Reception section, perhaps you should look again? However, if you feel it's unbalanced you can always find some reliable sources and use them to improve the section. Geoff B (talk) 11:43, 2 September 2009 (UTC)

External links modified
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 * Added archive https://web.archive.org/20090215094733/http://www.destructoid.com:80/destructoid-interview-the-conduit-developer-high-voltage-software-121364.phtml to http://www.destructoid.com/destructoid-interview-the-conduit-developer-high-voltage-software-121364.phtml

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