Talk:The Elder Scrolls III: Morrowind/Archive 2

Tribunal
I think we should just have one or two paragraphs discussing general tribunal information. We don't need 20 citations in this section, all we really need to do is tell the main setting and general plot: in a big city, discover what Alamaxia is up to. That's all, really. If people want more informaiton, they can go to tribunal. Really, the page on morrowind is too long already.-Rebent 06:57, 20 May 2007 (UTC)


 * Hmn? Is it still too big? Geuiwogbil 07:06, 20 May 2007 (UTC)


 * I just don't think it should be more than one paragraph --Rebent 07:07, 20 May 2007 (UTC)


 * I'm just trying for comprehensiveness, is all. I usually just complete a section before I decide what's too much and what's too little, and shuffle it off to lesser subby pages, like I did with the Gameplay stuff. Is it late where you are? It's late where I am. I'm sorry if I'm not making too much sense. I'm going to have to do the same thing for Bloodmoon. Sorry the subpages aren't in that good of a shape right now. The expansion sections are hopefully the last place I have to make major changes before going off to FAC.
 * Umm...Can I think about this tomorrow? I'm a little tired. Geuiwogbil 07:10, 20 May 2007 (UTC)


 * Hey, Rebent, while you're here, could you, like, peer-review the page? Geuiwogbil 07:14, 20 May 2007 (UTC)


 * Please? Geuiwogbil 07:15, 20 May 2007 (UTC)


 * uhh yeah I guess... it is pretty late here, 3 in the morning.  I've never done a peer review so maybe there is someone more qualified, but I will look into it for sure! --Rebent


 * Thanks! Geuiwogbil 07:18, 20 May 2007 (UTC)


 * I'd say it isn't way too big. Look at other game articles. Tribunal is quite an important part, since game has for long been sold almost only as the GOTY edition, including both packs. I would particularly leave the reviews and reception part in the main article, moving the briefing to main article of Tribunal. Instead, IMHO it's essential to mention that Tribunal made a move away from open map approach and instead takes action in one city, but more detailed and expanded to over a hundred cells by the underground and connected Dwemer city. CP/Mcomm |Wikipedia Neutrality Project| 08:35, 20 May 2007 (UTC)


 * So, no plot info? Maybe just mention Almalexia? Okay... Geuiwogbil 19:20, 20 May 2007 (UTC)

I'm having a bit of trouble finding citations for the level design assertion. :( Here's what I've got so far (Emphases mine):
 * GameSpot Interview

"GS: ' Can you tell us a little about the new cities and dungeons? ' TH: ' Mournhold is the major city in the expansion, and it's very large . It's the capital city of Morrowind, and you get two big factions vying for power there: the king of Morrowind, who is really just a figurehead and wants more power, and the Tribunal, who are the true rulers. They are the gods of Morrowind. Below Mournhold are the ruins of the ancient parts of the city, and it's really one big dungeon .'"
 * Adrenaline Vault Interview

"' How large are the new dungeons? ' ' They're pretty big and they tend to run together, so you'll be spending more time underground than you did in Morrowind.'"
 * IGN Review

"'But unless you're too weak for the challenges, you'll probably want to blow through the entire Tribunal quest before returning to the wider world of Morrowind. In some ways this is great and in other ways it's a bit disappointing. The singular, shorter main quest allows for much better pacing and, unlike Morrowind, you'll rarely lose sight of what you're doing or why. For players who were intimidated by the openness of Morrowind, this is much more comprehensible .'"
 * GameSpot Review

"' Since one of the most appealing aspects of the original game was exploring its expansive geographical areas, it's somewhat surprising that the Tribunal expansion confines your adventures to the relatively small setting of the municipality. The city contains the royal palace and four separate districts, each of which only consists of a handful of buildings or landmarks, and the entire area is populated by only a few dozen non-player characters--while the original game had more than 2,000 NPCs. However, there are plenty of things to do in the more-confined setting, because virtually every character you meet plays a role in one or more quests. While the original game offered a fairly free-form world to explore, Tribunal provides a more-focused, story-driven experience, which may disappoint players looking for more open-ended exploration. '"

Bupkis. Basically, aside from Desslock's "more confined setting", there's very little that talks specifically about level design apart from the generally "more focussed gameplay", and none that talks about it in the sense of a "move away from open map approach". ...I suppose I could just go with Desslock on this one... Geuiwogbil 18:59, 20 May 2007 (UTC)


 * I ended up just talking about linearity mostly...I hope I've captured some of that change in level design spirit...The section probably still needs more trimming... Geuiwogbil 19:44, 20 May 2007 (UTC)


 * I'm going to FAC now. I think I've cleared up these issues to everyone's satisfaction. Be sure to comment! Geuiwogbil 22:40, 20 May 2007 (UTC)

food
apparently there isn't much food being grown on Morrowind --Rebent 18:26, 21 May 2007 (UTC)
 * in can't see how this is relevant there are infinite randomly spawning netch, scribs (so cute)and far too many cliff racers along with other creatures but i don't think that the vegetation creates new ingredients and there is no possible way to create bread so eventually it will disappear totally excepting appearing in barrels and the like. There are netch farms and plantations so some food is "grown". 58.168.248.170 09:15, 25 May 2007 (UTC)
 * Vegetation creates new ingredients eventually...--Ratwar 20:53, 1 June 2007 (UTC)

Interactive Achievement Awards
Although winning none, Morrowind picked up 2 nominations in the categories "Computer Role-Playing Game of the Year" and "Outstanding Achievement in Original Music Composition" at the 2003 AIAS awards. You might find it interesting enough to put in the article, you might not. - hahnch e  n 20:19, 22 May 2007 (UTC)


 * Thanks for the tip, Hahnchen! It's in the article now. Geuiwogbil 02:31, 23 May 2007 (UTC)
 * I would actually move the Music award nomination up to the audio section, where the rest of the audio reception is. - hahnch e  n 17:45, 23 May 2007 (UTC)
 * I agree --Rebent 19:19, 23 May 2007 (UTC)
 * Okay...did the move. Geuiwogbil 22:44, 23 May 2007 (UTC)
 * Man, it looks like Neverwinter Nights ' s page could use some serious improvement. Geuiwogbil 22:46, 23 May 2007 (UTC)

Combat
It says that the 3 attack modes do the same damage. I always thought they did different depending on the weapon-eg daggers do more damage on thrust, and katanas did more on chop etc. Surely this needs changing? TheTrojanHought 12:05, 14 June 2007 (UTC)
 * You refer to this: "Reviewers found little value in choosing amongst the three melee attacks, since each attack variant always gives the same damage value and an option is available to always use the best attack, an option reviews and strategy guides tended to recommend"? What it means is, each attack variant always gives the same damage value, respective to that attack variant, respective to any given weapon. So long as the attack variant isn't changed, so long was the weapon isn't changed, the value stays the same. I really have no idea how to phrase that in a palatable way. -_- Geuiwogbil 15:10, 15 June 2007 (UTC)

Screenshot of the editor?
Would it be a good idea to add a screen shot of the editor? The Merciful 17:18, 16 August 2007 (UTC)
 * Sure, why not? I don't have the game with me, so I couldn't provide one. If you decide to take a screen shot, be sure to get a good, illustrative picture, give it a good Fair Use rationale, and then add it to the article with a good caption. Good luck! Geuiwogbil (talk · contribs) 18:09, 16 August 2007 (UTC)
 * I don't actually have the game installed, I just threw the idea around. Anyway, the main article The Elder Scrolls Construction Set seems to have 2 screens. I didn't notice that. :) The Merciful 18:35, 16 August 2007 (UTC)
 * Ah, that would work. Only one of them applies to Morrowind, though. :P Geuiwogbil (Talk) 19:13, 16 August 2007 (UTC)
 * Done. Geuiwogbil (Talk) 19:20, 16 August 2007 (UTC)

Glitches?
I was wondering if we should include mention of the glitches and exploits in the game. Me and my friends found a number of them while playing. My only problem would be how to cite them, but I'm sure some game site archives have a few. —Preceding unsigned comment added by Kage-Lupus (talk • contribs) 19:44, Aug 17, 2007 (UTC)
 * I don't imagine that would be possible; the only sources that could be used for this area would be reports regarding patches, and the reports on patches don't provide any more detail than to say "see the Readme". Although players can read the readme, we can't. The readme is a primary source, and any uncollaborated material contained within a primary source is insufficiently notable to bear mentioning. Following our Reliable Sources guideline, which recommends a reliance on published secondary sources, we should only note that which secondary sources have thought worthy of note. In this case, that means the one aspect of glitch-fixing that was deemed worthy of an additional note in the brief notice of "The Elder Scrolls III: Morrowind v1.1.0605 Patch": that "NPC's and monsters now have a health bar displayed in combat.". That fact is already noted in the article. Anything else falls beneath the radar. If you've found a good secondary source noting any glitches or glitch-fixing, feel free to cite it and add it; I'd just note that I haven't found any beyond that slight mention. Thank you for bringing this to our attention. Geuiwogbil (Talk) 21:34, 17 August 2007 (UTC)