Talk:The Legend of Zelda: Ocarina of Time/Archive 1

VGX
The text was:
 * ''The game actually came out in software release versions. The Gold Cartridge games that came out in November of 1998 are version 1.0.  Some grey cartridges are as well, but very few, many more came out early that year in 1999 as version 1.1, which were all grey.  Nintendo fixed a bunch of glitchs and bugs in first version.  Then came out a version 1.2  All gold cartridges are 1.0.  There is a trick that allows you to play the game without Link's sword and it creates a pile of glitches and great cheats and tricks.  This only works on version 1.0, but there are more complicated ways using the GameShark to do it on version 1.1, etc.  You can find out what version you have by performing the "Video Gamer X Debug Code" which brings up a programmers debugging screen and it shows the software compilation date.  - VGX


 * One interesting fact about the Gold Cartridge game is that the blood that streams from Ganon's body when he is hit by Link's Master Sword at the end of the game, is red, in all other versions, 1.1, 1.2, etc it's greenish. As well Nintendo changed the Fire Temple music to something else in later release versions.  - VGX

I suspect the - VGX things to be some code of signature. Removed.. yaz0r 16:41, 11 Mar 2005 (UTC)


 * Actually, I think those were perhaps source indicators, and he (?she) copied the text from some website with the acronym VGX (or written by a website user/creator with the username VGX. So maybe it should be put back? Maybe without those it looks like plagarism? We really need that author to respond as to where that came from and what it's for. (Garrett 20:33, 12 Apr 2005, GMT)


 * The VGX should remain, it represents the source, Video Gamer X who devoted an entire site, the Oddessy of Hyrule, to all the little tidbits of information and stories Zelda-related. Most breakthroughs are found through his site. —The preceding unsigned comment was added by 65.95.108.69 (talk • contribs).


 * I'm pretty sure another change between V1.1 and V1.2 was a similar bug being fixed. In V1.1, you could use the Hover Boots in the fishing pond, and cast while hovering. Once the boots' effect wears off you regain control of Link, allowing you to walk around while cast and even leave the pond with the rod. Using the rod outside the pond crashes the game. This trick doesn't appear to work in V1.2, and the crash may explain why. 65.95.140.20 06:13, 1 May 2006 (UTC)

A correction...
Just a correction... the Gold cartridges were for preorders only, hence why the game had the record-breaking amount of preorders (is that mentioned in the article yet? didn't check).

Anyways... if you preordered, you got a gold cart, otherwise, you got a grey cart... I'm not sure if the offer carried to PAL regions, but that's how it was in North America, for sure. —The preceding unsigned comment was added by 24.100.185.243 (talk • contribs).


 * A golden version of the cartridge was released in Australia (a PAL-region) but not in Europe (also a PAL-region), not even for those of us who preordered the game. Masken 09:03, 2 Feb 2005 (UTC)


 * This has now been addressed! —The preceding unsigned comment was added by Master Thief Garrett (talk • contribs).

Rumors
I think it would be nice to have a section dedicated to various rumors about the game (much like Super Mario 64's section). I don't know much about the rumors surrounding Zelda:Ocarina of Time myself, but I would be very interested to read a section about them.pie4all88 01:28, 17 Oct 2004 (UTC)
 * The problem is, where does a rumours section end and a fanboy rambling begin? It would be interesting, sure, but it would have to be carefully written so as not to be too much catering for Zelda fans and absolutely yawn-inducing to non-Zelda fans. —The preceding unsigned comment was added by Master Thief Garrett (talk • contribs).

There's nothing covering that Miyamoto interview where he said there was something big that hadn't been discovered in the US and would be revealed "in April". Had something to do with the running man's clock and going back in time with it, if I recall. MUST HAVE CLOSURE! Argh! -falos425attgmaildotcom 128.187.0.164 17:01, 3 October 2006 (UTC)

Best Game Ever?
According Gamerankings.com, which collects game scores from various reputable game magazines and websites, The Legend of Zelda: Ocarina of Time is the number 1 rated game ever by said magazines and websites. Go here to see the list of top games http://www.gamerankings.com/itemrankings/simpleratings.asp?rankings=y —The preceding unsigned comment was added by Ashandarei (talk • contribs).
 * NOM UK (Nintendo Official Magazine) have twice done polls to find the best video game, and Ocarina of Time has won both times. It was much higher than "Super Mario Brothers", which this article states is the best.
 * I suggest we find as many sources as possible, otherwise this looks very POV. Sonic Mew 19:48, Jun 9, 2005 (UTC)

It was given a perfect score in reviews by sources such as Famitsu, IGN.com, Edge, and GameSpot.
 * Zelda OOT is the official 'best game'. =P.
 * It is. Don't try and dispute it. Skinnyweed 21:24, 17 June 2006 (UTC)
 * Yer, it is the greatest game ever. —The preceding unsigned comment was added by 67.114.108.197 (talk • contribs).


 * Nintendo Power magazine did a special multiple issue event on the top 200 video games in history (only nintendo or shared system games of course) and Ocarina of Time came out on top in the number one spot which was suprising to say the least. way to go OoT JonathanLee98 02:15, 9 December 2006 (UTC)

Ending?
The ending to this game was rather obtuse and left many players with questions. Perhaps some mention should be made of various time-line theories, without specifically stating which is correct? I know Zelda fans like to argue which games go in which order chronlogically (if they are even chronologically related at all), and I don't want to see the article cluttered with fan speculation bt there should be some mention of it. —The preceding unsigned comment was added by Gazuga (talk • contribs).

I have a question... did ganon ever get defeated by link in the end? after you beat him, zelda asks for the ocarina back, and link puts his sword back and travels back through time and ends up as a kid again... does that mean everything he did never happened, is ganon still alive?


 * There is a generally agreed upon order:


 * Ocarina
 * Majora's Mask
 * Wind Waker
 * A Link to the Past
 * THe Oracle of Ages/Seasons
 * Link's Awakening
 * Legend of Zelda (NES)
 * Zelda II (NES)


 * although some argue wind waker comes last....


 * (Gamer Domeni) —The preceding unsigned comment was added by 65.95.108.69 (talk • contribs).


 * .e future. This type of game works like this: whatever you affect as an adult will affect what happens in the past, and whatever you affect as a child will affect what happens in the future. Since Gannon was killed in the future at the end of the game, he wouldn't just reset like the other things did, because the things that reset weren't affected. Does that make sense? —The preceding unsigned comment was added by Wes dude (talk • contribs).

Not even a little bit. I haven't ever time traveled, so I don't really know what the effects are, but I know that the past events affect the future and not the other way around. For example, if I tell you something, then two days later you should remember that. But, if I tell you something, then travel two days back in the past, you won't remember it because it hasn't occured yet. Man, somebody needs to build a time machine so I can test this stuff out.


 * I deleted my comment. Why you ask? Because im evil. Wesz 12:36, 16 June 2006 (UTC)

I understand what your saying, and it makes sense, but here is what I don't get: How could Link go from having no family in OOT to having a sister and a grandmother in WW? With that thougth in mind, I don't think that all the Zelda games are intertwined.I don't know though. I think it foes like this: A Link to the Past, Link's Awakening, Zelda 1, then Zelda 2. Then, in a different and seperate storylin, there is OOT, Majors's Mask, and Twighlight Princess. And Wind Waker is a third seperate story.


 * I'm pretty sure taht the generally held theory is that every time Ganon(dorf) or something else threatens Hyrule, a new Link will appear ( and every princess is called Zelda ). I'm also pretty sure that all the games are interwined, because almost asll of them involve Hyrule, and in those that don't Link comes from Hyrule to somewhere else.


 * Right. It was confirmed by the developers that there are multiple Links/Zeldas, etc, and only one Gan(n)on(dorf). The links in OOT and WW are two different people. Jaxad0127 18:41, 25 September 2006 (UTC)


 * I agree. Not to intrude on this conversation, but the statue of Adult Link present in the Wind Waker's Hyrule, presumably from the Ocarina of Time series, somewhat proves that the events in the OoT had happened before WW. They would be two different people.

I couldnt wait to find this topic. i dont know much about zeldas 1,2 3 and majoras mask but i and a friend pondered long and hard one day on the link (not the character) between Wind waker and Ocarina of time. the theory we developed was that the link in OoT MM and possibly TP are the same person, whom much later on, marry zelda, have children and have a long family tree of either heroes or regular people and eventually spawn the link we see in WW is born. this explains why WW link's grandmother possesed the hyrule sheild. we figure it was carried down generation to generation until it reached WW Link. perhaps?

Zelda 64 on the DS
when will they release it!?

seriously, any word on it? —The preceding unsigned comment was added by Everything Inane (talk • contribs).


 * Um, they said they've already ported it so many times (Collector's Edition disc, Master Quest disc) that they're not at this time planning to bring it to the DS. Sad but true. Master Thief GarrettTalk 03:24, 27 May 2005 (UTC)


 * And yet they're porting Four Swords Adventure, which is infinitely inferior (not to mention relying on having other people to play it with, which is not what Zelda should be about).


 * OOT >>>>>>>>>>>>>>>>>>>> FSA. What kind of absurd business plan do they have, anyway? —The preceding unsigned comment was added by 82.7.125.142 (talk • contribs).
 * For one, it was never said that it was going to be a game in the Four Swords series, let alone a port of any such game. That was just a rumor. It is a full-fledged Zelda. And regardless, I would rather have a Four Swords on the DS than OoT on the DS. Wireless multiplayer (*cough*Wi-Fi*cough*), special touch screen abilities, and no cord hassles. - A Link to the Past (talk) 18:23, 29 October 2005 (UTC)
 * Damn, now you mention what you could do with it...I hope whatever it it does have multiplayer. :) —The preceding unsigned comment was added by 82.7.125.142 (talk • contribs).

bah. when ds sales drop and they need some help im sure theyll be forced to. how long will that be? now thats the question - Everything Inane


 * There is some good news...you will be able to download it from the internet onto the Nintendo Revolution when that is released! I'd love to see it on DS, but an original Zelda game would be nice as well. Sonic Mew 19:50, Jun 9, 2005 (UTC)


 * Well considering the elusive BS Zelda is on one of the (unconfirmed) download lists, that's another neat thing to look forward to. Master Thief GarrettTalk 01:19, 10 Jun 2005 (UTC)
 * Also, I doubt the DS' sales will drop. It's still going strong, and...


 * Pokémon Diamond and Pearl
 * Pokémon Ranger
 * Pokémon Dungeon
 * Castlevania DoS
 * Animal Crossing DS
 * Nintendogs: Holiday Edition
 * Jump Superstars
 * Mario Kart DS
 * Mario & Luigi PiT


 * They aren't in any trouble. - A Link to the Past (talk) 23:38, 3 October 2005 (UTC)


 * Ive heard that nearly 80% of all of nintendos revenues come from their hand held systems.the DS is a force to be reconned with. psp cant hold a candle to it and all of the great series nintendo is known for have titles released for it, which brings in the fanboys. but, once the Wii is popularized and begins to reach more people this should change. —The preceding unsigned comment was added by JonathanLee98 (talk • contribs) 02:27, 9 December 2006 (UTC).

Manga section
Something seriously needs to be done about the manga section of the article. I fixed a lot of grammar and spelling problems my first pass through. There's still a lot more work to be done with it though. Also, is it really necessary to be part of the main article? If the section can get cleaned up then I think it might be better just to split it off into its own article. --TheKoG 18:59, 12 August 2005 (UTC)


 * Whatever happens to it, I'd get it off the main page. There's no freaking context, just an infodump of its plot. Nifboy 22:08, 31 August 2005 (UTC)

Triforce rumors
The Triforce Rumors section is a little long and detailed considering that it's totally bunk. Any pressing reasons to keep it, or should we trim it down to bare trivia? Fieari 01:48, 21 October 2005 (UTC)
 * Because it's an interesting subject. A lot of things that turned out to be bunk became their own articles. Non-video game things, that is. - A Link to the Past (talk) 07:35, 22 October 2005 (UTC)
 * I agree. Rumors regarding the Triforce are a very large part of the history of OoT.207.62.166.204 09:20, 29 January 2006 (UTC)
 * I removed the videos. I agree that it's an important part of OOT, because there were so many rumors, but there's no point in having three long paragraphs about fake videos. Dlong 18:58, 25 November 2006 (UTC)

Gameshark codes
In my opinion it's not really a good idea to have gameshark codes here. The Information is insufficient, The Temple of light is mere speculation. It does not have any warnings of the use of Gameshark codes, etc, nor do I think codes of any sort belongs in an encyclopedia. I'm removing it for now, Please provide a reason if you put it back in. Zero1328 11:58, 11 November 2005 (UTC)


 * Cheats should not be included unless they are especially noteworthy, such as WE5T0NE or the infamous FUCKM E. All others belong in a game guide on Wikibooks or Gameinfo. GarrettTalk 22:36, 11 November 2005 (UTC)

Boss information
This boss information - which I've already deleted once - doesn't need to be here either. Nobody looks up a videogame in an encyclopedia hoping for detailed gameplay information. The gameplay information given is completely irrelevant to somebody who's never played the game, and better suited to a videogame guide like the one on Wikibooks. We have precedent in the GameShark code removals and the different Ocarina songs which were also removed. Moreover the information ruins what I consider to be the best parts of the game. Please consult this. - SamSim 20:25, 27 November 2005 (UTC)

Not to cause conflict, but I disagree. When you look in an encyclopedia, you are trying to find as much info as possible. Besides, it dosen't hurt it. If people don't like it they can just not read it.


 * I disgree. Wikipedia is not an indiscriminate collection of information. -- MisterHand 17:53, 12 April 2006 (UTC)

Wikipedia is not an indiscriminate collection of information states that an article should not contain FAQ's, loosely associated topics, travel guides, memorials, news reports, genealogical entries, directories, and instruction manuals. A list of game bosses does not fall under those categories. (Plus, you misspelled disagree.)

Link's Age
It is to my belief that link was seven years old as a child, and fourteen as an "adult". This may be incorrect. Although it is clearly stated in the game that seven years passes when the temple of time is accessed. Syr0 11:07, 9 December 2005 (UTC)
 * I'm pretty sure he's twelve as a child, which would make him 20 as an adult. --82.7.125.142 13:27, 22 December 2005 (UTC)
 * I'm pretty sure you can't add. —The preceding unsigned comment was added by SamSim (talk • contribs).
 * Yeah, I meant 19. I was tired. >_< —The preceding unsigned comment was added by 82.7.125.142 (talk • contribs).

There have been numerous claims from Nintendo itself that Link starts out as a 10-year-old and matures into a 17-year-old after pulling the Master Sword from its pedestal. --Radaar 21:53, 16 January 2006 (UTC)
 * I agree. I remember when the game came out I thought he was 10 and 17, and I'm pretty sure the information came from an issue of Nintendo Power. 207.62.166.204 09:19, 29 January 2006 (UTC)


 * Link is 10 as a child, 17 as an adult as of the release of Ocarina of Time, but Miyamoto tossed out other ages before hand, from 7-11 years old. --TSA 00:22, 28 February 2006 (UTC)


 * I've removed the reference in the plot section to a specific age since there doesn't seem to be a clear concensus on it yet. Personally I always thought it was 10/17, but I don't exactly have any official proof though. --TheKoG (talk|contribs) 13:18, 10 March 2006 (UTC)


 * I recalle the 10/17 age difference as well, unfortunately the source is lost to memory. Secos5 03:24, 12 March 2006 (UTC)

10 and 17 are the ages that are generally accepted. And not that it matters, but I want to know how a ten year old kid is that skilled and brave. I'd be peeing my pants if it were me.
 * Because he's the hero of time! (ooooh, aaahhh) He's special or some crap like that. —The preceding unsigned comment was added by 65.95.140.20 (talk • contribs).

Link was granted the triforce of courage —The preceding unsigned comment was added by Depressio (talk • contribs).

Category
Eluchil, I added this category and then removed it because "Legend of Zelda Series" is already in the category.Triforce of Power 13:59, 21 January 2006 (UTC)

Hidden Sprites
Some mention should be made of the recent discovery of hidden sprites in the game using a Gameshark, most notably the Arwing. From the looks of it, it appeared to be a joke the programmers used to test the flying path of Volvagia, one of the bosses. A video can be found here: http://www.insertcredit.com/news/102005/zelda_vs_starfox.wmv Viewer 10:52, 5 October 2005 (UTC)
 * Whoever wrote in that the arwing was destroyed after one hit is incorrect. I've used the cheat multiple times, and it does take various hits.  I'm writing in a bit more information as well.  Does anybody think there should be an image of the Arwing also?  That part of the article doesn't have any pictures, and the image is quite startling to Zelda fans.
 * Also, I gave a link to a forum topic by who I think is the original discoverer of the code. Is that okay?207.62.166.204 09:22, 29 January 2006 (UTC)

I'm going to remove the notice for the needed citation in that section because it has already been cited by the previous source. Is that okay? BurningAfterTheDawn 22:59, 16 June 2006 (UTC)

Mario References section

 * 1) The Dark Link in this game is not Link under a black sillhoute, as in Zelda II, but metallic, like Metal Mario. Dark Link has been said to use the textures of Metal Mario from Mario 64 due to the game engines being the same.

I might be wrong, but I think I read somewhere that while they originally started off using the Mario 64 engine, they later threw it out and wrote a new one. &mdash; Ian Moody (talk) 18:52, 1 February 2006 (UTC)


 * This is one of the reasons why this article was removed from the good articles list, there's hardly any citation. I don't know if it uses the same engine or not.  I only modified the above statement so it didn't contradict the statement directly before it saying that they used the same game engine.  --TheKoG 19:13, 1 February 2006 (UTC)


 * I've gone and removed the references to Mario altogether &mdash; it completely detacts from the fact that this game is about Zelda. &mdash;Eternal Equinox | talk 02:53, 2 February 2006 (UTC)


 * Found it! 13th question:


 * "NP: Will you be making other games using the Zelda engine?


 * Miyamoto: We were using the Super Mario 64 engine for Zelda, but we had to make so many modifications to it that it's a different engine now. What we have now is a very good engine, and I think we can use it for future games if we can come up with a very good concept. It took three or so years to make Zelda, and about half the time was spent on making the engine. We definitely want to make use of this engine again."


 * So they didn't throw it out and write a new one, they just modified it so much that it is considered a different egine. I think this information should go in the article, but I'm not sure where.  Hopefully having this here will enable someone else with writing skill to do so. &mdash; Ian Moody (talk) 12:53, 2 February 2006 (UTC)

Once you are done talking to Zelda for the first time, but before you talk to her nurse, go to your left, and using first person view, look through the window; inside there are portraits of Mario, Princess Peach, and Yoshi. Wikiwarlock 19:04, 1 September 2006 (UTC)


 * If you are able to aim correctly and hit the Mario portrait with the Slingshot, you can get twenty rupees. Blizpeak 19:27, 1 October 2006 (UTC)

Removal of Japanese packaging
Two Zelda featured articles Majora's Mask and The Wind Waker do not contain an image gallery. The box cover art can be restored into the actual article if space is provided, but I don't feel as though the instruction booklet is notable. Changes can be made depending on what one prefers. &mdash;Eternal Equinox | talk 02:53, 2 February 2006 (UTC)
 * I removed the Japanese box art since this is the English Wikipedia, not the Japanese one, and having it in the infobox is silly. The article is a little crowded so here is the image: Image:Zelda ocarina of time box japanese.jpg. I also did the same to the Majora's Mask article. Thunderbrand 18:11, 8 April 2006 (UTC)
 * This is an English wikipedia so we could use the European of Australian box art instead. I put the Japanese box art there and put all the different English version boxes that I could find somewhere below it so it would be more fair since there are at least three different English versions and the Japanese box is the original. Plus, the English box's don't even have art.Linkdude20002001 02:53, 13 April 2006 (UTC)

Behind the Scenes Development Section
It would be interesting and would improve the article. 01:20, 9 February 2006 (UTC) —The preceding unsigned comment was added by Harris0 (talk • contribs).

Restored to Good Article's list
The previous rational for removal from the GA list was lack of references. I clearly see references, so I'm returning the GA tag. Fieari 23:16, 23 February 2006 (UTC)


 * Did y'all know this game is ONLY 32 MB in length? Amazing how much crap you can fit into that "small" space. —The preceding unsigned comment was added by 207.224.87.44 (talk • contribs).
 * Super Mario Bros is a mere 40KB. 65.95.140.20 06:20, 1 May 2006 (UTC)
 * All N64 ROMs are padded up to the nearest power of 2. For example, 4MB/8MB/16MB/32MB/64MB (Pokemon Stadium 1)/128MB(Pokemon Stadium 2). The actual compressed size using rudimentary compression techniques takes it down to ~24MB. Further compression, for example 7zip can get it to around 22.5MB. -Adamgritt 12:56, 21 September 2006 (UTC)
 * The table at the top right of the page lists the game media as "256Mb (32MB) Nintendo 64 cartridge". — Adamgritt 00:03, 22 September 2006 (UTC)

Versions section: Crescent Moon Symbol Change
The new symbol, the one that replaced the crescent moon, is the same symbol as the one on General Onox's armor. Should that be mentioned? 71.166.86.16 23:00, 4 March 2007 (UTC)

Massive reversion
In the interest in not having a cleanup tag in the article I've reverted the vast majority of edits since the March 23 version. Nifboy 18:04, 11 April 2006 (UTC)
 * A week later, I'm reverting some anonymous's reversion, the plot summary of which was tagged for cleanup before I first reverted it last week. While I'm not quite satisfied with the current plot summary, the one before it was just awful. Nifboy 06:15, 18 April 2006 (UTC)

Genre
On the box for the Japanese version it says the genre is "3D Action RPG". —The preceding unsigned comment was added by Linkdude20002001 (talk • contribs).

Sages
Can someone give me a list of the seven sages? Naj 16:55, 19 April 2006 (UTC)
 * Rauru
 * Saria
 * Darunia
 * Ruto
 * Impa
 * Nabooru
 * Princess Zelda
 * There. Setokaiba✌≝ 17:31, 19 April 2006 (UTC)

Beta Content
Just FYI: There's mention of the ocarina pedestal, stating that the game freezes in that area because 4 Jabu-Jabu actors are loaded. Someone (djtheham?) made a code to remove the extra 3 a while ago. I don't think they found anything particularly interesting though. 65.95.140.20 06:23, 1 May 2006 (UTC)

Classical (or Opera) music piece in commercial
There was an American commerial for this game: (http://www.legendofzeldaseries.com/commercials/zelda5ad.mov) that had an interesting classical piece as the background music. I know this isn't a forum or anything, but I can't find out what the piece is and I'd really like to find it. Does anyone know where it's from? --67.163.39.150 17:30, 3 May 2006 (UTC)
 * Sounds like one of the sections of the Carmina Burana, though I couldn't tell you exactly which one (other than that it's not the first or second). Fieari 19:15, 28 July 2006 (UTC)

Version Differences
I updated the article to reflect the fact that there are two variations of Version 1.1 The only noticable difference is that the Ganondorf's blood can be either red OR green. Trel 22:39, 26 May 2006 (UTC)Trel

Dungeons - intended order?
The article says that in the PAL version the intended order of the final two dungeons is reversed. What's the source for this? I've only ever played the PAL version, and the order has always been Shadow followed by Spirit (which i assume is the same as the NTSC version). Tredanse 01:38, 29 May 2006 (UTC)


 * I concur on this. There's no source to suggest otherwise, so I'm binning the reference. —The preceding unsigned comment was added by 81.96.181.73 (talk • contribs).

In my version of the game, Spirit is meant to come before the Shadow Temple, so here's information to suggest otherwise as you say.


 * How can you tell which order is intended? Setokaiba✌≝ 15:17, 28 August 2006 (UTC)


 * I rever remember any official order of these temples. Guides cover them in a specific order based on difficulty. And the Hover Boots help in the Spirit Temple. Jaxad0127 16:38, 28 August 2006 (UTC)


 * You can tell the intended order by listening to what Navi prods you to do next. After the Water Temple, she says "let's find somebody who knows about the other Sages!" which is supposed to prod you towards Kakariko Village and then the Shadow Temple. It's only after the Shadow Temple that she starts talking about going to the desert (Spirit Temple). This is true in all retail versions of the game. However, at some point in development the order was Spirit, then Shadow, and it is still possible to do the temples in this order. Clear enough? -- SamSim 20:16, 19 September 2006 (UTC)


 * I just checked, and the official walkthrough puts Shadow first. We should do the same. Jaxad0127 22:59, 19 September 2006 (UTC)


 * Nintendo's official players' guide does the same as well. Dlong 00:13, 20 September 2006 (UTC)


 * You would have to; during gameplay, you would need the Hoverboots acquired in the Shadow Temple in order to solve many of the Spirit Temple puzzles. Blizpeak 19:31, 1 October 2006


 * You don't need them, but they make the temple easier. Jaxad0127 00:26, 2 October 2006 (UTC)


 * My misunderstanding, then. It might have been my own fault that I got stuck. Blizpeak 20:37, 1 October 2006


 * In the Nintendo Official Guidebook (from Japan), the order is: Inside the Deku Tree, Dodongo's Cavern, Inside Jubu Jabu's Belly, Forest Temple, Fire Temple, Ice Cavern, Water Temple, Bottom of the Well, Shadow Temple, Gerudo Training Ground, Spirit Temple, and Ganon's Castle.Linkdude20002001 17:38, 28 February 2007 (UTC)

Plot is too long. Advice?
The plot section is way too long, and uses far more detail than is preferable. It's an obvious cause of the article's inflated file size, and is an eyesore to boot. Any objections to a severe culling? I'll check some RPG games' articles for comparison, and any advice would be appreciated.Spencer F. 03:13, 3 June 2006 (UTC)
 * OK, FF6's Plot section gives background and leaves out most of the gameplay and ending detail. I might try to do something like that. Hell, if it doesn't work out, there's always revert, right?Spencer F. 03:25, 3 June 2006 (UTC)

Development and history
Where can you find information about this topic, which this article completely lacks? Skinnyweed 23:01, 5 June 2006 (UTC)

Video Gamer X's Debug code
Anyone think its important enough to be in this article? The_hot_dog 09:24, 15 June 2006 (UTC)


 * What debug code? I haven't seen any debug code. There's a code to access an exception handler, if that's what you are talking about. And there's a development version of the game that was leaked, with debug options. But to the best of my knowledge, there are no debug menus in any of the retail versions of the game. Dlong 00:14, 20 September 2006 (UTC)

Video Gamer X's debug code.. you pull the left side of the cartridge up and input a button combo, then you get the debug mode screen...  ♂ Roast Beef God ♂  00:00, 3 January 2007 (UTC)
 * That's an exception handler Dlong 01:26, 3 January 2007 (UTC)
 * It's a crash debugger. You can see Actor Lists, Stack Dumps, Exception IDs, and a hidden message that says "I LOVE YOU 00000000", but it's not a debug menu. I think it's important enough to go in the article, but I don't know how to get it in without it being classified as "original research". 71.166.86.16 22:53, 4 March 2007 (UTC)

OoT movie or not?
I heard that a movie based on this game was going to be released in late 2006, but now all of the information on Wikipedia has just disappeared. What happened? (Plainnym 14:19, 15 June 2006 (UTC))


 * The alleged film seems to have been an April Fool's hoax. Setokaiba✌≝ 11:27, 16 June 2006 (UTC)

I bet your right and it was just a hoax. Besides, movies based on games usually aren't that good anyways.

It's just a hoax?! Then who's the retard who posted the information on Wikipedia?! (Plainnym 21:18, 21 June 2006 (UTC))

Someone who wasn't smart enough to realize it was april fools when they said it. =P Wesz 12:58, 23 June 2006 (UTC)


 * I don't think there's an official movie, but it looks like an independent group is making one.. http://www.youtube.com/watch?v=f5nGVcQN2rE —The preceding unsigned comment was added by Nilay (talk • contribs).


 * There's a movie that can be deemed independent; though no Hollywood material, it seems too good for an independent write, however. It's called Legend of Zelda: Hero of Time. Or maybe just Hero of Time - my memory is unclear. Blizpeak

Time Loophole
Is there any evidence to suggest that the plot is reversed when Link becomes a kid for the final time? I always thought he would stay behind scenes in Termina whilst his other self does what is required in the plot 7 years later. So 7 years after the events of Ocarina of Time there would be two Links until the "other" Link went back in time. This is all a little confusing, but all im asking is whether there is any real evidence to suggest that the plot is undone? And why would the plot be undone anyways? Some sage magick? -PP —The preceding unsigned comment was added by Purple Pikmin (talk • contribs).

Well, ive concluded a few possible story lines, from various facts. I only refer to important games that relate to the triforce/mastersword.

Possibility 1: When OOT link goes back into the past, the timeline that he saved never really happens(well, it happens in the timeline its in =P), and he ceases to exist in the timeline. Now, in his kid self, he goes to termina, then he lives out the rest of his days in peace.. ..But in the other timeline, Gannon twists the sacred realm (golden land) into the dark land(Link to the past) and LLTP link stops him from taking over the world or somthing. Then windwaker happens, WW link kills him, WW link moves on the the four sword and minish cap stuff..

..Then in the future(zelda 1) gannon somehow comes back from the dead, and link stops him. Then, Years later(zelda 2), gannon minnions try to bring him back, but link stops it.

Possibility 2: When OOT link goes back into the past, the timeline that he saved never really happens(well, it happens in the timeline its in =P), and he ceases to exist in the timeline. Now, in his kid self, he goes to termina, then when he comes back he does when gannon floods the land..

..Then windwaker happens in that timeline WW link kills gannon he moves on to the four sword and minish cap BS..

Meanwhile in the other timeline, Gannon twists the sacred realm (golden land) into the dark land (Link to the past) and LTTP link stops him from taking over the world or somthing. Then much much later, zelda one and two happen.

Possibility 3:

When OOT link goes in to the past at the end of OOT, his other self is still in the sacred realm (being there for 7 years and returning in the future blah blah) so all that future bs happens and there's only one timeline, but there somthing to fathom, what happened to link? I think that he was the dark link(possibly a form of oni link?) that you encountered. =P..

..Then years later after link has died(or maybe he died in the flood), gannon escaped and flooded the land, then windwaker happened, meaning the gannon in it just has to be a light world manifestation, WW link defeats them, then WW link moves on to all his jolly goods quadrupole swords and shrinky cap..

..Then, later gannon twists the sacred realm into the dark world, link stops him, zelda 1 and 2 happen blah bla..

There is tons more possible time lines i could make, but I'm tired. Wesz 13:35, 23 June 2006 (UTC)


 * What I believe actually happens Link never gathers the three Spiritual Stones for Zelda, the Door of Time never gets opened, and Ganon never succeeds in taking over Hyrule. But Since this is all original research, it doesn't really matter, does it? -- SamSim 20:18, 19 September 2006 (UTC)


 * Interesting. I like the possibilities, but I've thought it to be something like this. Obviously none of this will get into the article, being too vague and open-ended. But I believe the theory that Link defeated Ganondorf in the future, before returning to the past; hence the future never truly being eradicated, also hence why the game backtracks to Ganon's Tower every time you defeat it. It never 'ends', per se. This would explain Ganon's revival during the Wind Waker. It would also explain where Link was when the citizens called upon him, but 'he never came'. He was in Termina, dealing with Majora. This could possibly carry over into the Twilight Princess plot, depending on how that coorelates, but it's too soon to tell. 66.177.246.101 22:39, 1 October 2006 (UTC) Anonymous

disambiguation page
I was thinking the search for "Zelda 64" / "Zelda64" should redirect to here (The Ocarina of Time), rather than to the disambiguation page since This game (not Majora's Mask) is more commonly assosiated with the nickname "Zelda 64". —The preceding unsigned comment was added by 84.92.62.165 (talk • contribs).
 * I would agree. -- ReyBrujo 00:00, 25 June 2006 (UTC)
 * No, an outsider to the series would have no idea, when being redirected to Ocarina of Time that really they wanted Majora's Mask, if they were searching for both N64 games, or the latter. Scepia 03:58, 28 June 2006 (UTC)

Playing again
I am playing the game again and am wondering if anyone wants any info that they are not sure about. I will list my observations here: --Scepia
 * A Kokiri girl outside of Mido's house says that the Great Deku Tree gave life to the Kokiri, and wonders if the Tree gave life to the forest as well.
 * The Deku Tree tells Link that the latter has/should use his wisdom and courage to save the Tree. (See triforce)


 * Do you mean including information that otherwise would be looked over; relevant, but often not registered in the game? If so, I thought of an instance.


 * A guard in the Back Alley of Hyrule Marketplace, after the cut scene showing Zelda fleeing the castle. He is wounded, and relays the message to Link that Zelda had to give him something before dying. Blizpeak