Talk:Tic-tac-toe/Archive 1

origin
We need to add information about the origin of this game.

opening moves
The opening move with the least number of drawing replies is in one of the corners. After this move has been made, the opener can force a win if the opponent takes any square other than the centre one, as shown in the above game.

I have removed this description just after the first example since it did not make much sense as to how it is "The opening move with the least number of drawing replies" and why is the next example not equivalent in that sense.

name of the article
Why is the article named "tic-tac-toe" instead of "noughts and crosses". The article itself states that not only do more english speaking countries call it noughts and crosses (only the US calls it tic-tac-toe), but also that noughts and crosses pre-dates tic-tac-toe as a name for it. — Preceding unsigned comment added by 121.44.93.25 (talk) 10:12, 25 August 2011 (UTC)

Because the USA owns the internet. — Preceding unsigned comment added by 92.40.110.229 (talk) 17:39, 1 June 2013 (UTC)


 * For what it is worth, google has 22 times as many hits for "tic tac toe" as for "noughts and crosses"..--Nø (talk) 19:18, 1 June 2013 (UTC)

Variations
No mention is made to "Tres en Raya" as a variation. Also, the false assertion that "Tic-Tac-Toe" is called "Tres en Raya" in Spain is made. In fact, in Spain "Tic-Tac-Toe" as such is virtually unknown (I believe the vast majority of people in Spain would not even know how to play a game of Tic-Tac-Toe). "Tres en Raya" is a very different game, where each player only has three X's or O's. It is played with markers, not pencil and paper, and after the third move each player must move one of his three markers to another free square on the board. —Preceding unsigned comment added by 77.209.116.133 (talk) 21:49, 25 March 2008 (UTC)

Moves player O "must" make???
"The second player, whom we shall designate "O," must respond to X's opening mark in such a way as to avoid the forced win. Player O must always respond to a corner opening with a center mark, and to a center opening with a corner mark."

To my way of thinking, both of these lead to an automatic loss for O. Am I missing something - I haven't deleted this excerpt from the page yet.


 * If X leads corner and O follows with center - then X will play opposite corner and be guaranteed a fork next move.


 * If X leads center and O follows with corner - then X will again play opposite corner and be guaranteed a fork next move.


 * The only effective response to an X lead in center or corner is edge. —Preceding unsigned comment added by 130.216.91.18 (talk) 02:51, 14 February 2008 (UTC)

In your first example, X is not garanteed a fork because O can go on any side forcing X to block it, passing up the fork.

In the second case, O can do the same by going in a third corner, again forcing X to go between the two O's to block it.

DAF (talk) 17:55, 26 June 2008 (UTC)

Actually he is correct. It is impossible for O to win, unless X makes an illogical move. — Preceding unsigned comment added by 75.57.207.194 (talk) 19:03, 11 October 2012 (UTC)

26,830/765 or 23,129/827 ?
The current page says:

"the 765 essentially different positions (the state space complexity), or the 26,830 possible games [...]"

But http://www.genetic-programming.org/sp2003/Hochmuth.pdf gives:

"while there are a total of 23,129 possible Tic-Tac-Toe games to be played in long train rides, the number of unique situations is in fact only 827", quoting Steve Schafer's 2002 "How many games of Tic-Tac-Toe are there?" The URL given is no longer valid (and I couldn't find it on www.archive.org), but I think it may be now at http://www.sinc.sunysb.edu/Class/phi365/tic_tac_toe.html.

Whether it's 765 or 827 unique positions, surely it would be trivial to create a smallish lookup table to find the "next move" (after doing a search on rotations/translations) - what am I overlooking?

Mike Hamilton 12:52, 21 November 2006 (UTC)


 * See the discussion topic "Number of Unique Games". After sorting out a bug, my program agrees with the article's 765 games when taking account of symmetries. James Lednik (talk) 13:53, 7 March 2008 (UTC)

Four draw positions
When I was doodling one day I established to myself that there are only four possible draw positions in tictactoe, including inversions and rotations of the four.

They are:

OXO OXO XOX XOO XOX OXX OXX OXX XOX XOO OXO XXO

Two questions. Is this relevent enough to include in the article, and more importantly, am I right?


 * No, there are only 3 - your third and fourth positions are the same except for a reflection - or is that not allowed? Incidentally your second game has more 0s than Xs, unlike the others.  Ignoring symmetry but assuming X goes first, there are 16 possible draw positions (4 of first type 1, 4 of second type 2 and 8 of third/fourth type). --Henrygb 15:38, 11 Oct 2004 (UTC)

Alternative names
I have removed most of the section Alternative names, as this is an encyclopedia, not a dictionary. Here's the enitre paragraph as it looked before my edit:

Alternative names Sometimes, the names of the games Tic-tac-toe (where players keep adding "pieces") and Three Men's Morris (where pieces start to move when the first four have been placed) are confused. --Niels Ø 13:35, 30 September 2005 (UTC)
 * Jǐngzìhyóusìh (井字遊戲, "the game in the character 井") (Chinese - Taiwan)
 * Tic-tac-toe, tick-tat-toe, or tit-tat-toe (English - USA)
 * Noughts and crosses or naughts and crosses (English - United Kingdom, Ireland, Australia)
 * X's and O's (English - Ireland)
 * Ta-te-ti, Tres en raya, Gato, Michi, La vieja, Equis cero (Spanish)
 * Tris or Filetto (Italian)
 * Morpion (French)
 * Boter, kaas en eieren ("butter, cheese and eggs") (Dutch)
 * Kruisje, Nulletje ("Little Cross, Little Zero") (Dutch)
 * Kryds og bolle (Danish)
 * Luffarschack, (literally "tramp chess"), Tripp trapp trull (Swedish)
 * Ristinolla ("cross-zero") (Finnish)
 * Jätkänshakki ("workman's chess") (Finnish)
 * Trips-traps-trull (Estonian)
 * X şi zero (Romanian)
 * Jogo do galo - Cock´s game (Portuguese - Portugal)
 * Jogo da velha - Old lady´s game (Portuguese - Brazil)
 * Τρίλιζα (Greek)
 * Zero kata (Hindi)
 * Phool aur chaukadi (Hindi)
 * Maru batsu (円伐, "circle strike") (Japanese)
 * Sanmoku narabe (三目並べ, "three in a row") (Japanese)
 * Морски шах ("sea chess") (Bulgarian)
 * Kółko i krzyżyk ("circle and cross") (Polish)
 * Крестики-нолики ("crosses and zeroes") (Russian)
 * Tripp trapp tresko, or Tre på rad (“Three in a row”) (Norwegian)
 * /iks-miks-driks/ (Yiddish and Modern Hebrew)
 * /iks-igul/ ("Ax(letter)-Circle") (Modern Hebrew language)
 * أكس أو ("X O") (Arabic)
 * Mylla ("Mill") (Icelandic)
 * Piškvorky (Czech, Slovak)

And here we go again (sorry about special characters; see this edit):


 * Kringetjies en Kruisies (South Africa)
 * Kaat koot or Zero-kata (Hinglish - India)
 * Katam kataa (Hindi - India)
 * Ix Igul (X Circle) (Israel)
 * Kata kuti (Bangladesh and West Bengal)
 * Phulli Gola (Marathi)
 * Tee-taa-toe (Jamaica)
 * X si O (Romania)
 * Amoba (Hungary)
 * Luffarschack (Sweden)
 * Jogo do Galo (meaning "Rooster's Game") (Portugal)
 * Jogo da Velha (meaning "Old Lady's Game") (Brazil)
 * Tris, filetto, crocetta e pallino, cerchi e croci, or tria (Italy)
 * Kólko i krzyzyk (a circle and a cross) (Poland)
 * Boter, kaas en eieren (Butter, cheese, and eggs) (Netherlands)
 * Morpion (France)
 * Tres en raya (Spain, Bolivia and Ecuador)
 * Gato (Chile, México and Costa Rica)
 * Iks-Oks (Serbia and Montenegro)
 * Križic-kružic (a circle and a cross) (Croatia)
 * Kaat kar ya Zero Pa (UPunjabi - Pakistan)
 * Michi (Perú)
 * Križci in krožci (crosses and circles) (Slovenia)
 * ????????-?????? (crosses and zeroes) (Russia)
 * ?????? ??? (sea chess) (Bulgaria)
 * Ta-Te-Ti (Argentina and Uruguay)
 * ??????a (Triliza) (Greece)
 * X ?i Zero (Romania)
 * X O (Iran, Egypt, Arabic Speaking Countries)
 * Cüz (Turkey)
 * Bondesjakk (Farmer's chess) (Norway)
 * La Vieja (Venezuela)
 * Piškvorky (Czech Republic and Slovakia)
 * Triqui (Colombia)
 * Bicho Chocha (XO) or Gato (cat) (Mexico)
 * ???? (Iran)
 * Ristinolla(cross-zero) or Jätkänshakki((Finland)
 * Equis Cero (XO) (Dominican Republic)
 * Trips-traps-trull (Estonia)
 * X Mix Drix (Israel)
 * Kryds og Bolle (Cross and buns) (Denmark)
 * Deppenschach (Idiot's chess) (Austria)
 * Croa-Zero (Vietnam)
 * Cross-Zero (Vietnam)
 * ???? (circle-cross), ????? (Hong Kong)
 * Mylla (mill) (Iceland)
 * Desas (Sausages) (Latvia)

--Noe (talk) 09:26, 15 August 2008 (UTC)

I object to the synonym "rock paper scissors" in the lede. Deleted. No relation without citation ! Alanf777 (talk) 04:06, 15 March 2013 (UTC)

Strategy
The strategy as described in the article does not guarantee a draw when used by player two, and fails to win against sub-optimal play in lines that result from an opening move in the corner of the board. Mikebell 04:09, 15 November 2005 (UTC)

I find this too brief: Triangle: Make sure you are playing as a triangle, and the opponent as a star. That should be explained. —Preceding unsigned comment added by 79.201.218.72 (talk) 19:47, 23 May 2011 (UTC)

The bottom of the strategy section has problems, needs fixing. The bullet starting with "If X plays center" is followed by sub-bullet "If O takes center". But if X has played center, that option is no longer available to O. --Pekoebrew (talk) 23:40, 7 September 2012 (UTC)

mnk games
The mnk class of games and the fact that tic tac toe is an instance of that class should probably get a more substantial mention than in the intro paragraph to tic tac toe variations. (meta) As a Wikinoob, I don't know if this is the right forum to discuss opinions about content / direction of the article changes like this. Someone will have to correct me if this isn't how it's done. Mikebell 04:15, 15 November 2005 (UTC)

Chickens
The article says that Las Vagas casinos have tic-tac-toe-playing chickens. Is that true? I didn't see any last time I was in Vegas. I have played tic-tac-toe agaisnt a chicken, but taht was 30 years ago at a county fair.
 * I have seen chickens that are presented as playing Tic Tac Toe at carnivals. There is a common cheat which is used. The chicken is trained to peck at a light, and has a Tic Tac Toe board in its pen which is mediated through a computer.  It is actually the computer which is playing the game, and the chicken is just pecking at the Tic Tac Toe square which has a light illumninated by the computer.  The chicken sees the light (you don't) and pecks at the square selected by the computer. Kmorford 03:16, 1 March 2006 (UTC)


 * Sorry, that was a mistake - the chickens-at-casinos are in Atlantic City. DS 12:22, 12 June 2006 (UTC)

Chaos and order
A great variant of Tic Tac Toe is a game called "chaos and order" (or is it "order and chaos"?) It is played on a six by six board with players alternating placing either a single X or a single O on the board at a time. The first player plays the part of order, and wants to get five in a row of either Xs or Os. The second player plays the part of chaos, and wants to completely fill the board with out having any instances of five in a row of either Xs or Os. Either player can play either an X or an O in any unfilled space on the board when it is his or her turn. With perfect play, I suspect that order can always win, but I do not know that with certainty. The game is complex enough that there are good opportunities to win for both sides. Kmorford 03:25, 1 March 2006 (UTC)

Cat
Is there any explanation to why a game that is tied is said to have gone to the cat? 204.9.144.52 19:10, 14 March 2006 (UTC)
 * The only reason I can think of is that tac spelled backward is cat. I have been unable to find any answer to this question.(74.60.0.215 22:32, 14 June 2007 (UTC))

horrible book @ first link position
I've removed the link to the Tic Tac Toe PDF book that was first in external links. That book is terrible. It makes several fundamental errors. How long was that link there? I shudder to think of all the players who have been misinformed by clicking that link. Yikes. 69.142.21.24 05:39, 7 April 2006 (UTC)

Need more content
We need a history and geography of tic-tac-toe. Zaslav 11:40, 22 June 2006 (UTC)

CheckLines
Several months ago, I bought a copy of Tri-ang CheckLines through eBay. I may eventually get round to making a Wikipedia page about it. DFH 18:57, 27 July 2006 (UTC)

Strip tic-tac-toe exists!
It was taken off as mistaken vandalism. Lies. Here are my sources which show that it clearly exists despite 16th century prudery:

 

So people need to relax, take a chill pill and get out more.
 * The latter link is about a computer game with no evidence that it's ever played for real. The former one is a discussion board and seems completely irrelevant. And: "The game is usually played while drinking a bottle of absinth or smoking crack" looks like complete nonsense to me. - Mike Rosoft 08:34, 30 July 2006 (UTC)

Errors
Wrong "example game" picture! "O" more than "X", but "X" starts!

Now you can compare it with russian version of this page.

Yes, someone should substitute a new picture -- there are 5 "O's" in the picture, which is impossible if "X" starts, which is the usual convention and that given in the article. Krakatoa 17:29, 4 October 2007 (UTC)


 * Hi Krakatoa,
 * Even I noticed the same error in the picture. This needs to be rectified as soon as possible. Any "WIKIPEDIAN", please do the needful at your earliest and oblige. Amit Munje (talk) 14:01, 3 May 2008 (UTC)

Strategy error
I implemented the strategy as listed on this page and it failed. Here is the log. Note how after the first move of the AI there is no choice anymore. So the first move is wrong. It should be in the center. That means before point 5 or 6 (I believe it does not matter) there has to be inserted: "Get the middle field, if it is free". Having it at the bottom of that paragraph is not enough, since the above list is supposed to be a complete strategy. Here is the log:

Player starts. x.. ... ... AI makes a move. xo. ... ... Player makes a move. xo. ... x.. AI makes a move. xo. o.. x.. Player makes a move. xo. o.. x.x AI makes a move. xo. oo. x.x Player makes a move. xo. o.. xxx --84.178.82.53 15:51, 7 January 2007 (UTC)

Multidimensional Tic Tac Toe
I'm not sure if this should be included here, but Tic Tac Toe can be extrapolated to any number of dimensions by multiplying the number of boards by 3 each time. For example, normal 2 dimensional contains one board, 3D has 3 boards (already mentioned on the page), 4D (listed as 9 board tic tac toe here) contains 9 boards, 5D contains 27 boards, etc. While anything above 4D contains much more time writing out the boards than playing in my experience, it might be an interesting side note. The number of possible lines to win on an nth dimensional board, T(n) is 8T(n-1) - 15T(n-2) where T(0) = 0, T(1) = 1. Origin415 04:00, 10 January 2007 (UTC)
 * Although there is a 4D game that can be played using 9 2D boards, the "9 board tic tac toe" described in this article is entirely different (and more interesting to play, I'd say). 75.36.182.157 01:25, 9 April 2007 (UTC)

Actually, I think it would be preferable to increase the size of the board by 1 for each increase in dimension. Otherwise the game becomes more trivial. So a 3d tic tac toe game should be on a 4x4x4 board and a 4d game should be a 5^4 grid etc. some sort of mathematical analysis would be helpful here. (which I am not providing) but needless to say with a 3x3x3 board it can be easily seen the first player to move can have a certain victory with an appropriate play and without any chance of the 2nd player stopping him.

I Jimmy Kerl wrote an early computer 4d game in the early 90s. I am not aware of any others that were available this early, but there are certainly many versions of computer 4d tic tac toe today. — Preceding unsigned comment added by 2602:306:CD4B:4CE0:21D4:8C3B:3FDC:ACBC (talk) 03:15, 18 June 2013 (UTC)

History
Does anyone know the history behind the game? I believe it would be a wonderful addition to the article. Yurimxpxman 17:29, 15 March 2007 (UTC)

Why is it called Tic-Tac-Toe in the US, no one has explained this. Naughts and Crosses it quite self-explanatory, Tic-Tac-Toe aint. Can any anyone add to the etymology of this phrase.

Names of X and O
While reading Hollywood Squares I was struck by the catchphrases "Circle takes square" and "X takes square". Am I to infer that in America, O is "circle" rather than "nought" ("zero") or "oh", and X is "ex" rather than "cross"? jnestorius(talk) 14:13, 28 April 2007 (UTC)


 * While X is generally said as "ex" in America, O is generally said as "oh". I have only heard O said as "circle" on Hollywood Squares.--RLent 19:59, 12 June 2007 (UTC)

Boardgamegeek.com
It seems like this article should mention that tic-tac-toe holds the honor of the lowest rated game on boardgamegeek.com or at least it should have a link to its spot on boardgamegeek in the external links. --72.200.78.136 19:33, 27 May 2007 (UTC)


 * That really says more about boardgamegeek than about tic-tac-toe. &mdash; Gwalla | Talk 22:00, 1 June 2007 (UTC)

Play centre higher priority than play opposite corner
Although playing the opposite corner makes it easier to block forks, playing the centre makes it easier to play 3-in-a-row. The "win" criteria is higher than "block fork".

This order follows the source, which has been shown to have perfect play.AbcXyz 16:33, 26 August 2007 (UTC)

Computer game versus video game
I've changed the reference to "first known computer game" to "first known video game". Computers had been playing games before 1952, e.g. Christopher Strachey's draughts programme on the Manchester Mark 1 in 1951. OXO, in 1952, is thought to be the first game to output onto a video display (e.g. cathode ray tube), which is what makes it notable, so we should draw the distinction. gothick 22:01, 15 November 2007 (UTC)

Removed a line
The best play leads to a unavoidable victory by player one, all he has to do is play at the corners (unlike the second example, where a clear case of wrong play is shown). --Taraborn (talk) 10:11, 20 December 2007 (UTC)

Best Play
I am fairly certain that if both players play perfectly, all games will end in a draw. This contradicts the following:

"Players soon discover that best play leads to a victory of the first player. Hence, tic-tac-toe is most often played by very young children; when they have discovered an unbeatable strategy they move on to more sophisticated games such as dots and boxes."

Of course, this is just based on my memories since I am neither a tic-tac-toe aficionado, nor a game theory expert...so I could be wrong. —Preceding unsigned comment added by 74.130.23.77 (talk) 23:12, 21 December 2007 (UTC)
 * No, you're right. It is a draw. 24.226.77.23 (talk) 03:51, 27 June 2008 (UTC)

Now a much more interesting question is the same idea true on a 3d 4x4x4 board and or a 4d 5^4 grid? — Preceding unsigned comment added by 2602:306:CD4B:4CE0:21D4:8C3B:3FDC:ACBC (talk) 03:18, 18 June 2013 (UTC)

Number of Unique Games
(Update: resolved. My program had a bug, the numbers in the article are correct)

I have written a program which solves Tic-Tac-Toe completely, and accounts for all symmetries.

In the article it states that there are 138 unique games divided by:
 * 91 games are won by X;
 * 44 games are won by O;
 * 3 games are a draw.

However, my program shows that there are 133 unique games.
 * 87 games are won by X;
 * 43 games are won by O;
 * 3 games are a draw.

My program also showed that there are 744 game states discounting symmetric game states, not 765 as reported in the article.

If the numbers I found are correct, hopefully it will help lead to a change in the article. James Lednik (talk) 20:27, 6 March 2008 (UTC)


 * I also wrote a program, which produced the following output: http://www.fieggen.com/software/TicTacToeGames.csv


 * You can easily load this file into a spreadsheet, then examine or sort the results and cross-check them with your own results. From this, you should be able to determine either:
 * Which of my 138 outcomes are incorrect or are symmetrical duplicates, or
 * Whether there was a bug in your program.


 * If the former, you could post a follow-up indicating which of my 138 unique games should be discounted.


 * If the latter, and assuming you can fix the bug, you could then re-check whether your 744 game states now also tallies with the 765 calculated by myself and others. Ian Fieggen (talk) 21:59, 6 March 2008 (UTC)


 * Thanks for the rapid reply and information Ian. I'll report back what I find. James Lednik (talk) 05:48, 7 March 2008 (UTC)


 * It was a bug in my code :). Your data lead me to pinpoint a case where the program would skip valid moves. I now get the exact numbers reported in the article: 765 states, 138 games, 91 wins for X, 44 wins for O, and 3 draws. Thanks! James Lednik (talk) 07:23, 7 March 2008 (UTC)


 * I'm glad you got it sorted out. :-)


 * Mind you, on further looking at that section's text, "Possible games" is not really the ideal wording. It should perhaps read "Possible outcomes", as there can often be several possible games that lead to the same outcome. I'm doing some further calculations before I re-word this section. Ian Fieggen (talk) 23:57, 7 March 2008 (UTC)

Further to the above, I've now created a separate section titled "Number of possible games", which defines the numbers in more detail. Hopefully this hasn't complicated it TOO much! It could run the risk of delving too deeply (like some of the external links). Ian Fieggen (talk) 04:02, 8 March 2008 (UTC)


 * That might be a bit too much for this article, but maybe not. I think it's interesting info (I'd read it), we'll see what others think.
 * In my program I was able to graph out all the states of Tick Tac Toe, with the connections between them. I still have not developed a good way to sort out the (very complex) resulting graph in a manner that is both visually appealing and reveals info about the game, as was my original intent, but I may go back and work on it sometime.
 * Thanks again for the help. James Lednik (talk) 20:56, 13 March 2008 (UTC)

I concur with the stated number of games (without removing symmetries) and the number of outcomes (with symmetries removed). I quibble that these numbers should be presented in the same viewpoint (either with symmetries removed or without symmetries removed).

There are 26,830 possible games (counted with symmetries removed) if the game does not end until a player makes three in a row or the board is full. This is less than 255,168/8 because it counts two games as equivalent whenever the players face the same set of decisions at each move. For example, if you number the board 123 across the top, then 456 in the second row and 789 in the third row, then the game 1,2,3,5,6,9 is symmetrically equivalent to 3,2,1,5,6,9 at every single move --- even though they are not related by a simple rotation or reflection of the board.

The number of outcomes is 958 if you don't remove the symmetries (corresponding to the 138 outcomes with symmetries removed). The number of game-ending positions after 5,6,7,8, and 9 positions is 128, 148, 444, 168, and 78, where 16 of the 78 positions after 9 moves are draws and the other 62 are wins for X.

I'm not going to edit the page, because I'd just be citing my own work. Mathrec (talk) 21:25, 22 July 2009 (UTC)

I could corroborate your findings. I too found 958 unique outcomes of a tic tac toe game if symmetries are not removed using brute force combinatorics.

$$\ 5: 8(_6C_2) = 120$$

$$\ 6: 6(_6C_3 - 2) + 2(_6C_3) = 148$$

$$\ 7: 6\left(\frac{6!}{3!2!} - 3!\right) + 2\left(\frac{6!}{3!2!}\right) = 444$$

$$\ 8: 6\left(\frac{6!}{4!} - 2\cdot3!\right) + 2\left(\frac{6!}{4!}\right) = 168$$

$$\ 9: \frac{9!}{5!4!} - 8\left(\frac{6!}{5!}\right) = 78$$

Jeffxtreme (talk) 13:44, 29 March 2010 (UTC)

Wargames a "cult" film?
Why is Wargames called a cult film? It was a big budget blockbuster. 76.168.64.243 (talk) 07:44, 30 April 2008 (UTC)


 * Agree. Let's just remove "cult" from a NPOV standpoint. Ian Fieggen (talk) 23:42, 30 April 2008 (UTC)

Nonnotable details
I think that the Lucky Charms event and the random link to a tictactoe game on this article should be removed. The Lucky Charms event is extremely trivial and unencyclopedic. Also, this article already has enough links to playing tictactoe as it is, we don't need another. For now, I'm removing it until you can prove me wrong, or get another opinion. Artichoker (talk) 22:40, 2 June 2008 (UTC)

Well the Lucky Charms version is listed as a variation as that is what it is. You say it is unnotable? To whom? I see you are American and this promotion was in the UK (and over 10 years ago at least), so people like you would not have seen it in all probability. As for this and the link, why remove them? They're not really doing any harm are they? Why not remove one of the other links for playing Tic Tac Toe? I'll tell you, because, like the one I have added they are doing no harm.

As mentioned before there is a catagory for variations, so the Lucky Charms thing fits in well there. Who are you really to say that it is "extremely trivial and unencyclopedic"? I have just listed another version like the subheading says, nothing else.

There are no real rules to say that these can not be added as I'm sure you already know. --Cexycy (talk) 22:52, 2 June 2008 (UTC)
 * Even then it is trivial; it was an event from a cereal company involving the game tictactoe. Was there any significant coverage of it?


 * Yes, the link is doing harm: Wikipedia is not a mirror or a repository of links, images, or media files. And since this one was added last, it should be removed. The reader does not gain anything from another external link to a site where you can play tictactoe. Artichoker (talk) 23:06, 2 June 2008 (UTC)

As I said before the Lucky Charms thing is just a variation. nothing more, which is doing no harm.

And no the link is not doing any harm either. It is just one lousy little link and the others are not quite the same as it exactly, if you have a look you will see. The reader does not come to any harm looking at this.

With all due respects, I just think you're going over the top here. --Cexycy (talk) 23:14, 2 June 2008 (UTC)
 * Let me repeat: Wikipedia is not a mirror or a repository of links, images, or media files. Excuses like "it's just one little link" don't work. The Lucky charms thing is not a variation, it is an irrelevant event, and compromises the notability of the article, per WP:NOT. Artichoker (talk) 23:36, 2 June 2008 (UTC)

Chicken mechanism
My change was reverted clarifying that chickens playing tic-tac-toe are advised by a computer program. This claim is reflected in the Chicken section above and in the reference stated. The revert comment was "no it isn't" (advised by a computer program). Could you (or anyone) please show evidence countering mine? -Verdatum (talk) 16:27, 11 June 2008 (UTC)
 * Please read the reference provided in the article here. The article never says that the chicken is advised by a computer program. Until consensus is reached, the original revision should stay, so please do not revert my edit until we have discussed this. Thanks, Artichoker[talk] 16:53, 11 June 2008 (UTC)
 * Reverting a revert (once) is not uncommon per WP:BOLD et al. Mostly just an action to insure discussion takes place; all is well. Anyway, from the article, "It's not because Ginger the Chicken plays tic-tac-toe. It's amazing that some people think she -- it -- actually does.", "The fickle fowl pecks behind the screen, in secret, and a green 'O' appears on the game board.", and "One guy lost, then stood back to watch. After a couple of rounds he said to his companion, 'Oh, it's a computer. The chicken's not really playing tic-tac-toe.' Even a dim bulb flickers in Las Vegas.".  I realize it isn't explicitly stated, but the obvious implication of the entire article is that the chicken is not playing.  So again, I ask for evidence that the chicken is actually trained to play independently. -Verdatum (talk) 20:14, 11 June 2008 (UTC)
 * Okay, fair enough. Also, I just read the above section on the talk page here. Go ahead and revert it back now. Artichoker[talk] 20:17, 11 June 2008 (UTC)
 * I actually did some more investigation. A researcher at Google Answers (man I miss that thing) did a good job of compiling information on the phenomena.  The only authoritative source implying the chicken is trained to play tic-tac-toe (as opposed to just training it to peck) is this Bunky Boger, who has an obvious conflict of interest and incentive to exaggerate about the chicken's abilities.  I'll revert in a couple days if no one else has issues. -Verdatum (talk) 20:33, 11 June 2008 (UTC)

O's task?
"Once the opening is completed, O's task is to follow the above list of priorities in order to force the draw, or else to gain a win if X makes a weak play."

this is any player's task.. not just O's.. —Preceding unsigned comment added by 217.132.100.17 (talk) 16:27, 14 October 2008 (UTC)

History again
Does anyone know how old Tic-tac-toe is? I recently took this picture : http://commons.wikimedia.org/wiki/File:Tictac.jpg at the Mayan ruins in Chichen Itza, Mexico. It looks remarkably like a completed game of TTT. What do other people think? ♦ Jongleur100 ♦ talk 11:40, 29 January 2009 (UTC)
 * As I see it, it has the wrong number of Xs. To alternate, Xs and Os shouldn't occur with a difference of 3. Kdammers (talk) 12:17, 7 April 2009 (UTC)

why does x always play first. For it to be fair x and o should alternate on who gets the first move or o will always end up losing( assuming equal skill and multiple games played) and getting angry. —Preceding unsigned comment added by 66.131.254.207 (talk) 08:14, 17 May 2009 (UTC)
 * You're wrong, it is possible to win or draw no matter who goes first, if you know the perfect strategy. Avindra talk / contribs 18:05, 26 November 2010 (UTC)

Incorrect data?
Hello all, I'm a student of the IT-university of Copenhagen (Denmark). I'm working with artificial intelligens, and testing my AIs on games like tictactoe. Either I've misread the article, or some of the data might be a bit off. Anyway, here's what I got: Games, which ends with a winner: 209,088. Games total (win and draws) 255,168. Games, which ends with a draw: 46,080.

If you need verification, I can upload my java code somewhere. —Preceding unsigned comment added by 91.101.5.61 (talk) 20:07, 20 May 2009 (UTC)


 * The article said "...there are 255,168 possible games...46,080 finished games are drawn..." in May 2009,, which agrees with your numbers --Rumping (talk) 15:45, 16 December 2009 (UTC)

Possible board layouts.
The article currently says "Simplistically, there are 362,880 (ie. 9!) ways of placing Xs and Os on the board". In fact, the amount of possible layouts is 59049 (1·310), since the board is basically a 9-digit number in base 3, being each value one of the three possible states of a given cell. --uKER (talk) 10:33, 8 November 2009 (UTC)


 * I don't know why you wrote 59049 (1·310) rather than 19683 (39), and even then I am not sure I agree that you can have 5 Xs and 2 Os as a layout. 9! is presumably the number of ways of each player moving in turn without checking whether somebody has already won. --Rumping (talk) 10:51, 16 December 2009 (UTC)


 * The statement refers to the total number of possible board layouts, disregarding game mechanics. --uKER (talk) 12:28, 16 December 2009 (UTC)


 * That doesn't explain 59049 (1·310) rather than 19683 (39) --Rumping (talk) 15:35, 16 December 2009 (UTC)

Removed Mathematical Calculations
The mathematical calculations for this game have been removed due to a lack of reference, proof,or explanation as to how the calculations were made. While I respect the work of genius by the wikipedian who wrote the computer program above, it unfortunately falls under the original research section of the Wikipedia rules, unless the program writer cites a peer-reviewed journal, credible book or external website, or other place his work is cited. I don't think an output listing alone w/o full explanation (and/or discloure of the soruce code) counts as credible refrencing.

Rename?
Shouldn't it be Tic-Tac-Toe and not tic-tac-toe? I'm positive that everyone else spells it this way. Avindra talk / contribs 22:07, 3 August 2010 (UTC)