Talk:TradeWars 2002/Archive 1

Ship types
As mentioned earlier, I would like to add a sidebar box for each ship type page, similar to the taxobox at European badger, the battlebox at Battle of Brandy Station, or perhaps the sidebar at F-16. There is a lot more info that can be added to these ship type pages.. Definitely the basic stats should be there.. &mdash; Nathanlarson32767 (Talk) 12:33, 21 Jan 2005 (UTC)
 * Okay, I have added an infobox for Havoc GunStar. If anyone gets the time, they can add the info for the other ships. It should be pretty easy; just use Template:Infobox TradeWars Ship. Note that the safety rating and trading efficiency factor come from . 69.243.41.28 04:48, 24 Jan 2005 (UTC)


 * still need to make one for Escape pod (TradeWars 2002)) because Escape pod goes to a mostly unrelated article.--WhiteDragon 21:37, 12 April 2006 (UTC)

Safety rating and trading efficiency factor
Safety rating and trading efficiency factor come from :
 * The listing under "Safety Rating" is the total fighters plus shields, multiplied by the ship's odds. This is the number of fighters it will take to kill a fully loaded ship of this type, assuming an attacking ship with 1:1 odds.

More info about trading efficiency is available at that same website.69.243.41.28 04:58, 24 Jan 2005 (UTC)

This is not fancruft
By the way, these ship details are not fancruft! TradeWars 2002 ship types are an integral part of the 1990s door-game-playing subculture, and the continuing Telnet BBS subculture, just as details about ships like the Super Star Destroyer are an important part of the Star Wars subculture. In addition, I view the idea of fancruft as rather arbitrary and subjective, but then again, I'm an inclusionist. 69.243.41.28 04:48, 24 Jan 2005 (UTC)

Improving the page
So, how can this article be improved? Unless the ship pages are redesigned to make them lengthier (i.e. at least as long as the Imperial StarShip article), it might be better to move them into the main article. In that case, a revision to the ship template would be in order, to make it more compact. Also, a grid-style table should be added for easy comparison of vital ship stats.

Whether topics such as Ferrengi, FedSpace, Captain Zyrain, etc. should be folded into the main article is an open question. What should be done with articles like atomic fusion also puzzles me. &mdash; Nathanlarson32767 (Talk) 22:00, 24 Jan 2005 (UTC)

Crossover with Tradewars
What should be done about the crossover between this article and Tradewars? &mdash; Nathanlarson32767 (Talk) 22:55, 24 Jan 2005 (UTC)

I agree to tie the 2 pages together. TW2002 and TWGS are really the same game, and haveing 2 seperate articles with separate bits of information causes both articles to be incomplete 24.79.64.9 (talk) 13:56, 19 October 2008 (UTC)

Screenshots
By the way, does anyone have any good screenshots we can use here? I am looking for one of the FedPolice HQ building, as well as a screenshot of a Helper that will be legible if shrunk down. &mdash; Nathanlarson32767 (Talk) 22:56, 24 Jan 2005 (UTC)

Captain Zyrain & FedSpace & Major Space Lane ---> Federation (TradeWars 2002)
Okay, I am going to consolidate these three articles into a Federation article. &mdash; Nathanlarson32767 (Talk) 14:50, 25 Jan 2005 (UTC)
 * FYI, Captain Zyrain is female. In an add-on product called The Mad Hatter's Trade Wars 2002 Universe Expander it was possible to meet Zyrain, and she was most definitely a she. Gary Martin was aware of this, he was in contact with me at the time about what I was doing with the Expander, and I agreed to make certain changes to it to keep it in line with his view of what TW2002 should be. Yes, I am 'The Mad Hatter', and while I haven't done any work on the Expander in a long time, I still have the source code. I also probably have some of the emails from Gary archived, and it's possible that John Pritchett has copies as well. I've considered taking the original Expander either LGPL or GPL, but there are some permissions I need to get, and I really should get up off my ass and get them. Regards Wayne Borean aka The Mad Hatter aka UrbanTerrorist (talk) 04:04, 20 June 2011 (UTC)

More attractive lead picture?
Does anyone have a better screenshot that could be used? 205.217.105.2 19:02, 25 Jan 2005 (UTC)

Broken link
Under "The Telnet TW2002 scene", the Cyberia BBS link is broken... any ideas on where it went? Or is there another example that could be cited? David aukerman 16:58, 8 July 2006 (UTC)

http://thestardock.com:8808/twgssearch/ link in the "The Telnet TW2002 scene" is not working.Dxco 21:54, 5 November 2006 (UTC)

History
In the late 1980s/early 90's there were a tremendous amount of add ons to the game (especially designed for v1.03/1.03d.) Some examples were the Borg, Crystaline Entity, etc. As might be noticed a very Star Trek TNG theme to them. Greg Foley of Data Warehouse BBS in Hamilton, Ontario wrote a great utility to unify many of these add ons and called it Gextern.

It's also worth mentioning that a considerable number of features that ended up in the Gold version--such as the ability to edit shiptypes--were pioneered by third-party addon developers like Jason Boyd and Brandon Bannerman. These addons were a rich part of the game's progression and the TW2002 culture during the early 90's, and in fact what addons were deployed in what fashion was often what set one BBS's game apart from another. Perhaps someone well-versed in what all these addons were could write up a section on them?


 * I am one of the named authors (Bannerman), and would be happy to provide any firsthand knowledge I have from that era, but I'd prefer that someone else do this sort of writeup, as otherwise it would feel too much like self-promotion. I agree that add-ons were an extremely important element in the history and evolution of TradeWars 2002--the shiptype editor is an obvious example. The problem with adding this kind of information to the article is that most of it would be anecdotal or tribal knowledge that is impossible to corroborate from a reliable source. I could relate, for example, the story of when I briefly visited Gary Martin and suggested a number of ideas to him, one of which became the Limpet Mines--but from a Wikipedia perspective it's pure hearsay and original research. Amezuki (talk) 18:36, 6 June 2011 (UTC)
 * Hi, Brandon! This is John Pritchett.  I maintain my own TradeWars wiki and I have a ton of old add-ons and other TW-related stuff.  I'd be interested in including anything you could give me, and am also interested in your memories of the early game, Gary Martin, etc.  Email me at jpritch at eisonline.com.  Thanks!  --JohnPritchett (talk) 17:38, 20 July 2013 (UTC)


 * Brandon, damn, it's great to know you are still around. Back in the day I was The Mad Hatter, and I beat Gary to 20,000 sectors by several years :) UrbanTerrorist (talk) 04:06, 20 June 2011 (UTC)

Missile Frigate merge
The AfD on Missile Frigate was just closed with a "merge" result. I think this article is big enough that we should just make a single new tradewars 2002 ship types article containing missile frigate and the others, rather than the current collection of small articles for each found in Category:TradeWars_2002_ship_types. I'll wait a day or two for feedback here, then if there's no objection i'll put up merge templates and start off the WP:MERGE process (Which I've never done before). BCoates 11:14, 6 December 2006 (UTC)

Articles for deletion/Merchant Cruiser
Articles for deletion/Merchant Cruiser has been closed with a large number of related articles now redirecting to TradeWars 2002. Feel free to get the content from the old revisions and merge them to here or to one separate article. —Quarl (talk) 2006-12-27 07:46Z 

TradeWars 2002 Economics
A section needs to be added to Game Play titled Economics of TradeWars. An understanding of the game economics, basically cashing methods. PPT (Paired Port Trading) used by Blue and Red Players both. SST (Steal, Sell, Transport), SDT (Steal, Dump, Transport), RTR (Rob, Transport, Rob), SSM (Sell, Steal, Move), MeggaRob (MBBS version only) are all Red strategies for earning credits.


 * Economics of Tradewars, Part 1
 * Economics of Tradewars, Part 2
 * Economics of Tradewars, Part 3

My main concern is that while Tradewars is a strategy game, there are no references to the strategies involved.

Cernnunos 09:26, 18 April 2007 (UTC)


 * Sorry, but articles on Wikipedia are to describe the subject, not a place to discuss strategy or to host strategy guides and indepth discussions. See what Wikipedia is not.  /Blaxthos 14:31, 18 April 2007 (UTC)

And describing the game is what I am talking about. There is no description of the economics of Tradewars and even the part about Trade Efficiency is limited and out dated. There is no description of the differences between the classic Tradewars or the MBBS version of Tradewars. So Blaxthos why not let the other editors post before YOU decide was is okay and what is not. Cernnunos 16:47, 20 April 2007 (UTC)

Clarifications RE macros and scripts and red play
I have attempted several times to clarify the difference between macros and scripts. I have also tried to explain what a bust is, where currently there is no explaination of this prior to it being used in context.

Link: http://en.wikipedia.org/wiki/Wikipedia:Dispute_resolution

First paragraph: "Be respectful to others and their points of view. This means primarily: Do not simply revert changes in a dispute. When someone makes an edit you consider biased or inaccurate, improve the edit, rather than reverting it. Provide a good edit summary when making significant changes that other users might object to. The revision you would prefer will not be established by reverting, and repeated reverting is forbidden; discuss disputed changes on the talk page. If you encounter rude or inappropriate behavior, resist the temptation to respond unkindly, and do not make personal attacks."

Every change I have made is completely verifiable. I have attempted to post such references in the external links but they continue to be removed. It is definately hard to claim that such links are not neutral when they have little in the way of active opinions to bias them.

Appearantly we have a disruptive user here that refuses to allow changes he dislikes. Hopefully enough discussion on this can make the point more clear.Dnyarri 01:56, 29 May 2007 (UTC)Dnyarri

Fair use rationale for Image:AlienDerelict1.gif
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Please go to the image description page and edit it to include a fair use rationale.

If there is other other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.BetacommandBot 18:53, 31 May 2007 (UTC)


 * Handled. /Blaxthos 17:53, 1 June 2007 (UTC)