Talk:Trax (game)

GringoInChile 12:47, 25 January 2007 (UTC)

Tantrix
I removed the See also Tantrix. Tantrix and Trax are totally different games and the tantrix page doesn't mention trax at all. TraxPlayer


 * I've restored it, with an explanation of why it's there. Percy Snoodle 12:33, 10 January 2007 (UTC)

Hmm. Tantrix has _not_ similar tiles. I really think the "see also" should be removed TraxPlayer


 * I'm not sure what your criteria are for similarity; AFAICT, in the latest editions, the only differences are that Tantrix's tiles are hexagonal while Trax's are square, and they use a different set of colours for the lines. They're more alike than they are different. Percy Snoodle 12:02, 25 January 2007 (UTC)


 * In that case, a reciprocal See also link should be added to the Tantrix article linking it to this one. GringoInChile 12:48, 25 January 2007 (UTC)
 * In Tantrix, all the tiles are different; in Trax, they're all identical. And hence Trax is a pure strategy game, while Tantrix adds a chance element.  However, I do agree that there are enough similarities to justify the see-also links (which now exist).  Joule36e5 (talk) 00:04, 31 January 2016 (UTC)

Fair use rationale for Image:Trax game.jpg
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BetacommandBot 04:45, 16 September 2007 (UTC)

Bailey—Siegenthaler 1994
This is a more annotated, sequential version of the game from http://www.traxgame.com/community_ontrax.php?article=43


 * 1 | Bailey (White)


 * 2 | Siegenthaler (Black)

Note: no forced move in A2 because the two adjacent tiles have paths of different colors.
 * 3 | Bailey (White)


 * 4 | Siegenthaler (Black)

Forced moves:
 * 5 | Bailey (White)
 * A0/

White has set a trap: The only safe defence is.

Forced moves:
 * 6 | Siegenthaler (Black)
 * C2\
 * C1\

Forced moves: White has set up an attack on the top edge:
 * 7 | Bailey (White)
 * D2\
 * D1\

Forced moves: Black's counter-attack to defuse the edge threat
 * 8 | Siegenthaler (Black)
 * B4/
 * C4/

Forced moves: White kills the Black counter-attack and sets up two more attacks:
 * 9 | Bailey (White)
 * @3\

Forced moves:
 * 10 | Siegenthaler (Black)
 * B0/
 * D0\
 * E0\

Forced moves:
 * 11 | Bailey (White)
 * F1\
 * F3/

Forced moves:
 * 12 | Siegenthaler (Black)
 * G3/

Forced moves:
 * 13 | Bailey (White)
 * B0/

Forced moves:
 * 14 | Siegenthaler (Black)
 * C7\

Forced moves:
 * 15 | Bailey (White)
 * E6+

Forced moves:
 * 16 | Siegenthaler (Black)
 * D1/
 * F1\

Forced moves:
 * 17 | Bailey (White)
 * F6\
 * F5+
 * G5/
 * G6/
 * G7/

Forced moves:
 * 18 | Siegenthaler (Black)
 * G8/
 * E8\
 * D8\
 * C8\

Forced moves:
 * 19 | Bailey (White)
 * F0\

Forced moves:
 * 20 | Siegenthaler (Black)
 * F0\


 * 21 | Bailey (White)

Forced moves:
 * 22 | Siegenthaler (Black)
 * G1\
 * G3/
 * G4/


 * 23 | Bailey (White)


 * 24 | Siegenthaler (Black)


 * 25 | Bailey (White)

Forced moves:
 * 26 | Siegenthaler (Black)
 * H4/
 * H5/
 * I5\
 * I4\

Forced moves:
 * 27 | Bailey (White)
 * I7/
 * H8/
 * H9/
 * H10/
 * H11/


 * 28 | Siegenthaler (Black)

Forced moves:
 * 29 | Bailey (White)
 * D12/
 * E12/
 * F12/

Forced moves:
 * 30 | Siegenthaler (Black)
 * B11\

Forced moves:
 * 31 | Bailey (White)
 * G12\


 * 32 | Siegenthaler (Black)

Cheers, Mliu92 (talk) 17:53, 18 May 2022 (UTC)

Line win condition is likely wrong
Unless I'm mistaken, and according to the given citation, a line is a contiguous path that extends across at least eight rows, *and* connects opposite and outermost edges of the current network of tiles (which, as I currently interpret it, means from empty row to opposite empty row). The given example extends for eight rows, however does not connect opposite edges of the network of tiles. I will likely be adding this soon if nobody objects to it. Maxio68 (talk) 04:13, 10 March 2023 (UTC)