Talk:Tzar: The Burden of the Crown

Not the first ever implementation of experience system in RTS
"The game is best known for the first ever implementation of a full experience system for every unit in a RTS game"

Dungeon Keeper and Myth: The Fallen Lords had this 3 years prior, several other games had it too before this was released. --Enmoku (talk) 17:08, 25 January 2012 (UTC)

Source

 * https://web.archive.org/web/20090206141235/http://fxinteractive.com:80/noticias/not2000.htm
 * https://web.archive.org/web/20000615120026/http://headline.gamespot.com:80/news/99_11/03_pc_take/index.html
 * https://web.archive.org/web/20011121144033/http://www.gamespot-es.com/news/00_11/29/1/index.asp
 * https://web.archive.org/web/20020308022542/http://www.gamespot-es.com/news/01_07/09/6/index.asp
 * https://www.elmundo.es/ariadna/2002/84/1016095396.html
 * https://archive.org/details/pcmania2epoca008/page/n189