Talk:Ultima VII Part Two: Serpent Isle

Too long, excessively detailed
I don't see any reason to keep the "Too long and excessively detailed" note up top anymore. This is about on-par with the other Ultima games, in terms of storyline, gameplay, and relevance. The Ophidian virtue system may be a bit too detailed for the layperson (and better suited for the Ultima wikis), but that's all I can see. Any other thoughts? — Preceding unsigned comment added by Scottman 01 (talk • contribs) 21:45, 16 March 2018 (UTC)
 * I agree, the tag is meaningless and nothing will ever come of it being there, so I did remove it. The virtue system is what the game was all about, so can't remove it.   D r e a m Focus  23:06, 16 March 2018 (UTC)

Reasons why this should be a separate article
The game was released separate from Ultima VII: The Black Gate, selling for the same price, and having its own artwork, its own world, new spells and items, and was clearly a different game. No sense combining them simply because the creator, Richard Garriott, decided that sense they were using the game engine as Ultima 7 it should be called that and "part 2". Both games had cloth maps of the different lands they were in, their own books, their own expansion packs even.  D r e a m Focus  11:44, 2 October 2010 (UTC)

Reviews
I added some reviews easily found through searching Google news archives. A best selling and highly influential series such as Ultima, got reviewed in every magazine that reviewed computer games.  D r e a m Focus  11:44, 2 October 2010 (UTC)

changes I made
They were not called the Warriors of Destiny, ever, by anyone. That was just the catchy title of Ultima 5. They were always referred to as the Avatar's companions. So I changed that. Also, it wasn't the first Ultima game not in Britannia, just the first in the mainstream one since the first two. There were two Worlds of Ultima games where the Avatar ends up in different places, first in an ancient Earth with dinosaurs about, and then on Mars, these using the Ultima 6 engine.  D r e a m Focus  13:26, 2 October 2010 (UTC)

Source

 * https://archive.org/stream/CGStrategyPlus_assorted/CG-StrategyPlus-22#page/n7/mode/2up