Talk:Unreal Engine 3

Supported platforms list
Wondering if "Linux" should really be in the supported platforms list. The UDK specifically states that it does not support Linux, and the only Unreal Engine 3 game to have a Linux port even started on it (Unreal Tournament 3), the Linux port was never released and has been cancelled. Therefore, I see no evidence of actual Linux support. To that end, I see no evidence of Wii U, Adobe Flash, Playstation Vita, or Android support either. Are people just adding platforms they wish/think will be supported in the future? 74.106.78.253 (talk) 01:25, 12 February 2012 (UTC)
 * UDK and Unreal Engine 3 are not the same thing:
 * 1. Unreal Engine 3. http://www.unrealengine.com/platforms/ - official list of all supported platforms. Any platform that not listed there should be deleted.
 * 2. UDK. Development tools runs only on Windows, but you can build applications for Windows, iOS and OS X.
 * I guess both Unreal Engine 3 and UDK provide development tools only for Windows, but can build applications for multiple platforms.Cre-ker (talk) 16:21, 12 February 2012 (UTC)
 * Thanks for the clarification. I removed Linux and Wii U from the platform list on the article, since they're not on the site you linked, and I can see no other proof of actual support. I mostly wanted to correct this because a game developer friend of mine became confused and thought that he could develop Linux games using the Unreal Engine, which doesn't seem possible at the moment. 74.106.85.55 (talk) 23:43, 13 February 2012 (UTC)

Wii U support
May be we should wait until Wii U is properly announced? At this moment Wii U is just a brand as Nintendo didn't shared specs, photos, nothing. Only speculation and some photos of the strange box that can be just a prototype of the Wii U. Even Nintendo's official site doesn't have Wii U page. More over, there is no evidence on the Unreal Engine's official site that Wii U is supported. The only thing that confirms this is the GDC 2012 video of the UE3. Cre-ker (talk) 15:38, 10 March 2012 (UTC)