Talk:Video game culture

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Scope
Since this article is now the GCOTW, I think it is a good idea to define what the scope of this article should be. It's clear that gaming is having a profound impact on our culture and social issues. How does it influence education? Design? Can we recognize video games as forms of art? To what extent are innovations in terms of interactivity and interfaces influencing the IT landscape? These are all questions that I think this article should cover. I think we need to approach this with a very methodical approach, providing notes and references for any claims we make. This has the potential to be a great collaboration, but also to be a mess. Let's do it right. Some sources I've found quickly on google:
 * http://www.knowledge.hut.fi/projects/games/gamelinks.html
 * http://www.sagepub.com/journal.aspx?pid=11113
 * http://blogs.guardian.co.uk/games/archives/cat_game_culture.html
 * http://iam.colum.edu/gameculturewatch/

Wikilinks:  jaco plane  01:58, 13 March 2006 (UTC)
 * Video game controversy
 * Family Entertainment Protection Act
 * Computer and video games
 * List of books on computer and video games
 * Yeah, there seems a lot to write about on this. The hard part will be getting it divided into workable sections and going from there. I'll try to help out through the week. Thunderbrand 02:09, 13 March 2006 (UTC)

Looks like everyone liks putting headings and no one wants to write content.--AlphaTwo 15:41, 14 March 2006 (UTC)

There also seems to be an entire paragraph in the "(anti)social behaviour?" paragraph which doesn't really appear to be about the social impact of video games at all, but rather the social impact of the internet. Maybe this content could be moved to social networking or internet culture or somewhere similar because it looks a bit out of place here. —Preceding unsigned comment added by 82.6.96.22 (talk) 08:12, 6 March 2011 (UTC)

Video Game TV Show
Does anybody know what the oldest videogame TV show is? I have done a quick search but I haven't found anything. I think the oldest is X-Play. Once I find out I'm going to expand the Television Channels section. Gamerforever 17:35, 15 March 2006 (UTC)

I've found out that it is GamePro TV but it'll be hard to find information on it because of its age, and because it didn't run for long. Gamerforever 17:40, 15 March 2006 (UTC)
 * Thats the earliest one i remember.

Mention should be made to GamesMaster, even though is UK specific, is from the same period. IvanDíaz 16:33, 16 March 2006 (UTC)

Cartoons and movies
In terms of cartoons however there is: Super Mario Bros. Super Show, Captain N, some weird cartoon show featuring Characters from Acclaim videogames (bigfoot truck, that tomato guy, and some other things), the Legend of Zelda show.

Movies: Doom (movie), Street Fighter The Movie, Mortal Kombat (movie), Alone in the Dark (movie), Land of the Dead (movie), Bloodrayne (movie), (basicalyl anythign by Uwe Bowl, the super Mario bros movie, the Resident Evil movies and so on. --Larsinio

Cartoons/Anime also extends much farther in Japan, including titles like Tekken (film), Sonic X, Viewtiful Joe (anime), F-Zero GP Legend, and of course Pokémon anime.--AlphaTwo 19:37, 15 March 2006 (UTC)

Movies that are about video games: The Wizard, Stay Alive ---Larsinio 19:45, 15 March 2006 (UTC)

Android 1 Selector k,d (talk) 23:44, 17 September 2016 (UTC)

Women and video gaming
This section seems rather vague and implies that a majority of female gamers are also into games played by male gamers. Could it be that the popularity of The Sims series contributed to this large gender shift? ╫ ２５ ◀RingADing▶  09:17, 16 March 2006 (UTC) ╫
 * How do we even know that there was a shift in the first place? Personally I don't think having that section really makes alot of sense. Manmonk 19:12, 16 March 2006 (UTC)
 * It's been documented (although I can't remember the sources first hand) that Women makes up 70% percent of all The Sims series players. Also, games like Second life boast 40+% female audience, and PopCap Games claims a whopping 70+% female audience.  In addition, with recent talk of PSP's userbase (96% male) ([psp.ign.com/articles/696/696051p1.html IGNPSP]), in contrast to Nintendo DS's "high" 40% female userbase with games like Nintendogs and Brain Training, it's hard to suggest that "there is no shift".--AlphaTwo 19:36, 16 March 2006 (UTC)
 * Another link: 13:54, 17 March 2006 (UTC)

academic studies
Why is that section empty? Did someone delete the text or what?--Janarius 17:13, 18 April 2006 (UTC)

Unspecified source for Image:50centbp 02.jpg
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Fair use rationale for Image:50centbp 02.jpg
Image:50centbp 02.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in Wikipedia articles constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

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NOTE- GamePro TV is by no means the first tv series about video games, though it may be the first review based show. Here are some examples of much earlier works. http://en.wikipedia.org/wiki/TV_POWWW http://en.wikipedia.org/wiki/Starcade 146.222.119.22 23:00, 5 July 2007 (UTC)

Medical studies?
I have heard about medical studes concerning the impact of excessive gaming on kids. I would like to find out what resources there are, and maybe show the connection on this page, as it WOULD be important. Corrupt one 00:35, 9 October 2007 (UTC)

Fair use rationale for Image:Mk2.png
Image:Mk2.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

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Suggestion for Article: Countergaming
Artistic critique of the medium through almost unplayable game installations.

Reference: A. R. Galloway (2006). "Gaming: Essays on Algorithmic Culture", University of Minnesota Press. (pp. 107-)

--Ferzkopp (talk) 14:49, 21 January 2008 (UTC)

Fair use rationale for Image:Thewizard.jpg
Image:Thewizard.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

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More demographics
The article only provides information regarding the U.S., but how many people around the world play video games? That would be interesting to know. I bet countries like Australia or Spain will show way less that 72% of the male population playing video games.66.201.171.194 (talk) —Preceding undated comment was added at 21:30, 11 October 2008 (UTC).

On this subject, the demographic citation: ^ a b ESA report on the sales, demographics and usage data of the industry, is a broken link. I have found an updated reference (2008) from the same organisation. The figures will need to be adjusted, unfortunately I do not have the time to do this right now. The updated reference is: http://www.theesa.com/facts/pdfs/ESA_EF_2008.pdf  —Preceding unsigned comment added by 61.69.25.161 (talk) 04:34, 13 November 2008 (UTC)

WoW movie
From the article "The next major gaming movie is going to be produced by Blizzard about the extremely popular World of Warcraft which has 11 million subscribers each month." Besides being poorly worded (11 million subscribers each month? What?), I'm pretty sure this is wrong, as I have heard nothing about this. Im going to remove this line until someone can get a reliable source about this. Ive heard of a Warcraft movie possibly in the making, but nothing about a World of Warcraft movie.--Ryudo (talk) 09:57, 11 May 2009 (UTC)

Slang and terminology
This article shouldn't list Internet slang so elaborately as it does. It's rather distracting from the rest of the article. Cid SilverWing 15:51, 31 March 2010 (UTC)


 * Video games appear to without grasp of the English language, and they all talk with a funny accent, actually. Everything to them is "badass" and "like a god" etc. They talk really stupid. I used to hang around these people, but now that I'm in my 30s, I see no reason to associate with video game addicts. 68.96.214.115 (talk) 19:51, 26 October 2010 (UTC)

Incorrect Use of "Anti-Social"
The title which contains the word "anti-social" (Social or anti-social technology?) uses the word incorrectly and should be changed. Anti-social refers to behavior that is actually harmful to others, not a lack of social contact or isolation, which would be "asocial." BigBureaucracy (talk) 01:33, 20 December 2010 (UTC)BigBureaucracy

"Social vs. Anti-Social" Section Lacks Balance
This section is heavily weighted towards the "Social" side. While the heading of this section implies some manner of debate, no external evidence is provided to support the "Anti-Social" position. This section should either have evidence added to support the latter position, or else be relabeled (e.g. "Video Games as a Social Stimulant"). 67.87.234.124 (talk) 17:40, 13 November 2016 (UTC)

Comment
"In StarCraft, female characters are not as strong as male characters in battle and are designed to cure damaged soldiers, but not to fight." This is plain wrong. Female characters include Kerrigan (one of the main characters) and the Valkyrie (a fighting unit in Broodwar). — Preceding unsigned comment added by 92.106.34.33 (talk) 21:24, 20 June 2011 (UTC)

Category:Video games featuring female protagonists
Category:Video games featuring female protagonists, which is within the scope of this WikiProject, has been nominated for possible deletion, merging, or renaming. If you would like to participate in the discussion, you are invited to add your comments at the category's entry on the Categories for discussion page. Thank you. Liz Read! Talk! 11:50, 7 October 2013 (UTC)

Berlin Wall picture...
The wall fell before the Playstation appeared. So how did the Playstation controller graffiti appeared there? — Preceding unsigned comment added by 188.192.102.8 (talk) 16:52, 8 September 2014 (UTC)

Proposed change to introduction
Based on what seems to hold the status quo on the Gamergate controversy article, I propose we change the first sentence:
 * Video game culture is a form of new media culture that has been influenced by video games.

To read:
 * Video game culture is a form of new media culture with ingrained misogyny that has been influenced by video games.

As reference to support the addition, I introduce:



Since the GGC article mentions this:
 * ingrained issues of sexism and misogyny in the gaming community

Then surely, if misogyny is indeed an ingrained issue within the gaming community, this ought to be mentioned in our article about the culture, which the community is a major factor of.

Apparently all we need is that one reference, which is why it has stood the test of edit-warring on the GGC article.

I mean sure, there is some inconsistency...



But hey, if 1 article on VentureBeat says misogyny is ingrained and another says gaming culture is not misogynistic... well, we should pick the one that supports anti-gamer narrative, because to disagree with woman-hating being inherent to gaming culture and communities, well, only someone who hates women would express such a view. Ranze (talk) 00:45, 11 October 2014 (UTC)
 * Maybe it could be argued to be part of the article somewhere, but there's no way it should be the opening sentence. That's just one source's take, not the actual general definition. Oppose your current proposition. Sergecross73   msg me  01:11, 11 October 2014 (UTC)
 * Oppose: user appears to be cherry picking in pursuit of a personal agenda. aprock (talk) 01:19, 11 October 2014 (UTC)
 * Yes, the more I look it over, the harder it is to even take seriously. This proposition as seems very WP:POINTy. Sergecross73   msg me  01:33, 11 October 2014 (UTC)
 * This seems to just be a more satirical viewpoint of issues surrounding gamergate and the perpetuation of the misogynistic gamer stereotype. (And sourcing/neutrality issues at that article?) It obviously doesn't belong in the lead.  Dark Toon  Link  01:35, 11 October 2014 (UTC)

External links modified
Hello fellow Wikipedians,

I have just added archive links to 2 one external links on Video game culture. Please take a moment to review my edit. If necessary, add after the link to keep me from modifying it. Alternatively, you can add to keep me off the page altogether. I made the following changes:
 * Added archive https://web.archive.org/20140217085611/http://www.theesa.com/facts/pdfs/esa_ef_2013.pdf to http://www.theesa.com/facts/pdfs/esa_ef_2013.pdf
 * Added archive https://web.archive.org/20060311201656/http://www.jupitermedia.com/corporate/releases/02.11.06-gamerep.html to http://www.jupitermedia.com/corporate/releases/02.11.06-gamerep.html

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Mobile gaming
The introduction and demographics sections both mention the increasing popularity of mobile gaming. However, there is little to no discussion regarding the influences this has had on video game culture. I think it would be nice to expand the "Gaming Networks" and "Social Implications of Video Games" sections with some information about similarities and differences between mobile gaming networks and Console/PC networks. Dnewh (talk) 21:05, 1 April 2017 (UTC)

New Sources to be added
I'm thinking of adding some ideas proposed by the following authors. They would be helpful in developing the demographics section, as well as the gender issues section. They focus on the marginalization of queer and female communities in gaming.

Paaßen, Benjamin, et al. “What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture.” Sex Roles: A Journal of  Research, vol. 76, no. 7-8, 2017, pp. 421-435. Gale. Web. 15 Mar. 2018.

Krobova, Tereza, et al. “Dressing Commander Shepard in Pink: Queer Playing in a  Heteronormative Game Culture.”  Cyperpsychology, vol. 9, no. 3, 2015, pp. 38- 51. Academic Search Complete. Web. 15 Mar. 2018. Hannahrosebuc (talk) 02:56, 20 April 2018 (UTC)

Page Evaluation
There is a warning on this page that there might be "original research" included. I'd like to pinpoint this information in the article if possible.

The page's lead is strong. It gives a very general overview of video game culture, which I think is necessary considering all the information that is included in the rest of the article.

I think the demographics section id seriously lacking. As stated on the talk page previously, there is only info regarding gamers native to the US. This section could benefit from more widespread data. I also think the portion that discusses Wii consoles is questionable. There needs to be more information in this section in general.

The LAN gaming and Online gaming sections are sufficient.

The slang and terminology section is interesting, but I don't know that it needs an entire section. Perhaps this info could be included in a more general section that focuses on the communities formed within gaming culture-- and the slang/subcultural tendencies adopted by these groups.

The social implications of video games section is tiny, and should be expanded if it is to be included (I do think it is an important topic, but we just need more information if it is to have its own section).

This is also the case with the gender issues section. This section could be expanded a lot. Hannahrosebuc (talk) 03:46, 20 April 2018 (UTC)

Additions to Demographics and Gender Issues
I added a paragraph to the demographics section that expands on ideas from the second paragraph of this section. My new paragraph recognizes the development of games that cater to LGQTQ+ players. I also made additions to the Gender Issues section that take into account the lack of visibility of women and LGBTQ+ players. I changed the title of this section to "Issues of Gender and Sexuality." Hannahrosebuc (talk) 02:48, 4 May 2018 (UTC)

Cleaning up Issues of Gender and Sexuality
In response to the tag of needing cleanup, I compared the 2nd paragraph of this section (where Benjamin Paaßen is cited) to the source. I want to propose a new first sentence, because I am unsure what the phrase "video game culture has long been a space dominated by heterosexual men" means technically. Aren't words like "space" and "dominated" somewhat metaphorical, and "male gaze" somewhat interpretative?

To quote directly from the source: Women and men play video games in approximately equal numbers ... [but] the video game industry continues to create content that panders towards the presumed preferences of a young, male, heterosexual audience. To me this seems to be better wording because there is no ambiguity about what the author is saying.

So, my proposed replacement for the first sentence of the 2nd paragraph would be something like, Benjamin Paaßen has argued that, although almost as many women play video games as men, the video game industry caters to the presumed preferences of young, heterosexual, male players. Would this sort of edit be considered an adequate clean up of the sentence? Romhilde (talk) 06:12, 10 August 2018 (UTC)

Suggesting merging material from Gamer into this article.
I am not sure whether that article is linked to here, or how many editors are aware of it, but there is an article Gamer. My view is that the article has two big faults - large sections of the content are questionable at the least (there are a number of sections on the articles Talk page and Talk page Archive complaining this issue) and secondly, the term "Gamer" is not well defined, which of course is part of why the article's content has serious problems.

Both issues, I think, can be addressed by merging in any content worth carrying over (and not already duplicated here) to this article, and then turning the page into a redirect to here (ie - merge the page into this one). That is my proposal (for reference - here is what I wrote on that articles talk page), and I'm adding the tags to both pages.

I'm happy to do the actual merging, and even happier to hear thoughts and suggestions regarding this idea! Regards, Sean Heron (talk) 09:21, 23 June 2019 (UTC)

Griefing in games: long tradition
Found this related term:

shark Also pool shark, poolshark (US); sharp, pool sharp (British)

1. Verb: To perform some act or make some utterance with the intent to distract, irritate or intimidate the opponent so that they do not perform well, miss a shot, etc.[6] Most league and tournament rules forbid blatant sharking, as a form of unsportsmanlike conduct, but it is very common in bar pool.

We may incorporate it somewhere. Zezen (talk) 05:11, 2 July 2019 (UTC)

Minecraft
I have a problem with this article. It doesn't mention Minecraft a single time. I feel as if Minecraft is honestly a good example of video game culture, as a large number of gamers play Minecraft. I am trying to find a reason that it wouldn't be included. 888idouxe (talk) 19:05, 9 April 2021 (UTC)


 * @888idouxe i feel offended. i love Minecraft a lot 151.71.188.250 (talk) 15:56, 30 March 2023 (UTC)
 * @888idouxe you're right. Minecraft is the best (according to statistics and my opinion) Minecraft should be here. 151.71.188.250 (talk) 15:58, 30 March 2023 (UTC)

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Query
Why "middle-class adolescents and young adults" (in the lead; my italics)? Tony (talk)  04:31, 10 November 2023 (UTC)


 * There might be a study out there breaking down players by economic status but I don't see it immediately, so I've stripped that out. M asem (t) 05:28, 10 November 2023 (UTC)
 * Thanks, Masem. Tony (talk)  07:57, 12 November 2023 (UTC)