Talk:Virtual camera system

Article not broad enough?
From this article's current version
 * A virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world.

With respect to 2D games, why should virtual camera systems be constraint to 3D virtual worlds? Games such as those from the Sonic the Hedgehog Mega Drive series and other 2D plattformers have nontrivial game view tracking and related considerations, especially when it comes to performance considerations such as game simulation updates outside of the current view. --Abdull (talk) 23:07, 4 October 2010 (UTC)

Virtual camera
I recently added a small new section on a physical 'virtual camera'. I noted that Virtual camera redirects to this article, as does a link at the article Avatar (2009 film), which specifically refers to the 'virtual camera' I am talking about in this new section. Just wanting the opinions of other editors on whether this new information belongs at this article or if it should have its own article. Freikorp (talk) 12:25, 25 February 2015 (UTC)

Inverted axis
I feel like there should be a section about Inverted camera controllers in video games. However, I can't seem to find any documentation about this aside from forums, but I feel like this is a big topic that alot of people talk about so I would to see more information about it. Pago95 (talk) 11:54, 8 August 2019 (UTC)