Talk:WarioWare Gold/GA1

GA Review
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Reviewer: Alexandra IDV (talk · contribs) 16:42, 17 May 2021 (UTC)

I'll do this one - hopefully I'll have it done tonight, but ping me if I'm not back within a day or so.--AlexandraIDV 16:42, 17 May 2021 (UTC)

Infobox
 * This is not part of the GA criteria, but I would highly recommend filling in alt text for the cover art, to help readers with impaired vision.


 * The caption is not actually a complete sentence (which is fine), which means it shouldn't end with a period (MOS:CAPFRAG). I would also suggest shortening it to "Cover art featuring..." - the current International packaging artwork featuring feels unnecessarily long and wordy for an image caption.


 * Aside from Abe, none of the staff seem to be backed up by any sourcing or even mentioned in the article body.
 * Cited the game's credits, as it's the best I could do. ✅.

Lead
 * In Hepburn romanization, ジャ is typically rendered as ja rather than jya. The Hepburn romanization of the game's Japanese title would therefore be Meido in Wario Gōjasu


 * Unsure about the construction is a minigame compilation video game - lots of "game" in there.
 * ✅. Removed "video game" and linked minigame.


 * After completing Story Mode, additional modes such as Challenge Mode are unlocked - the modes might be named that, but they're such generic names that I would just rewrite it as "the story mode" and "the challenge mode". Same goes for when you mention them later in the article.

Gameplay
 * As a WarioWare game - as is typical for a WarioWare game


 * I feel like there's an overuse of "the player", and would swap some of them out for "they" or other constructions, for the sake of variety.


 * When the player fails to complete a microgame correctly, or in time, they lost one of their four lives. - "lost" should be "lose", because we describe gameplay in present tense. Also change "when" to "if", because one could play through the game without losing, however hard that may be.
 * Yeah, I expected that. Whenever I do a rewrite of an article I tend to do it randomly and out of order. ✅.
 * Yeah, I expected that. Whenever I do a rewrite of an article I tend to do it randomly and out of order. ✅.


 * each time a boss microgame is completed. - you have not yet explained what a boss microgame is, and it's not immediately clear unless you've already played games in this series.


 * I would suggest splitting the first paragraph in two after the sentence about boss microgames - it's starting to get a little long, and As a collection game... begins discussing a new aspect of the game anyway.

Plot
 * This section feels rather long for a minigame compilation - see the first point in WP:VG/PLOT. I would suggest describing the vignettes in the second paragraph more generally rather than each individually, maybe bringing up one or two as examples.


 * I have no idea what "Wario Deluxe" is.
 * Ha! Neither do I. I rewrote the portion; because I've never played the game (for some reason I gravitate towards writing about them) I more or less kept the original plot section intact.
 * To fix this, I clarified "on top of his head" and change "magically transformed" to "grants him special powers". ✅.

Development
 * We avoid using contractions like weren't outside of quotes.


 * One of the new additions was Challenge Mode, with one of the challenges involving the split screen of the Nintendo 3DS was a concept Intelligent Systems had wanted to create since the Nintendo DS does not read as grammatical to me?
 * ✅, split into different sentences.


 * Since you're specifically talking about the 3DS hardware, I would suggest including a picture of a 3DS somewhere around here.
 * Fine by me. ✅.


 * and in North America on September 23, 2018, Shortly before release on June 5 - the final comma here should be a period.
 * Ah, good catch! ✅.

Reception
 * As this is a Japanese game, I would expect to see at least some mention of how it performed in its home country if possible. Famitsu has its review available on its website, and Gematsu has reports on both initial Japanese physical sales and how many physical copies had been sold in total by the game's final week on the weekly Japanese sales charts.
 * Good findings! I've incorporated all of them. Did you really simply search these up or did you have to dig for them? Using WP:VG/SE I didn't see these. ✅.


 * Suddenly, however, the game peaked at fifth place, about 2 years after release. - I would avoid "suddenly" - it's a word that does not really mean anything, because any event or action can be described as "sudden" if you personally do not anticipate it.

References
 * Not a GA criterion but: you currently link the names of all the publications except Game Informer, for some reason; for the same reference, you should also use pp. rather than p. as you are referencing a span of pages.
 * I have no general experience with citing books, magazines, etc., and I leave those references alone. I'm getting help from Hog Farm to understand them. ✅.

Looks pretty good overall! I will put this on hold for seven days - ping me when you have addressed the above, and I will take another look.--AlexandraIDV 00:39, 18 May 2021 (UTC)
 * , I believe that should be it! Let me know if you have any responses or concerns. Panini! 🥪 14:10, 18 May 2021 (UTC)
 * Thank you! I did some further edits, and I'm happy with the state of this article now. Regarding the JP information... I was aware that Gematsu reports on Japanese sales every week, so I just did a search for "WarioWare" on their website. It also seemed highly likely that Famitsu would have reviewed a Nintendo game, so I searched for the game's Japanese title on their website. If you do this, make sure you pick ゲーム ("games") in the drop-down menu to search for games rather than 記事 ("news articles").--AlexandraIDV 05:41, 19 May 2021 (UTC)