Talk:Weird Worlds: Return to Infinite Space

"off topic"
Why list the endings to the game in the talk page of the article? This has nothing to do with the encyclopedia entry. To discuss the game's endings, users should go to a gaming forum/wiki; it doesn't belong here.--164.77.106.168 04:46, 11 November 2006 (UTC) [user:guruclef]. I suggest that this talk page should be cleared of that information.


 * SPOILER

Here is an incomplete list of endings for the game:

1) The player returns safely to Hope (in time or late)

2) The player gets killed during a space combat

3) The player gets killed by a nova explosion

4) The player gets killed by misuse of the Limited Vacuum Collapser

5) The player gets sucked into a black hole

6) The Yellow Kawangi destroy Hope before the player returns

7) The Yellow Kawangi destroy Hope after the payer has returned

8) The player is goofy enough to end up destroying Hope (using the Limited Vacuum Collapser)

9) Primordius conquers the galaxy (and destroys Hope) after the player has returned

10) The player is awfully late so he's considered "lost in space"

Did I miss one? I don't remember what happens if a player dies during a "Primordius" game or during a "Yellow Kawangi" game.


 * SPOILER

We can consider that there are 3 basic types of games:

1) Explore the galaxy (normal game)

2) save the galaxy from Primordius

3) save Hope from the Yellow Kawangi

The game type is decided at random, and is not explicitely revealed at the player (later in the game, as events unfold, the player will know!). Game types #2 and #3 are quite rare (maybe a 10% chance of having one of these). --Hugo Dufort

Is finding the ancient warship the only indicator of the Primordius game? I can't remember where you get the location of the black hole.

Also, so far, I have not had a Yellow Kawangi game (although it is possible my ship was destroyed before I had a chance to find out). --Chronolegion September 20, 2006.

Various indications of a Primordius game are: - finding the "Horloge of Primordius" (an item) - detecting ships in a black hole using the Continuum Rendered Array, or the Hyperwave Array Filter - running into Primordius' space station while visiting a black hole (using an Anti-Graviton Shunt) - finding the Damocles ship (the ancient warship you're talking about)

Various indications of a Yellow Kawangi game are: - "unexpected nova explosion" events start happening early in the game - you see a cigar-shaped ship travelling between star systems (using the Continuum Renderer Array for instance) - when visiting an "occupied" star system, you meet a strange cigar-shaped ship wich fires torpedoes that quickly destroys your feeble fleet

Hope it helps. --Hugo Dufort

Thanks. I assumed that the Kawangi game would be similar to the one in Strange Adventures. I think it is also worth mentioning that, while Primordius's station is impossible to destroy with conventional weapons (as if anything in that game is conventional), the Chromium Gong will do the trick, as long as it is "struck" before it launches its stealth fighters. I assume the same is true for the Kawangi.

As a side note, there is a mod for Strange Adventures that features a friendly Blue Kawangi ship - they are hunting their evil cousins. Unfortunately, I have not been able to see how it fares against the Yellow Kawangi's ship - I only found it once, and it was not a Yellow Kawangi game. It is, however, good at dispatching most other ships in the game.

--Chronolegion

Excised "Game Credits"
I removed the "Game Credits" section from this article, as it seems like minutiae unsuited to the purpose of Wikipedia. Should any of what was removed prove significant, please work into the article where appropriate.

Removed content follows:

(snip) Game credits Digital Eel (developer) Design: Digital Eel Code: Iikka Keränen Art: Bill "Phosphorus" Sears, Iikka Keränen, Rich Carlson Sound & Music: Rich Carlson Fearless Testers: James Cook, Christian Cummings, Bob Dalgliesh, James Ernest, Thomas Flint, Zoe Flint, Bruce Ladewig, Kevin Matheny, Joe Pallai, John Slade, James Sterrett, Brian Uhrig, Thom Wetzel, Ed Zavada Special Thanks: Scott Krol, Chris Laskowski, Chris Morgan, Steve Rogers Science Class: David Darling Interstellar Advice: Anthony Affrunti, dark_guest, EternalSpearman, Lionel Johnson, liljohn118th, Waythorn Manual: Rich Carlson Shrapnel Games Publisher: Timothy W. Brooks Product Management & Marketing: Richard Arnesen Community Relations & Beta Test Coordination: Mindi Arnesen Customer Support & Product Coordination: Annette Brooks Manual & CD Cover Art: Greg Jackson Press Relations: Scott Krol Lead Beta Tester: Lloyd Anglen Beta Testers: David Birch, Josh Bycer, Jeffrey Cherpeski, Brian Dean, Luke Hazlett, Scott Lantz, Kevin Matheny, Soenke Nommensen, James T. Phillips, Jerry Roys, James Sterrett, Stefan Weniger

(snip)

D. Brodale 11:18, 4 October 2007 (UTC)

4x??
why is this listed as a 4x game? It isn't. --88.2.148.96 (talk) 02:34, 11 February 2009 (UTC)

Roguelike references vanished
All of the rerences to "roguelike", which is the genre this game fits into (not "strategy" game, adventure game, wargame, 4X game, etc.), have vanished. A considerable amount of good information was lost. As it is, the game's genre is improperly described. If Spelunky and FTL are roguelikes, and they are, Weird Worlds certainly is.

Also, check the roguelike timeline page, and the Strange Adventures in Infinite Space page (Weird Worlds is its sequel) for corroboration. 50.54.231.219 (talk) 16:20, 30 September 2012 (UTC)

Eat Electric Death release resolution removed -why?
Text explaining the resolution of the release problem, and a link directly to the developer's own post on the game's publisher's forum, were removed. Why? The text had also been cleaned up and corrected. The game was described by its publisher, Shrapnel Games, as being a boardgame version of the starship combat component only, not a port of the whole game to boardgame form. 50.54.231.219 (talk) 16:20, 30 September 2012 (UTC)