Talk:Wipeout HD

Shouldn't the e be E?
Shouldn't the word 'Wipeout' read 'WipEout' throughout the article? Or was that too visually noisy?--A. Ogilvie (talk) 23:16, 25 September 2008 (UTC)
 * I think, looking at the other Wipeout articles, Wikipedia's convention on the series is to leave it as Wipeout. SynergyBlades (talk) 23:25, 25 September 2008 (UTC)
 * MOS:TM is the relevant part of WP. CamelCase trademarks in WP tend to be used if it makes readability easier but dropped if it makes readability harder, eg WipeOut would be easier for someone who is reading the name for the first time, whereas WipEout would be harder. I added a line to the top of the Wipeout PS3 article to clarify the capital E styling used by the publisher and SynergyBlades has done the same for this article. In short, readability over publishers desires, but inform reader of stylised version. - X201 (talk) 09:05, 26 September 2008 (UTC)

Source for dynamic frame buffer.
I got the source for WipEout HD dynamic frame buffer: http://insidethedigitalfoundry.blogspot.com/2008/09/wipeout-hds-1080p-sleight-of-hand.html.

Could my edit be undone? Thanks —Preceding unsigned comment added by Menmau (talk • contribs) 22:37, 26 September 2008 (UTC)
 * "Articles should rely on reliable, third-party published sources with a reputation for fact-checking and accuracy". Not convinced this qualifies, since it is, essentially, someone's blog post. If it gets picked up by a more major outlet, it may qualify. SynergyBlades (talk) 22:46, 26 September 2008 (UTC)

don't know if this is the right place to post this but the dynamic resolution is real and is talked about here by the developers. http://www.eurogamer.net/articles/digitalfoundry-wipeout-hd-fury-interview?page=2 —Preceding unsigned comment added by 213.107.66.90 (talk) 13:54, 14 August 2009 (UTC)

WipEout HD Fury - Expansion Pack
This post appeared on the PlayStation.Blog today: http://blog.us.playstation.com/2009/06/01/wipeout-hd-fury-expansion-pack-details/. Looks pretty good. Justin.Blades (talk) 15:43, 1 June 2009 (UTC)
 * And on the European Playstation.Blog: http://blog.eu.playstation.com/2009/06/10/wipeout-hd-fury-new-screenshots/ 62.16.217.179 (talk) 21:24, 23 June 2009 (UTC)

Photo Mode
Just a minor edit, but photo mode was not introduced with this game. It was in fact introduced with Wipeout Pulse, and carried on and revamped for Wipeout HD. —Preceding unsigned comment added by PierpaoloGT (talk • contribs) 01:50, 10 August 2009 (UTC)

where to find fury on PSN
it seems to be listed under 'disc-based game add-ons' instead of 'downloadable game addons' —Preceding unsigned comment added by 64.81.246.67 (talk) 07:38, 4 October 2009 (UTC)

1080p
Why isnt the native resolution showing in the infobox? - 83.108.208.37 (talk) 18:19, 19 March 2010 (UTC)
 * Fixed.  Chimpanzee  - User | Talk | Contribs 18:30, 19 March 2010 (UTC)

Story/Universe
Why doesn't this have any type of background in-game information, such as what League it's suppose to represent? The details that went into this game are just as important and defining as the game-play. There use to be a beautiful page that detailed the background of each Team, in fact, that even listed what Leagues they where around for and etc. Last time I checked that page was overzealously deleted (I say ove-zealously because as far as I could tell there was no way to recover it and make a case for it.) Which is a very sad thing because the Universe Psygnosis created is every bit important to why this game was able to stand the test of time. (Most people would say detail was Psygnosis's staple.) —Preceding unsigned comment added by 74.233.20.150 (talk) 13:31, 23 July 2010 (UTC)

Reference to Killer Loop
i remember playing Killer Loop in good old days on PC (exists on PS1, also) yesterday i tried WipeoutHD and it was like a deja vu, is there any connection? why don't add a note of Killer Loop, which is much alike this? image from google search: http://emuroms-galereya.vdelo.ru/partners/emuroms-galereya/images/stories/qw/killer%20loop.jpg —Preceding unsigned comment added by 89.218.96.235 (talk) 10:39, 6 November 2010 (UTC)


 * Not really notable I'm afraid. Killer Loop was released in 1999, while the original WipEout was released in 1995, so if anything making Killer Loop a WipEout clone, not the other way around (and WipEout could be considered an F-Zero clone etc). As such, any mention would have to be on the Killer Loop page, not one of the WipEouts (at least in terms of gameplay similarities). Even then it'd have to be sourced (that it was a clone of WipEout and not some earlier game).  Alphathon ™ ( talk ) 13:46, 6 November 2010 (UTC)

track listings
I sorted out all the track and made it easier to read and understand. In the process I found out that Talon's Junction is featured in three different games, Wipeout XL/2097, Wipeout Pluse and Wipeout HD Fury — Preceding unsigned comment added by RocketSledder77 (talk • contribs) 19:47, 9 November 2011 (UTC)


 * I have again* reverted your revisions. It is generally preferred for lists such as those to be part of the prose rather than as bulleted lists or similar. There are of course some exceptions (e.g. when a list is very long or needs to be ordered). Also, the Fury tracks are currently listed under the Fury section for a reason - they are not available in the original game, and everything else that applies only to Fury is separated into that section.


 * Having read over the current version of the tracks section, it could probably do with a bit of tweaking, but that way in which you did it wasn't an improvement. I'll see if I can improve it a bit shortly.


 * *I assume you were also the anon. IP that made the edits before. If I am mistaken then just ignore the "again".


 * P.S. it's Wipeout Pulse, not Wipeout Pluse.


 *  Alphathon  /'æɫfə.θɒn/ ( talk ) 20:03, 9 November 2011 (UTC)


 * Come to think of it, the whole article is a bit disjointed and could do with a reworking. I've tweaked the Tracks and teams and Fury sections anyway. Hope it's clear enough.  Alphathon  /'æɫfə.θɒn/ ( talk ) 20:29, 9 November 2011 (UTC)


 * Just for reference, the appropriate policy/manual of style page can be found here. The Prose versus lists section sees to apply to the track listings - their inclusion within the body where it states that some are from Pulse and some are from Pure "flows". Incidentally, the Long sequences applies to the music listings.  Alphathon  /'æɫfə.θɒn/ ( talk ) 20:49, 9 November 2011 (UTC)


 * Generally speaking, when someone reverts your edits back to the "status quo", it is customary to discuss them (see: WP:BRD) rather than simply re-adding them. Your additions are not helpful for the reasons I have already mentioned, as well as a few others which I didn't initially notice (at least consciously). What you have changed it to is ambiguous and confusing in parts, and does not follow Wikipedia's guidelines for lists (for one thing, the items aren't actually in a list, they are simply "new lined").


 * You have stated "There are sixteen available tracks in Wipeout HD / Fury… ". While this is true, it is misleading; "Wipeout HD / Fury" is not a thing - Wipeout HD is a game that has some tracks, while Fury is an expansion pack that adds more tracks. Saying "Wipeout HD / Fury" implies it is a single entity and/or that the list applies to all the entries. If it really must be listed, it should be done like the music tracks (i.e. one part where it says "Wipeout HD has 8 tracks, which are:" or something to that effect, and another which says something like "The Fury expansion adds another 8 tracks… ").


 * Also, the track names themselves are fairly incidental (part of the reason they aren't listed separately already). Why exactly does the reader need a reference-type list of the track names? As it is, they are only really mentioned because they also appear in other games, not because they are notable in their own right. If the tracks were unique to the game, there would be no reason to list them at all.


 * If you really feel the tracks need to be put in a list, please explain why. I see no advantage to it, and think it is better the way it is, but I can certainly see ways to come to a compromise about it.


 *  Alphathon  /'æɫfə.θɒn/ ( talk ) 22:39, 9 November 2011 (UTC)

Ideas of Improvement
Greetings

Excuse me that I'm writing it here, as I haven't found any e-mail I could write on.

This is a message is about Wipeout HD & Fury.

My name is Peter - I'm from Poland - PSN ID : Wreckedge

I'm a big fan of Wipeout.

I chose to play on motion sensor & inside view :

3 problems:

1. Barrel rolls : sometimes the screen is turning around without moving forward - so I'm loosing time - precious of course :) - check it pls.

2. Motion sensor Barrel rols timing - differs from what is in guide : some times I have to do moves LRL or RLR before even i'm in the air to obtain successful barrel roll making. - enlarge the timing for inside view or motion sensor on Bluetooth (there is a gradation of delay: no cable, inside view, motion sensor> faster BR moves or unsuccessful BR - or impossible)

As You can see on score boards & lap times I'm not new to Wipeout HD & Fury.

If You would extend the time of successful barrel roll for that kind of option it would be much more fair play - I do understand that it's a problem with total counting & performance of PS3 but when I'm in the air for 2 sec - and make moves for BR - and the ship is just twitching after another 1,5 sec it makes me nervous :). I'm in 8'th position on Anulpha Pass Rev Flash - the double BR on the S curve with hoop is almost impossible to make with SS to the right for the first BR, although I can do it with SS to the left - I'm loosing time for it - Just an example.

3. On motion sensor & Inside view on few tracks : Metropia rev, Chenghou rev, & more - after BoostBR - hitting a wall ends with recovery - I mean of course hitting a wall inside track (with nose down) - ???

Ideas of Improvement :

POOL OF PICK UPS - most important - many of us - players are swearing when going through whole race without a single Turbo or Quake. Idea is simple : if we have pick ups by lottery let it be from a pool which reset to another same pool after finishing the previous. The pool is same for all the players and the pick up is choose-able.

Example : We have Turbo, Shield, Autopilot, Missile, Rockets, Cannon, Mines, Quake, Bomb and Plasma.

Pool would be 3 Turbo 2 Shields 2 Autopilots, 2 Missiles, 3 Rockets, 3 Cannons, 3 Mines, 2 Quakes, 2 Bombs - TOTAL: 22 Pick ups within the pool. You will have it shown in the upper part of the screen on a belt, which You can move by a button. So there is no situation like one guy is having 6 Quakes on one eliminator race and the other one have none. Same with Turbo. U cant race with one who have 6 turbo and you have none, even if You're better. Impossible and depriving. FAIR PLAY is important.

The other idea is to make even the pool a lottery for a single lap. But it always the same for all player taking part. Crossing the start line changes the pool. The preferred sequence of it can be changed in menu section out of race. So you can have different options, like: (1st will be turbo for sure :)) 1.Turbo, Rockets, Missile, Quake, Bomb, autopilot, Mines, shield etc. 2. Turbo, Quake, Shield, Missile, Autopilot etc, etc.

Pick ups proposed

STEALTH - Pick up - Gives invisibility for 5 sec - visibility like water stains on the invisible ship when hitting a wall or other ship or being attacked with any weapon.

LASER - just a laser - You have to be precise to use it on target

Thank You Very Much.

Peter (Wreckedge) — Preceding unsigned comment added by PiotrOrkisz (talk • contribs) 09:52, 21 January 2012 (UTC)

Soundtrack in wrong order
In the Music section of this article, the soundtrack seems to be in he wrong order. Referring to the website (Wipeout HD Official Site, then 'Game Info', then 'Music') I found out that I was right and the article is wrong! Could someone please repair this, or even possibly put it into a table like the Wipeout 2048 wiki page. — Preceding unsigned comment added by Speeditor (talk • contribs) 12:49, 29 June 2013 (UTC)

External links modified
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Servers permanent shut down
Can someone please add a small paragraph about the servers permanent shutdown that occured in 2018? It forever and completely disabled the online part of the game, along with any online trophies you could get in PS3. Thanks KariEllien (talk) 23:15, 30 November 2020 (UTC)