Talk:X-COM: Terror from the Deep

POV section
I removed the POV section below, which was just added:


 * ==Added Difficulties==


 * In the Alien Base raid missions the main objective was to destroy the 'molecular control' engine which did lie at the base' core, thus the mission was prefectly feasible to get accomplished without exterminating all of the aliens in the base. However the internal architecture of the base was way more complex that the one in the old game and the aliens much better at staging ambushes. Moreover when the M.C.-device was taken out the mission did not automatically end and any surviving operatives had to leave the base on their own. Getting one or more experienced troopers wounded on their way out was one of the most frustrating experiences ever and forced you to have another soldier to get rid of its equipment to load the teammate on his shoulders, to avoid losing a valuable asset in future battles.


 * In the old game basically all aliens were vulnerable to one kind of firearm/ammo or another, TFTD introduced a critter (the Lobster Man) which was nigh-invulnerable to ranged weapons, a special kind of vibrating bladed weapons had to be researched to deal with these opponents, adding the dimension of close combat to the game and requiring the player to decide whether to equip all of its team-members with such weapons or to reserve just a small quota of specialized Lobster-Killer to carry them.


 * The terror missions could take place on tourists' resorts on islands/beaches or onboard of cruise ships or marine merchants; the ships' locations were especially intricated settings with their engine compartments, cargo holds, narrow corridors, crew's quarters, guaranteeing many creepy hours of gameplay, checking round every corner and often chucking grenades or frenzied bursts of fire in the dark, just where the overnervous player thought to have heard that strange noise cmoing from...

It is totally POV, unsourced and poorly written. If someone wants to take a crack at fixing it, addressing the 3 objections, please do so. &mdash; Frecklefoot | Talk 14:48, 30 August 2006 (UTC)
 * Actually, the comment is not uninteresting, even though it's POV. I propose to rephrase it like this
 * [more difficult, blablabla], for instance, in Alien Base raid missions the main objective is to destroy the 'molecular control' engine which did lie at the base' core. But while that in XCOM 1 the mission automatically ended when the M.C.-device [or whatever it is REALLY called ; synodium device I think] was destroyed, the player in TFTD had to kill every single alien or to evacuate the mission after having destroyed the device. Moreover, the internal architecture of the base was way more complex that the one in the old game and therefore aliens much better at staging ambushes.
 * One of the critter of XCOM2-TFTD, (the Lobster Man, which was rather resistant to ranged weapons, especially exploding weapons. Therefore, an efficient way to kill them was to use hand-to-hand weapons, many of which had been added in TFTD.
 * Finally, the game introduced two-stages "Terror Missions", thence making them much longer ; many of those missions were also more intricated, and aliens tended much more than in XCOM to hide in small rooms or buildings.Source there : http://faqs.ign.com/articles/381/381890p1.html


 * To be complete, a description of the added difficulty of XCOM2 should add that the aliens are much more clever, and tend to use grenades A lot more, that the aliens are also toughter (i.e. Lobsterman / Tasoth, and the brain-thing that could fly, while it's equivalent couldn't in XCOM1) and finally that ammunition were a lot more scarce.Narval 16:40, 30 August 2006 (UTC)


 * And now all ranged weapons need ammo. --86.125.180.178 15:43, 7 January 2007 (UTC)

Sold on Steam
Just wanted to point out that this is being sold on Steam. I've seen other "old" game pages stating similar, but being a noob I'll just let someone else add it if it's considerd worth it. (also for me spelling is a big problem) --85.225.218.146 20:11, 5 May 2007 (UTC)

It is also sold on gamersgate for all those interested —Preceding unsigned comment added by 90.212.253.141 (talk) 17:25, 11 March 2009 (UTC)

I removed the info, since it has no meaning at all and is simply an ad for valve. The game can be purchased throughout several methods which are not important for the article. 78.51.193.116 (talk) 18:11, 6 December 2009 (UTC)

Fair use rationale for Image:XCOM TERROR.jpg
Image:XCOM TERROR.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot (talk) 07:30, 15 January 2008 (UTC)


 * by Father Goose (talk) --Eruhildo (talk) 00:49, 16 January 2008 (UTC)

Way to be disruptive (as usual)
Could someone tell me how, somehow:
 * 1) the in-game UFOpaedia, just posted on-line, is somehow "unrelibale sources".
 * 2) "isometric view" is (which links to Isometric projection) is somehow better than isometric view (which links to Video games with isometric graphics which is the article on the subject).
 * 3) "X-Com" is somehow better than X-COM (the correct name of bothe the organization and the game itself).
 * 4) "PC Zone" is somehow better than PC Zone (with italics because it was a magazine).
 * 5) (as in: only the URL) is somehow better than (as in: an properly written external link with a name).

All of this you vandalized by GeoffB repeatedly... and this is hardly an isolated case.

I also just rewrote the article again, correcting some mistakes and expanding story to include the ending, cut some stuff elsewhere. --Asperchu (talk) 02:38, 30 October 2010 (UTC)
 * See WP:Reliable sources as to what is and what is not a reliable source by Wikipedia's standards. If I'm a vandal, report me, and stop whining.  Geoff B (talk) 14:12, 30 October 2010 (UTC)

Report yourself, and. I'm nor "reporting" anyone. --Asperchu (talk) 18:25, 31 October 2010 (UTC)

External links modified
Hello fellow Wikipedians,

I have just added archive links to 1 one external link on X-COM: Terror from the Deep. Please take a moment to review my edit. You may add after the link to keep me from modifying it, if I keep adding bad data, but formatting bugs should be reported instead. Alternatively, you can add to keep me off the page altogether, but should be used as a last resort. I made the following changes:
 * Attempted to fix sourcing for http://www.pcgamer.com/reviews/1191.html

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Cheers.—cyberbot II  Talk to my owner :Online 02:23, 31 March 2016 (UTC)

Source

 * https://web.archive.org/web/19980129011615/http://www.mythosgames.com:80/histtext.htm