Talk:XCOM 2

Features
I've outlined some main features that is included in the game so we can keep track on what's missing

Via IGN's article: Good luck editors! 123.243.68.243 (talk) 13:48, 2 June 2015 (UTC)
 * Five new soldier classes
 * New enemies: Evolved Sectoids, snake-lady Vipers (ed: probably Snakeman), and Advent soldiers
 * Stealth-infused tactics, including using cover for concealment and looting fallen enemies and allies
 * A mobile base: a flying aircraft carrier called the Avenger
 * Procedurally generated maps
 * Mod support, including official mod tools and Steam Workshop integration
 * One-on-one multiplayer

Is it really an RPG hybrid now now, as stated on Wikipedia? --AggressiveNavel (talk) 09:44, 4 June 2015 (UTC)

happen dis?
what happens when aliens shoot your avenger down?.. facepalm... — Preceding unsigned comment added by 184.146.144.101 (talk) 21:54, 14 June 2015 (UTC)


 * We won't know until the game releases exactly what happens but based on what the dev team have said it will act in a similar manner to base defense missions in previous games. LCrowter (talk) 11:11, 31 December 2015 (UTC)

Release date
Today's announcement ( and ) shows that XCom 2 has been delayed until February, 2016. I updated the references I could find in the article to reflect this, though only used the twitter link as the source, as the xcom.com link is behind an age-verification check. --Yamla (talk) 16:13, 28 August 2015 (UTC)

Potential UK ban - Glorification of Terrorism
Someone mentioned to me that the game might be banned in the UK as it violates the 2006 Terrorism Act which prevents any positive portrayals of anything that could be perceived as terrorism. Does anyone know more on this? are there sources? — Preceding unsigned comment added by 80.192.103.31 (talk) 20:49, 7 February 2016 (UTC)
 * See Terrorism Act 2006. Very, very clearly not. I think this person who mentioned it to you was simply trolling you, or woefully ill-informed. --Yamla (talk) 21:06, 7 February 2016 (UTC)

Updated screenshot
The current screenshot is from a pre-release build and was uploaded in June. I don't suppose we could replace it with an up-to-date screenshot? — Strongjam (talk) 17:55, 8 February 2016 (UTC)
 * Feel free to update the screenshot. I uploaded this one when the game was announced. (There is no other options) AdrianGamer (talk) 11:08, 9 February 2016 (UTC)
 * Thanks, I was hoping another editor who had the game could upload an up-to-date one. I'm going to wait for a Steam sale... — Strongjam (talk) 21:42, 10 February 2016 (UTC)

Gameplay description?
The gameplay section is basically a feature list. It would be very beneficial to the article's value if some descriptions of how the game is played (e.g., how does the turn-based mechanism work). — Preceding unsigned comment added by 98.253.107.5 (talk) 03:01, 4 March 2016 (UTC)
 * Feel free to update it. The gameplay part was written pretty long ago and no one had updated it yet. AdrianGamer (talk) 10:30, 4 March 2016 (UTC)

Criticism on bad performance on many pc's
"while criticism was mainly directed at its poor performance on many computers.[46]" I believe that this is improved quite a bit. I can attest to that myself, it runs very smooth on a gtx 670 on a wqhd screen with medium to max settings. I hope someone can find a good source to reference this. Would a statement from the producer plus forum where many people report improved performance be sufficient in this case? PizzaMan (♨♨) 23:23, 29 December 2016 (UTC)

Strategy and management
The article says “supplies can be gathered by excavating alien debris from the avenger, and intel can be collected by making contact with the resistance in other regions.”

Firstly, it seems odd to declare excavating the avenger as the primary source of supplies, that honor should go to supply drops from the resistance. And there are many other ways of procuring supplies, such as completing most missions, performing avenger scans, trading at the black market, and more.

Also from what I understand, making contact with other regions doesn’t provide intel, it costs intel. Phoenix51291 (talk) 14:35, 27 October 2021 (UTC)
 * I agree. And does it make sense to say something about building radio-relays decreses intel cost for nearby regions and increases supply income? L10nM4st3r (1) (talk) 16:22, 7 February 2022 (UTC)