Talk:Xbox Live Indie Games

cost of biology battle
the source http://www.gamasutra.com/php-bin/news_index.php?story=20854 doesn't seem to state an xbla pitch as being the reason for costs of 100k, though I do think it's plausable. I don't think 100k costs for a videogame is very high actually and since this is a professional studio i think it's interesting that they go for xbox community games, so the "rejected xbla title" comment seems a bit negative in addition to being speculative. -JayTau —Preceding unsigned comment added by 125.24.161.188 (talk) 12:40, 9 August 2009 (UTC)


 * The article confirms that for 7 months of development (sent after 5 months to XBLA for approval, denied after 2 more), they expected this as an XBLA title, and then were rejected by MS, at which point they decided to go forward and publish it as Indie. Seven months by a professional development team is clearly going to be costly.  But I do see the point that thre's a hint of OR here, I will rephrase this to take that out. --M ASEM  (t) 12:43, 9 August 2009 (UTC)


 * okay, fine by me! --JayTau  —Preceding unsigned comment added by JayTau (talk • contribs) 14:57, 9 August 2009 (UTC)

"games" section
I think the "games" section should be removed from this article; it's currently an arbitrary list of three games, and has too much potential for the developers of any of the 500+ Xbox indie games to clutter it with information about their own games, regardless of notability. If you disagree, please discuss it here, otherwise I'll go ahead and delete that section in a few days. Luvcraft (talk) 16:27, 20 October 2009 (UTC)
 * Because XBLIG is user-created, it does not make sense to even try tracking them. However, there are selected XBLIG that gain mention in reliable sources but would not be sufficient for their own article (a section I was planning to expand). In other words, inclusion in this list would require more than just being an XBLIG.  I would not recommend removing it since these exceptional games should be covered but not enough for their own articles. --M ASEM  (t) 16:38, 20 October 2009 (UTC)

I also think the games section has no relevance to significance at the moment, and is entirely self-promotional. It should be removed. —Preceding unsigned comment added by 128.36.171.144 (talk) 01:58, 3 May 2010 (UTC)

I vote keep the game section, but only those that are notable. If I don't know of XBLIG and I want to understand it, one great way is to see the top games. So this would include I MAED A GAM3 W1TH Z0MB1ES!!!1 (liked and lots of press) as well as Rumble Massage (unliked but lots of press), and maybe the Dream Build Play winners that succeeded (most didn't). Pick and choose, but choose the best and notable, and keep the list for now. 24.224.184.235 (talk) 15:16, 15 September 2010 (UTC)

Yeah, this list looks like it's just an excuse for people to promote their XBLI games. What's the point?


 * Since it does not appear any sort of consensus was reached on this subject, allow me to propose a list of "notable games" with one simple criteria: the game itself has to have an article elsewhere on Wikipedia that we can link. (Exception: Articles that are currently having their notability questioned.) By my reckoning, that's between a dozen and a half dozen games. If a game is later deemed not notable, it should be removed; and if other notable Indie Games receive articles, we can add those to the list. I'll give everyone a few days to mull over that criteria, and if no one objects, I'll post my short list in the article. JEB215 (talk) 01:28, 25 January 2012 (UTC)


 * Went ahead and added the Notable Games section. Anyone thinks it should be removed or revised, feel free to discuss here beforehand (after noting the criteria above). JEB215 (talk) 03:18, 7 February 2012 (UTC)

Devellopment tools
Is it actually not possible to develop an indie game using unmanaged code? It's not clear to me if you can develop directly in C++/DirectX. Can someone clarify this for me?

173.19.86.209 (talk) 19:12, 26 May 2010 (UTC)

The software cann only be written in c# with the Xna Game Studio 3.1. All develloment tools are free. This could be included in the main article. —Preceding unsigned comment added by 143.196.159.101 (talk) 02:08, 18 August 2010 (UTC)

Xna 4.0 is now required. Perhaps there are details in the article that are slightly out of date? AndyClaw (talk) 01:32, 11 April 2011 (UTC)

Inquiry on region lock
As far as I can ascertain (investigative Googling based on hearing Indie Games actually exist - Australia denies legality to unclassified game sales, which these would be), the Indie Games category must be limited in implementation around the world. Which countries offer the service - might be worth adding to the article. 121.208.19.90 (talk) 14:02, 8 August 2010 (UTC)

58.111.163.243 (talk) 02:13, 27 December 2012 (UTC) agreed, many countries don't allow them, this article just tries to single out australia...

Summer Uprising
Is there any way we could talk about the XBLIG Summer Uprising? It just started today and has gotten some cool coverage on Gamepro, Joystiq, and other websites --XBLIGfan (talk) 22:21, 22 August 2011 (UTC)
 * Yes, in fact I think both the Winter and Summer Uprising are reasonable points to add here. Can't go too much into depth on the games, but the effort is appropriate to talk about. --M ASEM (t) 22:41, 22 August 2011 (UTC)

Discontinuation of XNA
The article does not mention Microsoft's announcement that the XNA framework has been discontinued, or what this means for Xbox Live Indie Games. If I understand correctly, XLIG is exclusively for games that users developed using the XNA framework, so Microsoft deprecating XNA sort of implies that XLIG is to be seen as deprecated as well, since the only tools used to create new games are no longer officially supported. Does this, for instance, mean that the Xbox One will not offer such a service anymore? It would be great if someone with the respective information, or sources, could clarify that in the article. 89.217.232.32 (talk) 21:26, 20 November 2013 (UTC)

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