Talk:Xenon (video game)

Fair use rationale for Image:Xenon.gif
Image:Xenon.gif is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot 16:30, 24 October 2007 (UTC)

Arcade release?
The Killer List of Videogames (KLOV) has an entry for this game, here:



But looking at it, it looks like a screenshot from the home version of the game. It says it was a Europe-only release, and no members of the arcade preservation society own the game. I think this is a case of someone mistakenly thinking that the KLOV lists home video games (which it doesn't). What does everyone else say? I don't want to add a link to the KLOV entry unless it really was released in arcades, even if only in Europe. &mdash; Fr&epsilon;ckl&epsilon;fσσt | Talk 11:53, 27 May 2010 (UTC)

As the article says it was released by Arcadia, a Mastertronic project that was to use Amiga hardware to produce an arcade machine capable of playing multiple games - all of with were Mastertronic / Melbourne House releases. The problem was the graphics were exactly those of the home release - which did not compare with the custom graphic chips in the 8 bit arcade machines. Also the mods to the amiga b52 board to load multiple games from rom was also flakey. The project never made money and was one of the main reasons for the mastertronic sale to virgin. The CFO has some interesting information his web site about this period.

Mastertronic wanted to publish their followup - which eventually became speedball. There was a dispute about the size of the advance, while it was agreed it would be telephone number, as Ron Harris put it to me, we offered a london number but they wanted international direct dialing.

The story in the booklet was written at the last moment fuelled by coffee and chocolate digestives, when it was decided the package needed a more impressive booklet. It is remarkable what drivel can be written when faced by a deadline. There was no input into this from the Brothers, I cannot even recall if they got approval.

I also recall they negotiated to be paid in dollars - a move that backfired as the exchange went against them.

All of this is personal recollection and therefore OR,otherwise, I might update the page. — Preceding unsigned comment added by 80.6.99.67 (talk) 23:51, 4 February 2018 (UTC)

Bugs
This section seems to be out of place in this article. Should be taken to shikadi.net Deltasim (talk) 17:17, 11 September 2013 (UTC)