Talk:Zappa (Guilty Gear)

Drug posession? I don't remember that. All I remember is that Ky arrested Zappa for "assaulting an officer" (i.e. him). Yar Kramer 16:31, 17 May 2005 (UTC)
 * Oh, wait. That was his arcade quote, wasn't it? Sorry. I'll fix that.Digital Watches 17:34, 17 May 2005 (UTC)

There's no such thing as "move priority" in this game. Raou is just really strong and can do ridiculous things like combo into standing dust or do RC Darkness Anthem corner loops. In addition, the summoning isn't quite random. Occasionally, when Zappa doesn't have a buddy summoned (like after getting hit and waking up without one), you will be able to hear one of his summons make their trademark noise; this means that, the next time you perform a summon, it'll be the one that made that sound. And by the way, could you fix that sentence fragment in the story section? It's the second sentence of his background. I didn't touch it because I wasn't really sure how you wanted to word it. -RTL 22 May 2005 (GMT)
 * Ah. Okay. I'll fix the fragment. Could you please point me to where it is exactly?. Also: regardless of the fact that you can predict the summons, with the exception of his EX mode, you can't in any way control which one you get (unless you're summoning Raou.) And one more thing: I've heard a lot about how this game has no move priority. I have to wonder where people are getting that idea. Whether it's an actual heirarchy or a list of factors including speed, hitbox, and invulnerability frames, it's impossible to deny that if two moves go out at the same time, they'll either clash, or one will overtake the other. Thus "Priority." Digital Watches 23:07, 22 May 2005 (UTC)
 * Well, I kind of did when I said "second sentence of his background", but here it is for reference: "This new "disease" he has (which consists, from his point of view, of fainting, and then waking up somewhere else, possibly with alarming wounds and fractures, with no memory of how he got there.)"
 * With regard to random summoning, I stand corrected - hearing the sound doesn't mean it wasn't randomly determined, as you said.
 * And with regard to move priority, it seems that what we're actually arguing about is how one defines "priority". To me, "move priority" is defined as "Move A beats Move B regardless of whether Move B was executed before/at the same time as Move A" - i.e. it's hitbox/attackbox-independent. On the other hand, it sounds like you're defining "priority" as "Move A beats Move B if Move A's attack box connects with Move B's/Player B's hit box before Move B can do the same" - i.e. it's hitbox/attackbox-dependent...in which case I have no argument with you =D -RTL, 10 June 2005 (UTC)
 * N/m I got around to fixing his background. RTL 28 June 2005 06:10 (UTC)
 * Actually how it works is in situations where priority would take effect in other games is when a clash is generated instead. Priority, by definition brings up a sense of organization of a list. A list of priorities. I think saying things like "Beat out" "Can hit characters out of" and other descriptions would be more correct, though this is admittingly a minor point.--kayin 18:50, 12 February 2006

Gameplay
Uh, I really think that with 69.117.217.189's edits, the gameplay section is really going into way too much detail here. First of all, Wikipedia isn't supposed to have OMG MOVELISTS! here, and anyway, the gameplay section's really just supposed to be a short summary of what it's like, not an information overload. (I've put this on Johnny's talk page too.) --Yar Kramer 20:40, 3 February 2006 (UTC)

The article was not much more detailed the informative Eddie article. Most of the gameplay articles and infact the Guilty Gear articles in general are somewhat lacking in real information. Digital Watches seemed to add more significient information that is helpful. Still, what's more useful, a vague and somewhat uninformative brief or an actual description of tactics and techniques the character tends to employ? That's real information. Someone who reads the gameplay section is probably interested on how to play the character to some extent.

Perhaps if the gameplay section was moved near the end of the article it would be less distracting and would allow for more useful information. As it stands the Gameplay section is irrelevent to those who are casually browsing(probably for fandoms sake) and useless to those who are interested in it because they actually play the game. --kayin 18:40, 12 February 2006