Talk:Zombi (1986 video game)

Sequel?
Isn't this game considered the first in a series, with the WiiU release considered it's sequel rather than an indentically titled game? — Preceding unsigned comment added by 86.14.134.226 (talk) 18:10, 15 May 2016 (UTC)

Videogame?
ZX Spectrum = computer

Amstrad CPC = computer

Commodore 64 = computer

Amiga = computer

IBM PC = computer

Now rename the article title to Zombi (computer game). — Preceding unsigned comment added by 93.94.242.17 (talk) 20:53, 28 July 2012 (UTC)

Amiga?

I'm almost certain this game had an Amiga release as well (in fact I think I have it on a coverdisk at home), but there's no mention of that on any of the usual sites that I can see. Anyone else have any input? Bamboo marimba 16:46, 17 January 2007 (UTC)


 * I think you're right; The House of Games show screenshots for the 8-bit versions, Amiga, Atari ST and MS-DOS versions. However, it says the release date for all versions was 1986, which conflicts with the information I have here (Your Sinclair review was 1990) If we can get some verified release dates, these formats can go in this article too. Marasmusine 21:08, 17 January 2007 (UTC)

House of Light says it was a 1989 release for the Amiga. If you have no objections I'll add that in tomorrow. Bamboo marimba 19:46, 22 January 2007 (UTC)
 * That sounds more likely; 8-bit versions must've been a port of the 16-bit original and came out a year later. Marasmusine 20:03, 22 January 2007 (UTC)
 * Confusingly, some sites claim the original was a 1986 Amstrad version; other sites show the Amstrad release date to be 1990 . Found an article to support the 1986 release Marasmusine 15:56, 3 May 2007 (UTC)

Thanks for putting this entry in - it's nice the game is remembered. Unhappily Steve Chance, who did various work on the graphics, suffered from Cystic Fibrosis and died a few years ago, but I know he'd have loved that there was a Wikipedia entry here. I don't recall Colin Jones (the original programmer?). Me and Steve did the Spectrum version only, a conversion. The original brief was to do in 48K, annoyingly the packaging quoted 128K, which if we'd had, we could have made use of for animations, and not had to spend about six weeks crunching graphics down in different ways.Geoff Phillips 12:16, 03 May 2007
 * Wow, hi Geoff, this is a sort of honour! At some point I'll make a clarification about the original design and the ports. Sorry to hear about Steve Chance. Marasmusine 15:35, 3 May 2007 (UTC)