Template:Did you know nominations/The Idolmaster One For All


 * The following is an archived discussion of the DYK nomination of the article below. Please do not modify this page. Subsequent comments should be made on the appropriate discussion page (such as |this nomination's talk page, the article's talk page or Wikipedia talk:Did you know), unless there is consensus to re-open the discussion at this page. No further edits should be made to this page.

The result was: promoted by Yoninah (talk) 19:41, 9 June 2014 (UTC)

The Idolmaster One For All

 * ... that the theme of the video game The Idolmaster One For All is "all for one and one for all"?
 * ALT 1: ... that the video game The Idolmaster One For All sold out of stores in Akihabara the day after its release?
 * Reviewed: Indonesian communist exiles in Tirana

Created by Juhachi (talk). Self nominated at 05:32, 19 May 2014 (UTC).


 * Symbol confirmed.svg Long enough, cited hook, QPQ done, good to go. CR 4 ZE (t &bull; c) 06:00, 19 May 2014 (UTC)
 * Symbol question.svg The hook seems kind of obvious, rather than hooky, to me. Also, it would be good to have someone who knows Japanese to review footnote 1 for close paraphrasing, since whole paragraphs are cited to that source. Yoninah (talk) 21:32, 19 May 2014 (UTC)
 * I added a different hook as an alternative. --  十  八  08:10, 20 May 2014 (UTC)
 * Symbol redirect vote 4.svg Thank you, ALT1 is much better. Looking up the Japanese sources in Google Translate is not working for me, and as I am unfamiliar with life simulation games, I wonder if another reviewer could read through the article and see that it makes sense. The Development and Release section in particular seems very wordy and not so understandable to me. Yoninah (talk) 20:42, 21 May 2014 (UTC)
 * Symbol redirect vote 4.svg ALT1 looks better to me as well. Have you tried contacting someone from jawp to check through the sources? CR 4 ZE (t &bull; c) 06:40, 31 May 2014 (UTC)
 * Review for ALT1. This is an addition to above review by CR4ZE which is accepted on trust. New enough (for 16 May). ALT1 is cited to Japanese-language citation #13 which is accepted AGF. No problem with disambig links or with external links. It is written in an objective and neutral manner.--Storye book (talk) 17:07, 9 June 2014 (UTC)
 * Note on Development and release section. In response to the above comment about whether the Development and release section makes sense, my answer is that it makes very good and interesting sense, especially if you read it in the context of Life simulation game which is linked in the header. The first two paras of this section are detailing the game's creators' efforts to enhance the life-simulation-game experience of the players, and if you read it in conjunction with the Life simulation game article, you get the feel of what that type of game really is, so it's an important section. The last two paras of the section detail release dates and content, which put the game in the context of the history of that genre.
 * Note on checks for close paraphrasing. The following is only my personal opinion. I do not read Japanese, but I've had a lot of experience of taking part in a Japanese-language music forum which involved frequent use of Google translate with Japanese texts. The popular-culture sources for this article will be using a lot of idiomatic or colloquial Japanese, as happened on that forum. This is why Google translate could not cope for Yoninah above - it just produces gobbledygook from idiomatic Japanese, although you can just about work out the general subject of conversation and whether the speaker is being positive or negative. It is also the case that written languages using characters "think" differently from Romance languages such as English. When translating characters into English, my native Chinese friends have to change the word order and re-think the whole lot. So I hope you will understand if I say that the idea of close paraphrasing in English of Japanese characters makes me smile because it would be impossible, however hard you tried to commit copyvio. Besides the word order being different, there are no articles (the, a, an) for example, and many of the characters have lots of possible meanings which you have to work out according to context, and there is often much ambiguity, subtlety and humour. You can't closely paraphrase that. The lots-of-possible-meanings situation is another reason for the Google Translate gobbledygook. But this is only my opinion of course.
 * Note on life simulation games in response to comment above. These games are popular now, not least among young children for whom there are e.g. role playing games about keeping a pet. The Idolmaster One For All is just a sophisticated version of the same type of game - so I am happy to review this - in fact it is a privilege to review such a well-written and comprehensive article.
 * Symbol voting keep.svg Summary: Good to go for ALT1.--Storye book (talk) 17:07, 9 June 2014 (UTC)
 * Thanks for your intelligent assessment, Storye book, and for the fresh set of eyes. Yoninah (talk) 17:39, 9 June 2014 (UTC)