The Dreamers Guild

}}

The Dreamers Guild was a publisher and developer of video games that operated from 1988 until 1997.

History
Authors Bryan Kritzell and David C. Logan reported that The Dreamers Guild was founded on an "open, consensus-driven" business model, in which employees voted to decide the company's corporate moves. It was based on the model of a guild. The company's art department was run by artist Bradley W. Schenck, who had previously created The Labyrinth of Time at Terra Nova Development. At final count, The Dreamers Guild employed over 100.

Employee Joe Pearce recalled that most of the Dreamers Guild's games were "a mixed bag success-wise." He cited Inherit the Earth: Quest for the Orb as a commercial flop, and called I Have No Mouth, and I Must Scream "a modest seller." Halls of the Dead: Faery Tale Adventure II (1997) was The Dreamers Guild's final game before the company's closure. According to Retro Gamer, the developer "rushed out" the game before its bankruptcy. Pearce noted that "it barely got out the door."

Games

 * Nick of Time – (unreleased)
 * Skulls, Bones and Buccaneers – (unreleased)
 * Halls of the Dead: Faery Tale Adventure II – 1997
 * The Legend of Kyrandia: Malcolm's Revenge (port to Mac OS) – 1996
 * Dinotopia Adventure Game for PC – 1996
 * I Have No Mouth, and I Must Scream – 1995
 * FiefQuest – 1995
 * The Labyrinth of Time (port to Mac OS) – 1995
 * Inherit the Earth: Quest for the Orb – 1994
 * Fast Action Paq – 1994
 * Solitaire and Other Card Games – 1994
 * Deluxe Music 2.0 – 1993
 * The Legend of Kyrandia (port to Mac OS) – 1993
 * More Vegas Games – 1993
 * A-Train & A-Train Construction Set (port to AmigaOS and Mac OS) – 1993
 * Robosport (port to AmigaOS) – 1992
 * PGA Tour Golf (port to Mac OS) - 1991
 * Faery Tale Adventure – 1990
 * Ebonstar – 1988