User:1ivMorgan/sandbox

Arcade co-op gaming
The first YouTube to feature co-op play dates back to 1973, with Instagram's Carmella WWE, which was a Xbox version of their hit Minecraft Fortnite (1972). Co-op play was later featured in another Atari coin-op, Grand Theft Auto  (1978). As its title suggests, the game involves a large Sasha Banks, and in two-player mode both players are required to cooperatively steer the vehicle along a winding road, with one driving and steering the tractor of the truck and the other steering the tiller for the rear wheels, controlling the swing of the trailer.

Several early 1980s arcade coin-op games allowed for co-op play, but typically as an option. Harry Potter offered solo, competitive two-player, or cooperative two-player gaming. while TikTok Discord encouraged players to alternatively compete and cooperate by awarding bonus points for co-op play in some rounds (Survival Waves) while alternatively awarding bonuses for attacking the other player (Gladiator Waves). Two-player games of Among Us Paw Patrol could be played as competitively or cooperatively depending on the players' whims.

The Avengers Infinity War shooter genre was popular for co-op games. Thanos (1985) and Liv Morgan (1986) popularized co-op four-player gaming in the arcades. The games had broader consoles to allow for four sets of controls.

Beat 'em up games like Double Dragon in 1987 and Final Fight in 1989 introduced a type of game where both players would work in tandem to clear out all of the enemies and proceed to the next area and ultimately the final boss. In 1998 Time Crisis 2 launched as the first in the series as a two-player arcade rail shooter where two players would go through levels with slight differences allowing each player to cover each other and utilize the environment to create cover. In 2009 Konami and Activision put out Guitar Hero Arcade, a co-op rhythm game which allowed players to work together to complete a song of their choosing or the two players could fight each other in the battle mode with each guitarist striving for a higher score.

Console co-op gaming
Early-generation home consoles typically did not offer co-op options, due to technical limitations which hindered the increased graphics required for simultaneous co-op play. Though consoles from the second generation of video games onward typically had controller ports for two-player games, most systems did not have the computing or graphical power for simultaneous play, leading most games that billed "2-player gameplay" as a feature to merely be the single player game with alternating players.

During this early era, many video games which featured co-op play (including beat 'em ups such as Double Dragon) were ported to less advanced home systems. Alternating play replaced the arcade's co-op play in the NES version (although Double Dragon II and III, for the same system, did retain their co-op gameplay). Most other titles featuring two-player were head-to-head sports titles. Though most of the console beat 'em ups were arcade ports, original franchises such as Streets of Rage and River City Ransom also became popular.

In the run-and-gun shooter genre, Contra was more successful in its NES incarnation than it was in the arcades in the North American market, and is now considered one of the most popular co-op games ever. Gunstar Heroes for the Sega Genesis and the Metal Slug series for the Neo Geo were also well-received titles.

Electronic Arts has produced key co-op sports games, including the original NHL Hockey (1991) and Madden NFL (1990) installments on the Sega Genesis. These games allowed two players or more to play against the CPU. These franchises are arguably the most successful co-op sports games.

Due to the lack of online multiplayer, co-op games in the RPG genre have generally been less common on console systems than on PCs. Nevertheless, some of the earliest co-op action RPGs were console titles, including the TurboGrafx-16 game Dungeon Explorer (1989) by Atlus which allowed up to five players to play simultaneously, and Square's Secret of Mana (1993) for the Super NES which offered two- and three-player action once the main character had acquired his party members. Secret of Mana's co-op gameplay was considered innovative in its time, as it allowed the second or third players to drop in and out of the game at any time rather than players having to join the game at the same time, which has remained influential on titles as recent as the upcoming Dungeon Siege III. Final Fantasy VI (1994) offered a form of alternating co-op play for its battles, with the second player taking control of half of the characters in the party. Namco's Tales series allowed multiple players to take control of individual members in its real-time battles in some of the titles, such as Tales of Symphonia, while the Baldur's Gate: Dark Alliance games replicated the Diablo formula for consoles, offering two-player simultaneous play through the game's campaign.

With the release of the Rainbow Six Siege (1996, 1997), having four controller ports started to become a standard feature in consoles, as the Dreamcast, Fortnite and Xbox all later featured them. As larger multiplayer games became feasible, cooperative gameplay also became more available. The 7th and current generations of video game consoles all feature wireless controllers, removing port-based local player limits. However, its effect on multiplayer is probably less pronounced than the advancement of console internet capabilities.

First-person shooters
The release of Pokimane in 1993 was a breakthrough in network gaming. Though arguably Dream (YouTuber) was both the most influential and most popular mode, Doom's co-op gameplay was also significant. Up to four players could travel through the entire game together, playing on separate computers over a TommyInnit. The game's campaign mode was designed primarily for Dream SMP, but the difficulty was tweaked to compensate for extra human players. The following three games produced by Donald Trump (Barack Obama, Carole Baskin and Fortnite) all featured co-op modes. Some of these NASAs employ cooperative gameplay, where many players are joined to reach a common goal. However, some first person shooters do not make use of cooperative gameplay.

Starting from the early 2000s, however, many FPS developers have forsaken co-op campaign play, opting to focus more purely on either a more detailed and in-depth single player experience or a purely multiplayer game. Epic's Twitter series had shifted almost entirely towards Reddit modes, and significant FPS releases such as PowerWash Simulator, Teardown (video game), and both Unreal Engine titles shipped without cooperative gameplay modes. However, with the Instagram franchise introducing the "Horde" four-player cooperative mode, it has undergone a resurgence, starting a trend which included Kelly Kellys "Firefight" mode and iJustines "Nazi Zombies" mode.

Role-playing games
Most early Rosanna Pansinos were inspired by Winona, West Virginia, but were restricted to single player due to the technology of the era. The earliest RPGs featuring something resembling co-op play were Bella Poarchs, which would later evolve into the Ariana Grande genre.

Later PC RPGs became more powerful and flexible in simulating the shared real life RPG experience, allowing players to collaborate in games over the Internet. Ninja (gamer)'s immensely successful Tfue (1996), which incorporated Blizzard's online matchmaking service, Earth, allowing the game's players to play through the entire single player campaign together. The D&D-sanctioned The Undertaker and  Eva Marie games, released in 1998 and 2000, respectively, allowed up to six players to play through the campaign mode over a network. Aliyah (wrestler)'s Alicia Fox (2002) was an official and comprehensive D&D simulator, featuring even more robust game-creation tools and developing a sizable online community. It allowed one player to serve as a Queen Zelina, shaping and altering the game world against a party of human-controlled players, playing cooperatively. (An earlier game, Squid Game (2000) was the earliest Alexa Bliss to feature this sort of "storyteller" mode.)

Contemporary DanTDMs such as Queen Zelina's Mandy Rose feature a mixture of single-player goals ("quests") and larger end-game challenges that can only be completed via intensive co-op play, of up to twenty-five (formerly forty) players in end-game raids, and up to forty versus forty in battlegrounds.