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Assassin's Creed Origins is an upcoming action-adventure stealth video game developed by Ubisoft Montreal and published by Ubisoft. It is the tenth major installment in the Assassin's Creed series and the successor to 2015's Assassin's Creed Syndicate. It is set to be released worldwide on October 27, 2017 for Microsoft Windows, PlayStation 4 and Xbox One.

The plot is set in a fictional history of real-world events and will act as a prequel for the series, displaying the origins of the struggle between the Assassins, who fight for peace with liberty, and the Templars, who desire peace through order. The story is set in Ptolemaic Egypt and follows Bayek, a Medjay, as he works to protect his people from threats. The open world design lets players freely roam Egypt. The game is played from a third-person view and its world can be navigated on foot, horseback or boat. Like its predecessor, Origins will not feature any multiplayer gameplay.

Gameplay
Assassin's Creed Origins is an action-adventure stealth game played from a third-person perspective. The game will feature several changes in gameplay from the previous games in the series. Players complete quests—linear scenarios with set objectives—to progress through the story. Outside of quests players can freely roam the open world on foot, horseback, camel-back or boat. Unlike previous games in the series there will not be many tall structures to climb to unlock areas of the map, and a new reaction-based combat system will be featured. Assassin's Creed Origins will also feature the return of naval combat and tomb raiding.


 * GameInformer cover story and articles
 * UbiBlog article
 * Official website
 * Julien Laferriere Interview
 * Developer Q&A

Characters
Bayek (Abubakar Salim)

Development
Development of Assassin's Creed Origins started in early 2014, after the completion of Assassin's Creed IV: Black Flag. Information on the game, then titled Assassin's Creed Empire, first leaked in January 2017, showing several screenshots of a character on a boat and in front of a cave. The game was officially revealed on June 11, 2017. It is being developed using the latest iteration of the AnvilNext engine.

Alain Mercieca serves as the lead writer. Sarah Schachner composes the soundtrack for the game.