User:4D:E-Learning4every1

Terms Defined in the Reading: In two weeks we have read Chapters 1-4, and 8-10. These chapters presented thirteen words that require defining. They are as follows: 1) E-Learning : training delivered on a computer via CD-Rom, Internet or Intranet designed to support individual learning or organizational goals 2) Inform courses: developed to provide information 3) Perform courses: designed to build specific job-related skills 4) Principles of learning: various ways to adapt educational design in order to best benefit the learner’s style 5) Informal Studies: a) Formative evaluation: making changes based on learner feedback b) Summative evaluation: an end-of-project evaluation

6) Controlled studies: involve comparing the learning processes and/or outcomes with two or more groups with an independent variable 7) Multimedia principle: including both graphics and words, based on the cognitive theory 8) Contiguity principle: a) Place written words near graphics b) Synchronize spoken words with graphics 9) Personalization principle/visible author: conversational style via voice quality and polite speech 10) Pedagogical agents: animated, on-screen tutors in educational programs 11) Segmenting principle: breaking lessons down into bite-size segments 12) Pre-training principle: ensuring the learner knows the names and characteristics of key concepts before hand to avoid overwhelming the learner’s cognitive system 13) Worked examples: makes learning more efficient and effective/ visual cues over written text

Summarizing the principle of texts and graphics: The principle of texts and graphics refers to “multimedia” learning. Research suggests that learners understand material better using the combined multimedia presentation tool. They have the opportunity to actively learn by arranging the information, comparing and combining it with current knowledge to form a coherent cognitive presentation. Text refers to words printed or delivered by sound. Graphics refers to static illustrations such as drawings, charts, graphs, maps, or photos, and dynamic graphics such as animation or video.

Examples of principles that promote learning and examples of principles that do not promote learning: