User:808TR777/sandbox

Game Concept
The game concept part of the document describes the main idea of the game. This section of the document is a simple explanation of the ideas for the game. The concept includes what the game exactly is, and what is being made of it. This protion of the document will also inform such people like the art team, publishers, developers, etc., on the expectations of the game when it is being developed. So while in the production phase of the game, the document is being used as a guide to create the game. The concepts are introduced to a product development director, or even a executive producer, before it is allowed outside of the product development department. It will then be the director's desicion to whether the idea has merit or not, leading to the idea being disreguarded or supported to develope the game proposal.

Even with the concept being in favor of the director, there is still the possibility of changes being requested. The director might pass the concept to others apart of the design staff, producers, or shown to the entire department or company, giving the concept a higher chance at being more captivating with the addition of a buoyant and imagainative group of people.

The Game Concept portion of the document holds the following:


 * Introduction
 * Background (Optional)
 * Description
 * Key Features
 * Genre
 * Platform(s)


 * Concept Art (Optional)

Reference
Ryan, Tim (October 19, 1999). "The Anatomy Of A Design Document, Part 1: Documentation Guidelines For The Game Concept And Proposal". Gamasutra.Com, 2020. Retrived November 2, 2020.

Liming, Drew and Dennis Vilorio. "Work for Play: Careers in Video Game Development: Current Supplement to Occupational Outlook Handbook." Occupational Outlook Quarterly 55, no. 3 (Fall, 2011): 2-11. Retrieved November 2, 2020.

Pluralsight (June 26, 2014). "Game Concept: How To Come Up With a Game Idea". Pluralsight.Com, 2020. Retrived November 2, 2020.