User:ARMSF/sandbox

= Brasiliense's Truco = Brasiliense's Truco is a variation of the card game known as Truco. The game was heavely inspired by the Mineiro variation, however, brasiliense's truco is more simple.

Rules:
The game is set to be played by two pairs, each sitting in front of each other. The goal is to achieve 12 points first. You can get points by winning rounds or if the other pair flees from truco.

The cards are shuffled by the dealer and then are sent to the person on the left of the dealer to make 3 moves which include: burning 3 cards, giving a set of cards to their companion or shuffle the deck.

The cards are dealed in clockwise and the the person on the right of the dealer plays a card, the card is the passed in anticlockwise for the next player, and so on until all the players played a card, when this is done, the round is completed and the pair who had the biggest card of the played cards wins a round, to get a point you must win 2 subrounds or having the other pair fleeing from the truco call.

==== On the second round any player may call for truco, if the other pair flees, your pair gets a point, if you win at the truco call (winning 2 subrounds of the same round) you get 3 points, unless the value is increased to 6, 9 or 12. ====

Calling for truco:
if you call for truco, the other pair may raise the value of truco to 6, you can respond by raising the value to 9, the other pair may rise to 12, if you flee, the other pair will get a point.

Values of cards:
Zap (4 of clubs) - Highest value

Copas (7 of hearts)

Espadilha (Ace of Spades)

Ourinhos (7 of diamonds)

Joker [his value is equal to 3.5]

3

2

Ace

King

Queen

Jester - Lowest value

Hand of 11:
If any pair gets 11 points, they may view each others hands and flee at any time at the cost of giving a point to the other team

Hand of iron:
If both teams get 11 points, they must put their cards down and play the game randomly

Try:
If you catch someone stealing you may have them revealing their cheat and your team gets a point

Truco at 11:
If you have 11 points and you call for truco, you lose the game

Royal families:
If you have all the 3 cards of your hand being Queens, Kings, Jesters or Aces, you may ask for having your cardsbeing redealt. Each round may only have 3 Royal families tries

Burning at 11:
Neither team may burn cards when someone reachs 11 points

Cangar:
If the first round was a draw, each player must put their strongest card on the bottom and the weakest on top and then reveal their cards, wins who has the biggest card.

If the second round was a draw, wins who won the first round