User:ASAPkid/sandbox

TESTING

Sheri Graner Ray - Bibliography
I had my bibliogrpahy on another page Wiki made for me (and us) on the WikiEdu page, but since I changed my username, I had to make it again due to the other page's deletion.

I want to point out that all my refrences and links are scholarly and mostly peer reviewed. I recall the Professor advising us to stick to peer reviewed articles or books so I did the best I could.

Also, most of my articles are from CUNY's library database. I simply found it easier to use and navigate around. Google Scholar is bit complex with filters.

Links:

- Jenson, Jennifer, and Suzanne De Castell. “Gender, Simulation, and Gaming: Research Review and Redirections.” Simulation & Gaming, vol. 41, no. 1, 2010, pp. 51–71.

This source speaks about gender equality in the gaming world. Ofcource, Sheri Graner Ray plays a big role when it comes to women's equality and roleplay in gaming, so she is mentioned in the article for her contributions. Specifically her work Gender Inclusive Game Design: Expanding the Market (2004).

- Domínguez-Rué, Emma, and Linda Nierling. Ageing and Technology. transcript Verlag, 2015.

Ageing and Technology is a book on technological advancements where Sheri is also mentions for her contributions.

- Cote, Amanda C. “Writing ‘Gamers’: The Gendered Construction of Gamer Identity in Nintendo Power (1994–1999).” Games and Culture, vol. 13, no. 5, 2018, pp. 479–503.

This article addresses the problems and issues women faced in the gaming industry. How they tried to tackle the gender inequalty and void that gap.

- Terlecki, et al. “Sex Differences and Similarities in Video Game Experience, Preferences, and Self-Efficacy: Implications for the Gaming Industry.” Current Psychology, vol. 30, no. 1, 2011, pp. 22–33.

This of many of the articles including Sheri Graner Ray also speaks about sex differences in the gaming industry. Further more, it mentions how Sheri suggested that the women should outreach and fight for their rights. As we know from other sources aswell, Sheri was not just a gamer but also a strong activist. That's why we see her mentioned and partake in many of these gaming articles about sexual inequality.

- Maccallum-Stewart, Esther. “'The Street Smarts of a Cartoon Princess'. New Roles for Women in Games.” Digital Creativity, vol. 20, no. 4, 2009, pp. 225–237.

This article touches more upon the progress and accomplishment of women in games. Also, how people started accepting the cultural change and felt that games should be more diverse.

- iHobo. 2009. Sheri Graner-Ray vs. Videogames Industry. http://blog.ihobo.com/2009/03/sheri-graner-ray-vs-the-videogames-industry.html 4 March 2009 [Google Scholar]

This is one of the most detailed articles I've found. It is actually not a peer-reviewed article but it is a source referenced in the article above. It is a interview on Sheri asking her about her career in videogames and why the industry is struggling to understand Sheri's book.

- Graner Ray, Sheri. "Gender inclusive game design." Charles River Media Inc., Hingham (2004).

- Graner Ray, Sheri. Gender Inclusive Game Design: Expanding the Market (Advances in Computer Graphics and Game Development Series). Charles River Media, Inc., Rockland, MA, USA (2003).

How can we forget, the book itself. Mentioned and refrenced in many articels, it would be a crime to not include Sheri's book in this bibliography. There are two variations mentioned in many articles so I included both citations.

- Farmer, Lesley S.J. “Are Girls Game? How School Libraries Can Provide Gender Equity in e-Gaming.(FEATURE).” Knowledge Quest, vol. 40, no. 1, 2011, pp. 14–17.

This article, when mentioning Graner Ray, focused more on how girls and women themselves have difficulty indetifying themselves. This is very important because gamers then don't know exaclty what to make of them either. We see this topic spoken about again in other sources.

- Condis, Megan. “No Homosexuals in Star Wars? BioWare, ‘Gamer’ Identity, and the Politics of Privilege in a Convergence Culture.” Convergence, vol. 21, no. 2, 2015, pp. 198–212.

Sheri's book is once more mentioned to help explain why women or girls until very recently have not played electronic video games as much as boys. Untill further notice, where games started portraying more social changes and then women started playing games as much as men.

- Nielsen, Danielle. “Identity Performance in Roleplaying Games.” Computers and Composition, vol. 38, 2015, pp. 45–56.

This article similairly speaks about how women are not playing as much games and Sheri says we wont find the answer until we see a 50/50 between men and women in gaming and in our wokrforces.

- Arthurs, Jane, and Usha Zacharias. “Introduction: Digital Games and Gender.” Feminist Media Studies, vol. 7, no. 1, 2007, pp. 97–110.

Sheri here gives credit to the Maxim team, the ones who produced The Sims, for including a larger female audience in their show which brought out a more diverse representation of gender roles. The Sims was successful not only for itself, but also attracted more women to play games.

- Jenson, Jennifer, and Suzanne De Castell. “Girls@Play: An Ethnographic Study of Gender and Digital Gameplay.” Feminist Media Studies, vol. 11, no. 2, 2011, pp. 167–179.

The title of this article is self explanotry of what the article was breifly about. This articel gives a lot of credit to Sheri, on how she explains in her book that game designer aim for a more traditional market, that being men, but nonetheless, women were seen to have gender-specific "gamestyles" or "preferences.

- Chess, Shira. “Going with the Flo: Diner Dash and Feminism.” Feminist Media Studies, vol. 12, no. 1, 2012, pp. 83–99.

In this article, Sheri is mentioned on her explaination of female exaggeration in videogames. Sheri states "In typical female avatar representations, these signals are often ridiculously exaggerated. Often, the player will be offered the choice of a female avatar portrait whose breasts are huge and seem to almost float under the character's chin, has a large, round, derriere, and a waist that is smaller than her head." (Ray 2004, p. 102)

- Cowley, Ben, et al. “Learning Principles and Interaction Design for ‘Green My Place’: A Massively Multiplayer Serious Game.” Entertainment Computing, vol. 2, no. 2, 2011, pp. 103–113.

This article is on creating a new game that is meant to create a stronger motive for play. It includes Sheri's advice from her book which states that commercial game design must be targeted at specific demographics. Sheri describes her tactic as Marketing 101.

- Sweedyk, Elizabeth, and Marianne De Laet. “WOMEN, GAMES, AND WOMEN'S GAMES.” Phi Kappa Phi Forum, vol. 85, no. 2, 2005, pp. 25–28.

Another self explanatory title on what the article is based upon. A student is frustrated at how women are portrayed in games. The student isn't mad at why women are hypersexualized but rather at how dumb and stupid they come out to be. And Sheri's words are once more used to solidify the example that girls and women are not a market, but a genre.

...a lot of repetetive information about Sheri and hard to find relevance or more personal information about her. Therefore, here are some other sources I've found that might not be as reliable but well informative.

- Castello, Jay, and Jay Castello. “Sheri Graner Ray: 25 Years of Improving the Industry.” New Normative, 27 Mar. 2017, http://newnormative.com/2017/03/27/sheri-graner-ray/.

- “The Art & Business of Making Games.” Gamasutra, https://www.gamasutra.com/view/authors/206215/Sheri_Graner_Ray.php#.

- Sheri Graner Ray, https://www.linkedin.com/in/sheri-graner-ray-7a84571/

All three sources speak about her career. I know her linked in is not scholarly but I figured it can't be deceiving since it is a professional page thats infomation is secured by other companies and parties. Also, it has the most updated information about her career.

General info

 * Whose work are you reviewing? (LyssBlyss)
 * Link to draft you're reviewing: User:LyssBlyss/sandbox

Lead
Guiding questions:


 * Has the Lead been updated to reflect the new content added by your peer?
 * Yes and No. The Lead hasn't been updated but I think it is strong and informative enough to stand as is. Centipede was clearly the most successful game she worked on so I think it's okay to only mention that in the lead.
 * Does the Lead include an introductory sentence that concisely and clearly describes the article's topic?
 * Again, yes and no. It doesn't include Dona Bailey's life details in terms of education or accomplishments other than her most successful accomplishment being the game Centipede. The problem is that Centipede is not really the article's topic, it's moreso of Dona's accomplishment. Therefore, I think she can edit in another sentence or two regarding her vast education or vast career life.
 * Does the Lead include a brief description of the article's major sections?
 * Also, yes and no. It doesn't really include a brief description of the article in the sense that the game Centipede doesn't amount to Dona's hardwork and other accomplishments.
 * Does the Lead include information that is not present in the article?
 * No
 * Is the Lead concise or is it overly detailed?
 * It is consise but might need an edit or two.

Lead evaluation
I think the lead is fairly decent the way it is, but in the same time, it can use some editing. Another sentence regarding Dona's hardearned education and success wouldn't make it overly detailed in my opinion.

Content
Guiding questions:


 * Is the content added relevant to the topic?
 * Yes.
 * Is the content added up-to-date?
 * Yes, I'm sure it's the closest to date able to be found.
 * Is there content that is missing or content that does not belong?
 * Not exactly sure about missing content because it can be hard to find information on not-so-well-known subjects, but their might be a little contnent that isn't nesseccary. For example the video game description in the Atari paragraph. I wouldn't recommend removing it if their is not much more to add on to the article because it short enough to stay.

Content evaluation
Overall, I think the Content is valid and nicely worked up.

Tone and Balance
Guiding questions:


 * Is the content added neutral?
 * Yes, I think it is well balanced and neutral.
 * Are there any claims that appear heavily biased toward a particular position?
 * No, it seems to me to be factual and reliable throughout.
 * Are there viewpoints that are overrepresented, or underrepresented?
 * Not that I can point out.
 * Does the content added attempt to persuade the reader in favor of one position or away from another?
 * Not in my opinion. Everything stated in the article is factual and impartial.

Tone and balance evaluation
The tone and balance of the article seem to be well balanced. Every sentence and statement is unbias and fair to each subject.

Sources and References
Guiding questions:


 * Is all new content backed up by a reliable secondary source of information?
 * Yes
 * Are the sources thorough - i.e. Do they reflect the available literature on the topic?
 * Yes
 * Are the sources current?
 * Yes, except for the ones that don't have to be ie. history.
 * Check a few links. Do they work?
 * Yes

Sources and references evaluation
The sources and refrences seem to be reliable and up to date.

Organization
Guiding questions:


 * Is the content added well-written - i.e. Is it concise, clear, and easy to read?
 * Yes.
 * Does the content added have any grammatical or spelling errors?
 * Not any major grammatical or spelling errors that I noticed. Maybe a few comma removals or additions could be a suggestion. For example, adding a comma after "After 30 or so entries..."
 * Is the content added well-organized - i.e. broken down into sections that reflect the major points of the topic?
 * Yes, but I would reccoment a different form of organization.

Organization evaluation
It is overly orgazined neatly and subsequently, but the sections of Atari in my opinion should be either an addition or sub heading, or should be included into a "Game Experience" section. I know that that might be the only information availabe or Dona's only major lifetime experince, but I don't think "Atari" deserves to get that much recognition or have it's own lead section in a person's biography.

If I worked or will work for Apple the majority of my life, I still wouldn't want a section named "Apple" in my biography, rather I woudl appreciate it being under a "Work Experience" section.

Images and Media
Guiding questions: If your peer added images or media


 * Does the article include images that enhance understanding of the topic?
 * No.
 * Are images well-captioned?
 * No images are added.
 * Do all images adhere to Wikipedia's copyright regulations?
 * No images are added.
 * Are the images laid out in a visually appealing way?
 * No images added.

Images and media evaluation
LyssBlyss did not add any images. Although, there is one original image of the Centipede game posted by a user on Dona Bailey's Wikipedia article.

For New Articles Only
If the draft you're reviewing is a new article, consider the following in addition to the above.


 * Does the article meet Wikipedia's Notability requirements - i.e. Is the article supported by 2-3 reliable secondary sources independent of the subject?
 * How exhaustive is the list of sources? Does it accurately represent all available literature on the subject?
 * Does the article follow the patterns of other similar articles - i.e. contain any necessary infoboxes, section headings, and any other features contained within similar articles?
 * Does the article link to other articles so it is more discoverable?

Overall impressions
Guiding questions:


 * Has the content added improved the overall quality of the article - i.e. Is the article more complete?
 * The article is most definitely more complete. Yes, the content added imporved the overall quality of the article and expanded the article. Also added more recent infomation and updated the article.
 * What are the strengths of the content added?
 * The content added is more descriptive, analytical, and also up to date.
 * How can the content added be improved?
 * I honeslty think LyssBlyss did a great job and my only advice to improvement would be to add more content! Good Job LyssBlyss!

Overall evaluation
I thought LyssBlyss did a impressive job editing and adding to Dona Bailey's article. She definitely expanded it and updated her content. I was a bit iffy about the Atari sections, but it is under a Career section so it makes sense. I would then rename After Atari to something else, because that symbolizes the importance of Atari and we might not want to get distracted from the main subject s importance. Then again, that's just my perspective and my idea.