User:ASwearengen0713/sandbox

 English Rummy 

English Rummy is a group of matching card games notable for similar gameplay based on the matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build melds which consists of sets, three or four of a kind of the same rank; or runs, three or more cards in sequence, of the same suit.

Basic Rummy
. A standard deck of 52 cards is used. The cards rank from A (low) to K (high). Player with the lowest score wins after 13 hands.

The Deal
Starting with the player to the dealer's left, cards are dealt clockwise, face down, one at a time. Each player receives 7 cards except dealer who receives 8 cards. The dealer then puts the rest of the deck, face down, between the players. This forms the stock pile. A spot is left for what will be the discard pile.

Dealer Always Starts The Game and Ends The Game.

Playing Rummy
Dealer plays first by discarding a high card not needed in hand. Then proceeds to dealers continuing clockwise. Each player draws a card from the stock or the discard pile. The player may then meld or lay off, which are both optional, before discarding.

Drawing a card from either pile or discard pile is the start of a players hand. Discarding to discard pile is the sign that the players hand is over.

Melds
A meld can either be a set or a run. A set consists of at least three cards of the same rank and a run consists of at least three consecutive cards of the same suit. Example A♥ 2♥ 3♥ or Q♠Q♦Q♣. Wild Cards can be substituted for a card in either the set or the run. Example A♥ W 3♥.

Laying Off
A player may also choose to "lay off" some cards on an existing meld. This means that if a player can add to a sequence or a group that is in front of them or any of the other players, they may do so. For example: if another player had a sequence consisting of A♥ 2♥ 3♥ in front of them, the player would be able to add the 4♥, or 4♥ 5♥, and so on, thereby continuing the sequence.

A player must have a Meld in front of them before Laying Off another player.

The use of a Wild Card can be used to make a continuing sequence on another players Meld. Example players Meld A♥ 2♥ 3♥ another player can add Wild Card and  5♥.

Discarding
Finally, after any melds or lay offs, the player must discard a single card to the discard pile, face up. The only condition is that it not be the card that they drew from the discard pile on the same turn. They may, however, return it on the next turn. In addition, if they drew from the stock instead of the discard pile, they are allowed to return that card in the same turn. In this way, the discard pile changes every turn.

Exhausting the stock
If, while playing, the stock runs out, the next player may choose to draw from the discard pile or to turn the discard pile over to form a new stock. The discard pile is not shuffled in the process. The Last Players discard card is carried over.

Going Out
When a player has gotten rid of all of their cards, they win the hand. For example, if a player has only the 7 of diamonds and 8 of diamonds left in their hand, and they draw the 9 of diamonds (forming a sequence), they may lay them down and Go Out. If a player has and Ace left in there hand and they draw a card that may be played on a Meld they can discard the Ace leaving no cards left in there hand.

Scoring
After a player goes out, the hand ends, and the players count up their cards. Any cards left in each player's hand are counted up for each players points. points are added to each player during the game. Example Player 1 has 10 points first hand and in second hand is left with 4 points they are added to make 14 points.

Example Player 1 had 10 points ending hand 1 and went Out in Hand 2 and in Hand 3 had 2 points giving him a total of 12 points.

Points Are Valued A Such:


 * Face Cards (J,Q,K) - 10 points
 * Numeral Cards (2-10) - points are based per card value
 * Aces - 1 point
 * Wild Cards - 25 points

Player at the End of 13 Hands with the Lowest Point Score Wins The Game.

Wilds
Wild Cards Change each hand, the only Wilds remaining the same during the entire game are Jokers. Example First Hand Aces are Wild, Second Hand 2's are Wild, Third Hand 3's are Wild and so on throughout to Kings being Wild Last Hand.