User:AaronX229/sandbox

Introduction

 * Edgeworld is a game released by the Kabam Corparation in (Insert Year). It is a strategy-based game taking place on the abandoned planet of Cerulea. Players initially start of with a Level 1 Command Center, however, the AI (named (Insert Name)) will guide the player through a series of steps to make the base operational and independent. While doing this, the players gain experience and level up by completing the missions. All new players will receive a "reality-distortion" shield (That lasts 3 days) from Admiral Temnu that will prevent other players from attacking the base. edgeworld-logo.jpg

Game play

 * There are essentially two "unspoken" modes of game play that cover all subordinate topics: Base monitoring and Combat. While monitoring their base, players have the ability to Build, Research (Tech Lab is required), Train Troops (Barracks are required), Train Mechs (Factory is required), and use the Fleet Academy to train the Chimera. Players may engage other players (Not reccomended for new players, as that that will deactivate their reality distortion shields) or pre-set computerized "factions" (Attacking these factions will not cause players to lose shields if one is active), which include the Maar Confederacy, Helio Legion, and Erazi Syndicate (Their main resource production facilities, which can be looted, focus around Crystal and Gas, Uranium, and Energy, respectively. More about Resources will be discussed in the next section).

Resources: Overview of Production, Seizing, and Storage

 * There are four resources in Edgeworld: Crystal and Gas, Energy, and Uranium, which are mainly used for upgrading and construction of structures in the game, doing research, and training troops and mechs, respectively. They are obtained from Crystal Mines, Gas Refineries, Solar Plants, and Reactors, respectively. A way to get quick boosts in resources would staging attacks on another player (Or, in most cases, more preferably a faction), or perhaps asking their alliance (If they have one, that is) for some. However, if players are in a desperate situation in which you cannot expect help from the alliance, they should consider purchasing resource packs from the store with the game currency deemed as platinum, acquired through the use of real-life money. Resource production facilities can be upgraded to produce more resources, increase the maximum "storage" capacity of that structure, and increase its hit points. As players upgrade their command center, the player can construct more Production facilities to accomadate the increasing demand for resources as the player makes progress through the game. Failure to do so in a time-concerning fashion will result in inferior [[economy[[ and inability to take any other productive choices or actions. On the other hand, doing so too quickly will result in an over-investment of time and may lead to other aspects of the base that are now inferior because of that "schedule". This will probably include minimal base defense that will not be able to repel faction attacks. Nonetheless, it is still essential to a sufficient base. However it should be noted that as players progress through the game, the production of resources will likely far exceed its usage, so be forewarned.

Research: Combat Based Technological Studies

 * The only form of research in this game involves the unlocking and upgrading of combatant units. Each upgrade increases a units speed, hit points, and damage factor. Typically, research requires 10,000 Energy and 5,000 Uranium (Though this may seem like a rather large amount, it actually becomes very affordable as the player levels up and has the oppurtunity to expand their economy. However, early research is much less costly, though this lasts for only several upgrades. Those who go into combat frequently are highly reccomended to research as much as possible (To increase combat effectiveness and decrease unit casualties). For example, a squad (20 in this case) of fully researched Marines (The lowest level type of unit) will flatten a Level 20 Outpost (More about Conquest will be discussed later), while non-researched Marines will be annihilated) Note: The player must have a Tech Lab in order to initiate research, and Level 10+ upgrades require Scarbide Ingots, which may be purchased from the store or obtained through Zoot's Loot or Tekkanor Boxes. They also need to upgrade the Tech Lab in order to increase research options.

The Map: The War for Territory and Conquest

 * One of the most interactive elements of the game is the constant war over the vast, yet very limited in a sense, virtual territory of Edgeworld. In this unspoken scuffle for territory to expand and receive rewards, players can join alliances and fight to gain territory. Further alliances may be made between between alliances themselves to have a better stand on the map (Blue-colored sections of the map represent Allied-controlled territory, Yellow-colored sections of the map represent Neutral Alliance controlled territory, and Red-colored sections of the map represent Enemy-controlled territory). Players may not attack outposts/player bases whose level is much higher than theirs. If the alliance wished to make an inpenetrable ring of outposts, they should consider making the outposts Level 8,000 (To be on the safe side). However, the number of units required for such fortification are very high, therefore this is very impractical. The maximum level of outposts is 10,000.