User:Aaron Brenneman/sandbox

do this : http://en.wikipedia.org/wiki/Special:WhatLinksHere/Countries_of_high_population_density

Has it really been that long? October 30, 2003, GOTY edition was released: New realms, werewolves, maybe actually finishing the main quest. Then I saw the "install construction set?" prompt… Still mean to get back to that job Caius Cosades wants me to do in Vivec. In my latest re-install phase (after years of [link dwarf fortress] other Fun) I want to get it right the first time based upon what we now know as of 2012. (E.g. Morrowind Enhanced is to be avoided, etc.) Here are my system specs: [Insert system specs] Here's my install plan 1. Re-install the Steam version

a. No CD required. Huzzah! b. Are the official patches bundled in here? (the latest Bloodmoon patch)

This now works well (or has workarounds) for all major mods/tools/etc.

c.

i. Open Steam, go to Settings, go to the In-Game tab, and uncheck the "Enable Steam

ii. Download and install (not Wrye Bash) and set it up (instructions and help further down

iii. Use Wrye Mash to change the dates on "morrowind.bsa," "tribunal.bsa"

iv. Start Morrowind once, change some graphical settings, and then quit in order to

v. 5. Continue on to one of the options under Adding [s]haders below.

Community In-Game" box.

this page).

and "bloodmoon.bsa" so that the year is 2002.

generate some required registry files.

To get Distant Lands working using Steam, follow this link: http:// forums.steampowered.com/foru...ad.php?t=911508

2. Install Morrowind Construction Set from GOTY DVD. 3. Morrowind Code Patch

4. Morrowind Patch Project, but I'm going for the edited version from BTB 5. Timeslip's .exe optimizer

6. 4 GB Patch 7. I could now plausibly play the game. In fact, I think I will go and do that for an hour, just to appreciate more when I mod the heck out of it… [Actually goes and does it.] That wasn't that bad. But it can be better. 8. Install Modding tools

a. Wrye Mash b. Mlox – I'll be using this for all my ordering by building custom rule sets.

TESTool – What's this for again? Updating headers, apparently.

c.

d. MGE / MGE-XE – Why do I need them both? e. TESAME (The Elder Scrolls Advanced Mod Editor)

Now to the actual modding, first I go with the old classic of BTB's list: 1. Visuals (Classics)

a. Better Bodies b. LizTail's New Beast Bodies

c. Better Heads 2. Meshes/Textures a. Version 3.0 of Visual Pack Darknut's Weapon Textures

b. Connary's Textures – This is a BSA! Learn how to make these. c. Mesh Improvements (1.7)

d. Darknut's Armor Textures – 512 e. Darknut's Creature Textures

f.

g. Vivec God Replacement

Azura Replacer

i. Use flaming head? Yes. ii. Use NPC edition or not? I think no.

Use the Vivec armour mod or not? I think yes, just so that I iii. may edit it myself later.

h. Better Almalexia – As usual, using the BTB edit

Bit confused here, flesh this out.

i.

j.

k.

l.

iv.

Correct UV Rocks

Slartibartfast's Texture Fix

Slartibartfast's Bloodmoon Landscape Overhaul

SWG's Skies – The sun glare does look like arse, so don't use it. Also, use the BTB edit.

v. Uses MINI, probably should learn that as well.

m. Vurt's Hi-Res Skies & Weathers next – After SWG, don't take nights from here. n. Extreme Textures II (Spell FX) – After visual pack

o. Oblivion Septims – Again, after visual pack p. Weathered Signposts – Header needs editing, or use BTB edit

q. Icons – this should be under "Interface" but since it'll be controlled from the "replacer" section in Wyre Mash I put it here.

vi.

Alternate Enchanted Item Icons

3. Objects

a. Statics (but not new textures)

Vality's Bitter Coast, Balmora, and Ascadian Isles Add-ons vii. – Not the BTB edit, for once, since I intend to edit this myself anyway to make it compatible with BetterHomes2.0. (There's a tree blocking the door to the shack you rent in Seyda Neen)

b. Apparel

c.

Better Clothes (NAC) – NAC is covered by the patch project viii. as well? More Better Clothes by Plangkye – But I'll be using the BTB ix. compatibility plugin x. Canadian Ice's Robes – Again, But I'll be using the BTB version

Weapons

xi.

Area Effect Projectiles – This (renamed) one is the BTB xii. version?

Particle Arrow Replacer – BTB version?

d. Books, etc

xiii.

xiv.

Better books for Morrowind (or) Book Jackets by Daleth?

Vurt's Hi-Res Menubook & Scroll Pack

Daggerfall Book Collection – BTB edit

xv.

4. Alchemy – Note these will probably need to load last e. Herbalism For Purists – Use BTB's pearl edit

5. Interface changes a. Better dialogue font

b. Crosshair Pack II – Blue dot is best, plus MGE-X can make it toggle on off c. Quick Char – Not using the timescale edit of BTB's, not because I don't want it but because Abot's "WaterLife" contains the tempis fugit (sp?) ring. d. Quieter UI Sounds

e. Duncan's Atmospheric Sound Effects – BTB edit 6. World / Gameplay setting f. HotFusion's Economy Adjuster – BTB versions almost all

Write out the differences, or just read BTB's readmes.

xvi.

Why do I need this again, as opposed to just using…

xvii.

g. BTB's Game Improvements

Character – Mostly fine by me

xviii.

Spells – Again, when playing with it I never thought xix. anything "clanged" in the spell department Alchemy – Only concerns are about later compatibility with xx. NoM and MC3.0 Equipment – Good stuff xxi.

Settings – This one appears not to be taking effect in my xxii. existing game, as I can sleep where I like. Load order? Service Requirements – Take the BTB edit, but I want to edit xxiii. the script so that

1. You can see what they can train prior to paying the surcharge. (Or at least back out.) 2. Would be nice if training wasn't just binary, that you got skill bump based upon a dice roll.

a. Bad roll they might offer a discount on next time b. Really good roll also a discount (fun to train)

h. Talrivian's State-Based Hit Points i. Morrowind Advanced – BTB edit, of course.

j. Dark Brotherhood Armor Replacer Expanded 7. New Areas/Cells k. Darknut's Greater Dwemer Ruins, Volume 1 – Need I even say I'm using the BTB edit? Tell me more about these dirty references, though. l. The Neverhalls / The Forgotten Halls – Use both, in that order

m. Siege At Fort Firemoth 8. Creatures n. The LGNPC Project

o. A Flock Of Seagulls 9. Misc p. Illuminated Windows – There are lots of those out there, which to choose? If

you choose this one, BTB edits.