User:Aewlarsen/New Sandbox

A Sensory room is a special room designed to develop a person's sense, usually through special lighting, music, and objects. It can be used as a therapy for children with limited communication skills. Sensory rooms can be found in a number of different settings, but are most commonly found in schools. They are designated areas where a student can exclude or receive sensory input/output and focus on behavior and simulation.

“Sensory Room” is an umbrella term used to categorize a broad variety of therapeutic spaces specifically designed and utilized to promote self-organization and positive change. There are multiple types of sensory rooms and purposes for use that have been created and implemented in different practice areas to date. When used appropriately, sensory rooms:


 * Help to create a safe space
 * Facilitate the therapeutic alliance
 * Provide opportunities for engagement in prevention and crisis de-escalation strategies, as well as a host of other therapeutic exchanges (to teach skills, offer a variety of therapeutic activities, etc.)
 * Promote self-care/self-nurturing, resilience & recovery

Equipment
Sensory rooms are often stocked full of many different types of equipment. This equipment is used to assist students in focusing on the present moment and to better process sensory information. Stocked equipment may be provided for balance and movement (trampolines, balance bars, swings), calming pressure (blankets, stuffed animals), or fidgeting behavior (fidget spinners, puzzles).

Multi-sensory equipment is a vital and effective part of the treatment of sensory disorders with children and adults alike. Some examples include: projectors and effect wheels, bubble tubes, music equipment, fibre optics, vibrating devices, aroma diffusers and sound equipment. Many schools have "Sensory Kits" which are personalized items of sensory stimulating equipment that are meaningful to the owner. These kits are held in Sensory Rooms as bins, boxes, bags, ect. to be used for preventative purposes and for any crisi that may occur. These kits are also used to help children create self organization skills that can increase cognitive processes and future life skills.

Sensory equipment can help develop key life skills including vocalization, gross motor skills, color recognition and tracking. Examples include sensory rooms, sensory pools, sensory bathrooms, and sensory gardens.

They are also sometimes called "multi-sensory room", "zone room", "white room", or "quiet room".

Benefits
The benefits of sensory rooms haven't been researched that much, however, there are significant ways that sensory rooms can help many. The main benefit of sensory rooms is that they are a humane and effective way for individuals to manage their stress levels. Sensory rooms can be beneficial for those that have a history of aggression, because they can be useful in de-escalating aggressive behavior. Adults with mental retardation can use multi-sensory environments to allow emotional exploration and the chance to seek different kinds of stimulation, which can be therapeutic for some. Relaxation is an important aspect of sensory rooms, and the different variables of multi-sensory rooms can possibly help reduce problem behavior in patients.

This is the space for the team to contribute as a whole for editing the Sensory Room Wiki Page.

FOR THE GROUP: These are the requirements for this week. We can remove them before Sunday: This week you will be drafting your edits to the Wikipedia topic of your choice. By the end of the week, you should have a completed draft available on your Sandbox that you can send to me. To help keep you on track, the things I am looking for in your final article are:

1. A clear introduction/lead that summarizes the whole article

2. Organized headers/subheaders

3. At least 20 new references for Wiki groups/At least 5 for people working on their own

4. Content that is created is relevant to the topic and helps flesh out the article

If you do not finish all of these items for the draft - that is okay! Finish as much as you can so you can receive helpful feedback from your peer