User:Albatrosica/sandbox

Interreligious Dialogue
Interreligious dialogue and dialogue of religions are terms for representatives of religions, ideally equal, respectful and critical exchange of views. It encompasses the encounter and cooperation in everyday life and theology between representatives and members of different religions. Interreligious dialogue can involve multiple religions simultaneously, but more common are encounters between two religions. The theology of religion negotiates the self-understanding of a religion against other religions against the background of their claim to truth and mediation of salvation.

The term intra-religious dialogue, which describes the dialogue between denominations within a religion, is little used.. Sometimes denominations are so different or hostile that the dialogue between them is just as difficult or more difficult than the interreligious one.

About Erasmus+
Erasmus+ is the EU Programme in the fields of education, training, youth and sport for the period 2014-2020.

The Erasmus+ Programme is designed to support Programme Countries' efforts to efficiently use the potential of Europe’s human and social capital, while confirming the principle of lifelong learning by linking support to formal, non-formal and informal learning throughout the education, training and youth fields. The Programme also enhances the opportunities for cooperation and mobility with Partner Countries, notably in the fields of higher  education and youth.

About the project DEVELOPMENT OF NEW INTER- RELIGIOUS TOOLS
We are all aware of constant raise of cultural and religious diversity in Europe. But we are also witnessing the raising of bigotry towards differences, especially when it comes to religion. As members of NGOs, Youth Workers and Youth Leaders working with youngsters, we try to discuss and tackle this and other topics in a safe environment, while opening young minds using non- formal learning methods, workshops from manuals and toolkits. But when dealing with a highly sensitive topic, as interreligious dialogue, especially with young people involved, tools to use for this are very limited. As Youth Workers, we feel the need to work more on this issue. With joined strengths, and strong will, together with our respective and experienced partners, we want to find creative methods for introducing interreligious dialogue to youngsters, but also a tool for promoting it. Many experienced textbook and methodology manuals writers have argued that games are not just time-filling activities but have a great educational value. Therefore, we come to an idea to create board games, specified for this topic and to be used in Non-formal learning.

The main aim of the project is to create and develop new Inter- Religious Dialogue - IRD tools/board games for development of youth workers and trainers.

Project partners
Nevladina organizacija "IUVENTA"/Serbia https://ngoiuventa.org/

TDM 2000/Italy https://www.tdm2000.org/

Beyond Barriers/Albania http://www.beyondbarriers.org/new/

Opcinska organizacija Crveni kriz Novo Sarajevo/Bosnia and Herzegovina https://ckfbih.ba/category/ck-ks/ck-novo-sarajevo/

NEVLADINO UDRUZENJE PRIMA/Montenegro http://nvoprima.org/

United Societies of Balkans/Greece https://www.usbngo.gr/en

Föreningen Framtidståget/Sweden https://framtidstaget.se/

Batman Fen Lisesi Mezunlari Dernegi/Turkey https://www.facebook.com/Batman-Fen-Lisesi-Mezunlar%C4%B1-Derne%C4%9Fi-631874013554538/

Intercultura/France http://associationintercultura.unblog.fr/

Better Life In Kosova/Kosovo https://www.facebook.com/betterlifeinkosova/

Be - Education, Equality, Sustainability/Austria http://erasmusbees.wixsite.com/home

Box of religions
Goal of the game: overcome the "Ignorance" imaginary opponent who represents ignorance and prejudices, by reconstructing a puzzle whose image will symboliye interreligious dialogue and "living togehter". Alone or in a team, answering questions, meeting challenges, sharing and debate, participants will win the pieces of the puzzle while the "Ignorance" will do everything to take them back. Listening to eachother will be the key to success.

Holy Memo
This  game needs a facilitator. Role of  the  facilitator  is  monitoring  the process  of  the  game  and  check  if  answer  is  correct  or  not  with  providing more  explanation  for  chosen  question.

1.Put  the cards  facing  the  table  (upside  down)

2.Put  the figures  on  the  starting  position  on  the  board

3. Following  a certain  order,  every  player  has  to  switch  2  cards.

When  two cards  are  not  a  pair  then  the  player  have  to  put  them  up  side down  facing  the  table  again.


 * When  a player  finds  a  match  of  symbols  2  cards  of  the  same  pair  he/she will  have  to  answer  to  the  attached  questions  related  to  the  religion  cards he/she  found.  He/she  gets  one  points  (player  is  going  one  step  forward  on the  board)  for  a  correct  answer  and  also  the  right  to  play  one  more  time. Also,  player  will  keep  cards.  (Facilitator  should  check  if  answer  is correct or  not).
 * When  the player  gives  a  wrong  answer,  the  next  player  has  the opportunity  to  answer  the  same  question.
 * If  the player  opens  one  blank  card  and  one  card  with  symbol,  the  player loses  one  point  (If  he/she  has  any).
 * When  the player  finds  a  pair  of  blank  cards,  then  he/she  will  receive  a card/case  study  (situation)  to  answer  and  reflect  with  the  group.  Every group  member  has  the  right  to  share  his/her  own  opinion.  But  only  the  player  who  switched  the  card  receives  two  points.

4. When  player reach  four  points  on  the  board,  he/she  can  answer  a  bonus question  -  if  he/she  want  (he/she  can  choose  religion). If the  player  answer correctly  he/she  get  one  point,  if  not  he/she  lose  one  point.

5. The  game is  over  when  all  the  cards  have  been  matched. The player  with the highest  score  (points)  wins.

There are variations included in the instruction, which can take the game to the higher level or make it more interesting after already having played it. Topics included in question sets to this game are the following: Atheism, Ayyavazhi, Baha'i, Buddhism, Caodaism, Confucianism, Hinduism, Humanism, Islam, Jainism, Judaism, Rastafari, Shinto, Sikhism, Taoism, Zoroastrianism

Infinity
What  separates  Infinity from  other  games,  are  the  intuitive  cards  that  allow  to  present people “situations“ which  make  the  players  to  actively  involve  themselves  with important  and  diverse  scenarios  and  to  find  the  way  how  one  should  respond  to them.

The  game promotes  tolerance  and  acceptance  of  one  another,  and  of  religion,  what could  be  a  better  way  of  achieving  this,  than  by  taking  a  journey  through  our past  -together?

Infinity  game aims  to  provide  information  about  different  religions  through entertainment  and  educational  sections. It is  suitable  for  fulfill  leisure  time  of  adults, young  players  as  well  as  non-formal  educational  tool  for  youth  workers. Important trait of  the  game  is  development  of  individual  opinion  through  situation  questions which insides  debate  and  self-reflection  on  various  religion  topics.

Rules of the game
Depending  on which  field  the  player  lands  on,  he/she  will  need to  fulfill  a  given  task  to gather  points. Answer the  questions  and  gather  as  many  points  as  possible. Which  field did  you  land  on?

Question field:  player to  your right  side  will  read  a  question  to  you. You will gain  10  points  if  answer  is  correct.

Situation field: Stepping  on this  filed  the  player  is  required  to  reflect  on  certain religion  topic  while  others  players  are  involved  in  debate.

Joker field: provides  different options  such  is  moving  forward,  backward  and getting  additional  points.

Temple/Trust  field: This  field  offers  two  options. It's allowed to the  player  to decide  whether  he/she  wants  to  make  just  an  educational  stop  by  drawing the card  with  educational  information  regarding  various  religious  objects. On the other  hand  the  player  can  opt  to  trust  another  player  by  asking  him  to  answer the  question  where  the  correct  answer  will  provide  10  points  for  each  one  of them. In the  case  of  a  wrong  answer  the  score  remains  unchanged.

Life Pilgrimage
Life  is a  Pilgrimage  from  Birth  to  After-Life  and  is  full  of  Knowledge! We  hope you  are  lucky  with  the  Pilgrim  Dice  and  challenge  yourself  and  the  other Pilgrims  to  learn  from each  other  experience  and  beliefs. Have  fun while  learning  and  use  this  simple  tool  to  promote  inter-religious  dialogue  between  different communities  through  Real  Life  situations,  informative  questions  and personal  reflection.

The  path is  a  spiral  made  of  7  sections:  birth,  childhood,  youth, adulthood,  old  age,  passage  and  afterlife. The  game includes  questions  from:  Catholicism, Orthodoxy,  Protestantism,  Islam,  Judaism,  Buddhism, Hinduism,  Non  religious.

The rules

 * The  players  move forward  by  rolling  the  8  faces  dice.
 * According  to the  slot  in  which  they  end  up,  the  player  will  draw  a  card  from  the  deck  that corresponds  to  that  life  section.  Questions  and  answers  should  be  read  out  loud  so  that  everyone can  hear  them.
 * The  player  will have  one  minute  to  answer  to  the  question.
 * In  case  the dice  shows  the  question  mark,  the  player  will  draw  a  card  from  the  penalty  deck  and have  a  penalty  or  a  challenge  to  accomplish. "Penalties"  must  not  be  applied  to  "reflection" questions.
 * The  players  collect points  by  answering  correctly  to  the  questions.  They  get  2  points  for  each correct  answer  (except  in  case  of  reflection).
 * When  the player  ends  up  on  a  spot  with  a  reflection  token,  he/she  will  have  to  answer  the  question of  that  slot  plus  the  reflection  question.
 * It  is not  compulsory  to  answer  to  the  reflection  question,  but  if  the  player  decides  to  answer, he/she  will  get  a  reflection  token.
 * For  each reflection  token  they  keep  until  the  end  of  the  game,  they  will get  1  point.  Or  the  token can  be  used  to  skip  a  penalty  (the  player  gives  back  the  token  in  exchange of  skipping  a  penalty and he/she  can  roll  the dice  again)  or  to  force  another  player  to  roll  a  dice (and  the  result  of  the  dice  are the  steps  back  that  player  has  to  take).
 * If  the player  fails  in  doing  a  penalty,  he/she  loses  2  points.
 * The  game ends  when  the  first  player/team  reaches  the  last  category  of  the  afterlife  section.
 * The  winner  is the  player  with  the  most  points,  regardless  if  he/she  is  the  first to  reach  the  end.

Path
The tool is built on the idea that putting ourselves in somebody else’s shoes helps to challenge our prejudices and stereotypes and build true understanding and empathy for others. The tool helps to get to know people with various values and beliefs who it might be difficult to meet and talk to otherwise in everyday life, which makes it suitable for playing with groups which lack diversity of perspectives on religion. The game focuses on people’s perceptions on religions rather than what “the true way of a certain religion is” with the goal to acknowledge that we might perceive, interpret  and understand  the  same  religions  differently.

The  game has  7  stories  of  the  following  characters  and  their  beliefs:

●Amin  from Sweden,  Muslim

●Simret  from Malaysia,  Sikh

●Damon  from USA,  Christian  Protestant

●Salma  from Egypt,  Muslim

●Karl  from Slovakia,  Zen  Buddhist

●Valentina  from Belarus,  Christian  Orthodox

●Penelope  from France,  atheist

Both  questions  and stories  are  divided  into  four  parts. This way  players  get  to  discover  stories  of  their  players  gradually.

The  category My  Background- gives  some background  of  characters  /  roles  to  make  it  easier  for  players  to  identify  with  a  certain  character.

The category My Beliefs is devoted to personal perceptions of characters of their religions and beliefs, it reveals what they consider to be core values and  principles of  their  beliefs.

The category My Beliefs and Me- tells the story of why characters hold their beliefs, how they practise their beliefs and how their beliefs affect their everyday  life.

The  category My  Beliefs  and Others  describes  situations misunderstanding that the  characters  might  have  experienced  based  on  their  beliefs.

Further links
Official web site of the project http://inter-religious-tools.com/

Official Facebook page of the project https://www.facebook.com/NewIRDtools/