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A comprehensive list of characters from the fighting game Soulcalibur vs Marvel

Marvel Characters
A list of playable characters from the Marvel universe

Captain America
Captain America acts as the leader of the Marvel characters trapped inside the Darkverse, the Super-Strength serum which he was administered making him fit into the Strength category of fighting types. His moves are orientated around his near-indestructable shield he carries around, his style dealing in unleashing slow but powerful attacks at the enemy. His weapon is the Captain America's Shield, a large, painted shield which is used both for defense and offense. He carries out his Finisher move by punching the enemy with an uppercut into the air, and then hurling his shield at them as they fall, smashing them onto the ground with his shield impaled through their torso.

Algol
Algol (アルゴル) first appears in Soulcalibur IV as the Story mode boss. He is also unlockable as a playable character with his own Story mode and ending. His character's life was lived, even by comparison to the Soul Calibur series in the ancient past. In Soul Calibur IV, he is encountered as a magical, super-powered resurrection of his former self. In this resurrected form, Algol is manifested by the energy of both Soul Edge and Soul Calibur. Including both of the spirit swords, Algol uses many weapons that appear and disappear quickly from within his body: also including blade-like wings, an energy projectile gun, and daggers from the tips of his feet. He is often seen seated in a throne that likewise appears and disappears at his will, and though he can crouch, jump, hang in midair, and plant his feet firmly while attacking, he otherwise always hovers just above the ground and never runs or walks.

Long before the events in Soulcalibur IV, Algol was known as "The Hero King," who utilized Soul Edge without being controlled by it. He used the sword to spread peace, but one day his jealous son Arcturus stole Soul Edge and was possessed by it. Algol was forced to battle Arcturus, resulting in the destruction of both his son and Soul Edge.

After his son's death, he worked to create another living sword using a purified shard of Soul Edge, to be used against Soul Edge whenever it inevitably reappeared. In service to the creation of the sword that would be known as Soul Calibur, Algol literally gave it his own body and soul, which slept undisturbed inside Soul Calibur until the sword finally fulfilled its purpose.

Unknown hundreds of years after his death, Algol's soul was awakened by the energy released when Soul Edge and Soul Calibur did meet. With this, he buildt a new body, the "Tower of Rememberance," and facsimilies of Soul Edge and Soul Calibur. Knowing that his energy will not last for long unless he obtains the real spirt sword and cursed sword, he waits in his Tower of Rememberance, confident that the swords will come to him.

These events play a significant role in all of the stories in Story mode.

Amy
Introduced as a background character for Raphael's story in Soulcalibur II, Amy hid him from his pursuers, and out of a debt of gratitude he took her in as his foster daughter. To secure a future for her, he left Amy behind to pursue the cursed sword Soul Edge, with plans to present it to the nobles that pursued him so they would be overtaken by its curse and destroy each other. One day, Raphael returned from a vicious battle with Nightmare, the wielder of Soul Edge. Raphael collapsed before Amy's eyes and she nursed him back to consciousness. When he came round he told her that though the battle had been won, he had become infected by the evil seed, and by handling his blood, she was also infected. Their skin turned pale and their eyes shone red. They felt weak and sluggish by day, and a powerful thirst by night. Amy had always found it hard to open her heart to the world, but now she couldn't even try because she was too different from everyone else. She was no longer human. She went with Raphael to the castle he bought in Romania. She sat in a dim room seeing the torches and troops gathering there. Raphael left, saying he would be out for a while. He took care of the troops and the noises ceased. They eventually returned, but he didn't. He had left her. And now the noises and light spread violently in the world he made, bringing it to ruins. She stood up and went to the exit. She was bound to the words from those days and then she smiled. For it was she who must protect this world that Raphael created.

Yujin released two four inch tall immobile figurines of Amy armed with either Albion or a cane based upon her Soulcalibur III' design as part of their "Namco Girls Series #7" line of gashapon figurines. Sabertooth Games released a promotional Amy character card and a "Support" Foundation card called "Amy's Assistance" for the Soulcalibur III branch of their Universal Fighting System trading card game. In an omake manga released by Namco to teach about the new features of Soulcalibur IV, Amy's outfit from the game appears as one of Hilde's possible clothing options in the section about character customization.

Amy has been described as a gothic lolita and/or emo by the media, who have also noted her status as a "fan favorite" character in the Soul series. Others have noted her appeal in contexts outside of the games, including material such as hentai. British gaming website GAMER stated in their review of Soulcalibur IV "Amy...steals the show for us, using her own balletic take on [Raphael's] fencing style." X360 magazine called Amy a solid character, "well rounded and fun enough to use." Edge magazine noted the changes to Amy's gameplay from Soulcalibur III to IV made her feel like a "fresh [addition] to the series." IGN described her as "a faster but less aggressive version of Raphael with even better real combo potential." Third-party developers have utilized Amy's likeness to promote their material related to the Soul series such as fighting game tournament compilation DVD's, or have marketed attire modeled after Amy's own for purposes such as cosplay.

Cassandra Alexandra
Cassandra witnessed Taki bringing back an unconscious Sophitia and pulling a shard out of her body. When Sophitia left again some time later, Cassandra was convinced that she went out to destroy Soul Edge. A few years later, after she finished some errands at her father's bakery, Cassandra visited Sophitia's home. There, she found Pyrrha and Patroklos fighting violently over a fragment of Soul Edge and Sophitia with a distraught expression on her face. Cassandra immediately grabbed the shard and ran to the shrine of Hephaestus and began screaming at the god why he was putting such a burden on Sophitia. She then passed out. After she recovered, she discovered that Soul Edge was still alive, but she didn't want her sister to carry out something burdensome as this again. Stealing the sacred sword and shield from the temple, Cassandra began her journey to cast away Soul Edge.

Cassandra returned in Soulcalibur III, as a starting character. She remained largely the same, with slight upgrades on her fighting style that sets her apart from Sophitia, and new costumes.

Her profile follows her travels towards the east, where she finds a town covered in evil energy. Trying to help the inhabitants, much like Sophitia did in her last trip, Cassandra tracks the core of the evil in a castle atop the mountains. However, she discovers the sacred weapons she carried to have cracks all over. Forced to flee the city after being surrounded by the corrupted city-folks, she travels back to Greece to ask her brother-in-law, Rothion, to forge her new weapons. Once there, she was informed by Rothion that Sophitia left to destroy Soul Edge on her own. After receiving a new pair of weapons from Rothion, Cassandra sets out to search and join her sister in this quest.

Cassandra returned in Soulcalibur IV, the latest installment, as a starting character again. She sports a complete overhaul on her visual design, and she still has most of her moves and attacks from the previous games.

Her profile states that she went back to the town that she visited from her previous journey. There, she encounters Raphael, who sensed the fragment of Soul Edge that she carried. The two fight, and in the end, Cassandra managed to deliver a blow on him. As he retreats, Raphael comments that she has the power to dispel evil, although she is not as powerful as the Holy Stone. Cassandra calls him a coward, but he tells her that he already had what he wanted. She then realized that he had taken her fragment of Soul Edge. She was unnerved at first, but she managed to get over it. Cassandra then found some townspeople that had their sanity thanks to a shining blue crystal. She wondered if they were referring to the Holy Stone that Raphael told her about. As she continued investigating, she heard rumors of a man with a mass of crystal (Siegfried) that was on his way to Ostrheinsburg. Cassandra wondered if the crystal he carried was the Holy Stone. And if it was, there was probably something evil in Ostrheinsburg. Believing that the evil was Soul Edge, she decides to follow the man to the ruined castle, thinking that he's going to use to the crystal to dispel the evil sword. Cassandra does not know that she's following Soul Calibur, the spirit sword that was made to destroy Soul Edge.

Yujin released a four inch tall immobile figurine of Cassandra after the release of Soulcalibur II, based upon her artwork for the title as part of their "Namco Girls Series #1" line of gashapon figurines. In 2006, Namco released a second Cassandra figurine as part of a Soulcalibur III set based upon her promotional artwork for the game. While not posable, the PVC figure came with three interchangeable weapons for it to hold; an alternate color version was later released in a secondary set. To explain the new features of Soulcalibur IV, Namco released an omake manga, in which Cassandra "taught" new character Hilde about the game's features.

Tom's Games included her in an article on sexism in video games, as a stereotypical lolita design that exploited females in games. With her initial appearance in Soulcalibur II, many reviewers bemoaned her presence in the game as merely a "skin" for the absent Sophitia. GameSpy noted her similarity in Soulcalibur II to her sister in terms of fighting style, but added "thanks to some intelligent changes she feels like a whole new gal in many important respects". IGN commented on the similarity as well, but added that regardless she played "noticeably different"; they later listed Cassandra as one of the series' top ten fighters at number eight, noting a large fan following and admiration for her "spunk." She is voiced by Debra Jean Rogers in English and Reiko Takagi in Japanese.

Cervantes
Cervantes de Leon's (セルバンテス・デ・レオン)' father, Phillip de Leon, was a privateer sent on a special mission from Spanish King Philip II of Spain to loot in the name of Spain. One day, he sailed closely to an English ship with intent to loot it, only to find out too late that it was a warship. He was taken by surprise, his ship was destroyed, and his crew died along with it. Cervantes was devastated. He decided that if that was what happened to sailors that swear allegiance to Spain, he would forsake it and become a pirate. One day, he received a message from the "Merchant of Death," Vercci. It was a request to find Soul Edge. At first Cervantes dismissed the offer, but finally accepted since Vercci was the merchant who gave him the artillery for his ship. After a year of searching, Cervantes found information pointing to an antiques dealer with a "strange article". There was no specific evidence that said article was Soul Edge, but Cervantes was a pirate, and could find some use for the ship's goods even if Soul Edge was not there. Cervantes attacked the ship, and nobody heard from him again for more than twenty years.

What had happened was that Cervantes had obtained Soul Edge on that ship, and it drove him insane as it devoured his soul. His insanity caused him to kill anyone who came looking for Soul Edge--including his own crew and the entire population of his home port town in Valencia--a reign of terror that lasted for twenty years. Li Long was the first to confront him to possess Soul Edge, but was defeated from its overwhelming power. He tried to escape, and Cervantes pursued him. However, Li Long successfully fled. After that, Sophitia Alexandra, Taki and Siegfried Schtauffen confronted Cervantes, and they all defeated him in succession. But this was not the end for Cervantes. Nightmare, the new host for Soul Edge, unknowingly resurrected him using the fragments of Soul Edge still lodged inside Cervantes' body, but all his memories of his past life had vanished. Over the course of the next three years, Cervantes sailed in a ghost ship, plundering and maddening ships across the world, as his memories gradually returned, along with the desire to search for Soul Edge again, even though he knew it had robbed him of his free will. During Cervantes' search for Soul Edge, he realized that the second sword had been shattered as well when he found a few shards of the second sword. He pondered as to whether or not Soul Edge had been definitively conquered, but at that moment, the shards melded together on their own to create a bigger piece of the sword. For the next four years, Cervantes began his quest to steal souls and collect additional fragments. Eventually, they took the form of a legitimate sword. Cervantes' new goal was to regain Soul Edge, and to do that, he needed as many of the fragments as he could find.

By making use of the fragments of the cursed sword within his body, Cervantes succeeded in preserving his own will. With Soul Edge and the Adrian, he devoured the souls of brawny men of the sea.

Charade
Charade (シャレード) was developed similar to fellow Namco character Mokujin in that it used a randomly selected movelist from the game's other fighters exclusively. However, the developers intended him to be a unique character too, and created different animations for certain mimicked attacks. Charade was meant to be a tribute to Edge Master's role in Soulcalibur, and to be seen as a "valiant character for who all his body parts do their best to fight" instead of a "move thief".

Charade is the name of a creature introduced in Soulcalibur II, formed from Soul Edge's fragments and various reshaped human body parts. It has no intellect, relies on instinct, and has a desire to absorb other pieces of Soul Edge. It mimics fighting styles and weapons by scanning the minds of its opponents. In the arcade version of Soulcalibur II, Charade appeared as the game's final boss, and was a time-released unlockable character for players to use. For home ports of the title Charade was replaced by Inferno as the game's final boss, and was made into a regular unlockable character. A Charade appears as a boss in Soulcalibur III in a three round match in which it progressively loses components of itself between each round, changing its fighting style from a wave sword to a grieve edge until reduced to its eye.

Several Charades appear in the game Namco x Capcom as small fry enemy characters, mimicking Sophitia's fighting style from Soulcalibur II. These Charades are unique in that Soul Edge creates them directly, an ability it lacks in the Soul series. Called Soul Edge's "avatars" by the game's protagonists, they are created by Soul Edge as foot soldiers and as a means to protect itself. When defeated, they will melt and dissolve into nothing.

Hilde
Hildegard von Krone (ヒルデガルド・フォン・クローネ), or Hilde (ヒルダ) for short, is the daughter of the king of Wolfkrone (German, Wolfcrown), a fictional European kingdom under assault by Nightmare's forces from Ostrheinsburg Castle. After her father went insane, Hilde took up the responsibility of protecting its people, leading her armies in the front lines against Nightmare alongsidee. As a desperate measure, Hilde seeks the Sword of Resurrection, Soul Calibur, to bring back an ancient king who once restored peace to the world. At the game's conclusion, Siegfried stands before her and requests to be executed for his role in creating Nightmare. She instead grants him a royal pardon, telling him to live for the future instead of the past. She is voiced by Julie Ann Taylor in English and Yūko Kaida in Japanese.