User:AlicePalmer/sandbox

=The Twelve=

Donovan Monroe

 * One
 * Power augmentation: Ability to enhance or weaken the powers of others.
 * Matter Ingestion: Ability to consume any sort of matter without any ill effects on the user.
 * Omniscience: Ability to know anything and everything
 * Density control: Ability to increase or decrease the natural density of an object and/or one's self

Anna Devareaux

 * Two
 * Power bestowal: Ability to bestow powers or jump-start latent powers.
 * Merging: Ability to temporarily merge two or more beings into a single being, which results in a completely new and stronger being.
 * Superhuman mentality: Ability to have intelligence quotient far above that of a genius level. This ability can be so evolved that it's user can gain psychic abilities (psychokinesis, telepathy, etc.) and resist both mind control and other psionic attacks.
 * Disintegration: Ability to disintegrate matter through touch or through beams

Esteban Fedor

 * (Deceased) Three
 * Power mimicry or absorption: Ability to copy or absorb another's powers or skills.
 * Pheromone manipulation: Ability to generate and control pheromones which may have various effects.
 * Superhuman tracking: Ability to track an individual or object through supernatural means; sometimes referred to as "pathfinding"
 * Elemental transmutation: The ability to alter chemical elements, changing them from one substance to another by rearranging the atomic structure. May be limited to self-transmutation

Nina LeBeau

 * (Deceased) Four
 * Power negation: Ability to cancel the superpowers of others.
 * Poison generation: Ability to assault others with one or more varieties of toxins, with widely disparate effects.
 * Astral projection: Also known as astral travel, this is the ability to separate and control one's astral body.
 * Gravity manipulation: Ability to manipulate or generate gravitons, or other types of gravitational interactions

Carmen Meadows

 * (Deceased) Five
 * Power sensing: Ability to sense or recognize superhuman powers.
 * Prehensile/animated hair: Ability to animate and lengthen one's hair.
 * Cross-dimensional awareness: Ability to detect actions and events in other dimensions.
 * Immortality (temporary): Ability to live forever. This may be complete immortality encompassing invulnerability, partial invulnerability to all but specific events (i.e., decapitation or exposure to a specific chemical such as kryptonite), or simply an inability to age normally.

Shawn Fisher

 * Six
 * Acid generation: Ability to generate acid, can be manifested through touch or as a spray (e.g. acid spit, acid blood, etc.).
 * Reactive adaptation/evolution: Ability to develop a resistance or immunity to whatever they were injured by or exposed to. This effect can be permanent or temporary.
 * Empathy: Ability to read or sense the emotions and/or control the emotions or feelings of others
 * Intangibility or phasing: Ability to quantum tunnel through solid matter without harm

Jack Cantrell

 * Seven
 * Animal mimicry: Ability to take on the abilities of certain animals.
 * Self-detonation or explosion and reformation: Ability to explode one's body mass and reform.
 * Mediumship: Ability to see and communicate with the dead.
 * Light manipulation: Ability to control, generate or absorb light particles

Thane Ross

 * (Deceased) Eight
 * Biological manipulation: Ability to control all aspects of a living creature's biological make-up. This includes, but is not limited to, genetic alterations, physical distortion/augmentations, healing, disease, and biological functions.
 * Sonic scream: Ability to generate vocal sounds of a higher amplitude than a normal human.
 * Precognition: Ability to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "danger sense" to show the user that they are being threatened and from what direction it is coming from.
 * Magnetism manipulation: Ability to control and/or generate magnetic fields

Isobel Jensen

 * (Deceased) Nine
 * Body part substitution: Ability to replace one's limbs or other body parts with those of another.
 * Vortex breath: Ability to inhale/exhale with superhumanly powerful strength. This can range from exhalation on par with gale force winds to inhalation on par with the power of a gravitational vortex. In some cases, freezing temperatures can also be achieved.
 * Psychometry: Ability to relate details about the past or future condition of an object or location, usually by being in close contact with it
 * Mass manipulation: Ability to increase or decrease mass in an object

Lei Park

 * (Deceased) Ten
 * Bone manipulation: Ability to manipulate the bones in one's own body. This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones.
 * Superhuman endurance: Ability to have a higher resistance to one or more forms of damage before being injured as well as the ability to exert ones self in an activity indefinitely without becoming tired and/or survive for long periods of time without consumption or water.
 * Telepathy: Ability to read the thoughts of, or to mentally communicate with others
 * Microwave manipulation: The ability to convert ambient electromagnetic energy into microwaves and manipulate it into various effects such as heat, light, and radiation

Max Tanaka

 * Eleven
 * Duplication (physical): Ability to create physical duplicates of oneself.
 * Superhuman agility: Ability to react faster than a normal human and to possess greater flexibility and with higher/farther jumping capacity.
 * Technopathy: Ability to manipulate technology. Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows for mental interface with computer data
 * Molecular manipulation: Ability to mentally manipulate the molecules of objects and/or one's self on a molecular level

Kate Barnes

 * (Deceased) Twelve
 * Duplication (temporal): Ability to bring past and future versions of oneself back to the present.
 * Superhuman senses: Ability to see, smell, taste, feel and/or hear more than a normal Human.
 * Astral trapping: Ability to cause an astral projection to stay on the astral plane, usually in one specific place
 * Probability manipulation: Ability to alter probability, causing unlikely things to happen, or likely things not to happen

Caleb Rybak

 * (New) Five
 * Echolocation: Ability to determine location of objects in the environment by use of reflected sound waves, whether generated by the character or ambient sound. Also known as sonar or radar sense.
 * Superhuman strength: Ability to have a level of strength much higher than normally possible given their proportions.
 * Memory manipulation: Ability to erase or enhance the memories of another.
 * Radiation manipulation: Ability to generate, manipulate or have immunity to toxic radiation

Oliver Kingsley

 * (New) Ten
 * Firebreathing: Ability generate gases from the body and exhale fire from the mouth.
 * Vision-based powers: Abilities that are based on one's eyes and/or ability to see which includes, Night, X-ray, Heat, Telescopic and Freeze vision.
 * Mind control: The ability to alter the perceptions of others, and general ability to control the actions of others with the mind
 * Reality warping: Ability to change or manipulate reality itself

Gabriel Leonard

 * (New) Three
 * Healing factor: Ability to heal rapidly and with greater finality from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging and immunity to illnesses and other defects.
 * Wallcrawling: Ability to adhere to solid surfaces, including walls and ceilings
 * Possession: Ability to take control and inhabit the body of an individual
 * Resurrection: Ability to come back to life after being killed as well as to bring others back to life

Rosie Selgado

 * (New) Nine
 * Invisibility: Ability to render the user unseen to the naked eye and/or other forms of perception.
 * Waterbreathing: Ability to respirate through water in lieu of a gaseous medium. Not to be confused with an ability to go without breathing or to be able to breathe an alternative air supply.
 * Psionic blast: Ability to overload another's mind causing pain, memory loss, lack of consciousness, vegetative state or death after having created a psionic link into that individual's mind
 * Sound manipulation: Ability to manipulate sound

Marcus Gates

 * (New) Four
 * Invulnerability: Ability to be immune to one or more forms of physical, mental, and spiritual damage and influence.
 * Ecological empathy: The ability to sense the overall well-being and conditions of one's immediate environment and natural setting stemming from a psychic sensitivity to nature
 * Psychic weapons: Ability to create a weapon of psychic energy that can harm mentally and not physically
 * Time manipulation: Ability to affect the flow of time by slowing, accelerating, reversing, or stopping it

Lenore Pryce

 * (New) Twelve
 * Kinetic absorption: Ability to absorb forms of kinetic energy into oneself and utilize it in some way, such as by converting it into physical strength or using it to power energy blasts.
 * Innate capability: Ability to naturally have skills and/or knowledge typically earned through learning
 * Animation: Ability to bring inanimate objects to life or to free an individual from petrification.
 * Air and wind manipulation: Ability to control, generate, or absorb air or wind

Bobby Thorne

 * (New) Eight
 * Superhuman longevity: Ability to live longer than a normal human.
 * Omni-linguism: Ability to understand any form of language, a natural polyglot. This can be accomplished in various ways.
 * Darkness or shadow manipulation: Ability to create or manipulate darkness, often by mentally accessing a dimension of dark energy (the Darkforce dimension in Marvel Comics, and the Shadowlands in DC Comics) and manipulating it
 * Animal control: Ability to communicate with animals, birds and even aquatic creatures and get them to perform tasks on command