User:Allegrorondo/sandbox

Role Playing Games

 * TimeLords, 1987
 * SpaceTime, 1988
 * Macho Women with Guns, 1988
 * WarpWorld, 1991
 * CORPS, generic role playing system, 1998
 * EABA, generic role playing system, 2003
 * Hollyworld, 2005
 * Purgatory Bay, 2011
 * EABA v2, 2012

Game Supplements

 * Down in Flames, 1999. ISBN 0-9438891-37-X End-of-the-world scenerios for any RPG
 * Guns! Guns! Guns!, EABA based firearms design rules for any RPG
 * Stuff! 2006. EABA based item design tool for any RPG.  Nominated for 2006 Ennie award

Board Games

 * Concrete Jungle, 1985
 * The Con Game, 1989
 * Slag, 1995
 * Black Death, 2006
 * End of Days, 2008
 * Soft Landing, 2009
 * Donner Party, 2017
 * Hunted, 2017 (projected release date)

Card Games

 * F*CK This!, rude and crude card game, 2004
 * Dumbass!, less rude card game, 2006
 * Infinite Armies, 2005, winner of 2006 Origins Vanguard award
 * Footsteps of the Prophet (pbuh), 2008
 * Alien Zombie Tentacle Apocalypse, 2010

Experimental Games

 * EBON, 2006. A complete RPG that fits on a single sheet of paper.
 * Posturing and Pretentions, 2002. Satirical one-page game.
 * Epiphany. Experimental open-source RPG

Donner Party, is a card game by BTRC, designed by Greg Porter. It was crowdfunded through Kickstarter in 2016, and released in early 2017. The game is a humorous recreation of the Donner_Party tragedy, where 87 settlers were stranded in the Sierra Nevada mountains during the winter of 1846 and resorted to cannibalism to survive.

Gameplay
Players each have a family of settlers trying to survive the winter. Every round, players draw a Forage card which supplies food to keep some settlers alive. Then they can bid against each other to gain more Forage cards, but bidding acquires Shame cards. Shame cards are not looked at and kept face down, so the players never know how much shame they have until the game ends. Players can also acquire Action cards, which represent actions such as grave robbing or murder, and can be played to gain food, shame, or interfere with other players. Play ends when either the Forage deck runs out of cards, or the "final rescue" card is drawn. Some cards are randomly removed from play before the game starts, so players never know when or if the "final rescue" is coming. The player with the most settlers alive at the end of the game wins, but the player who has acquired the most shame automatically loses, even if they have the most settlers alive.