User:Alter4561/sandbox

= Doors (Roblox) = DOORS is a game on Roblox where the main goal is to run through one hundred and one (door 0) procedurally generated rooms in a hotel, whilst also passing obstacles such as entities (creatures), puzzle rooms and boss fights.

Settings
In Doors, there are two main settings, the original being the Hotel, and the other being the Rooms, and a lobby area, where the player would head to begin a new game of Doors.

Hotel
The hotel is the main setting in Doors, where there are one hundred procedurally generated dxoors. Most rooms are randomly selected from a set of around ten rooms. There are a handful of exceptions; for example, at Door 50, there is always a Figure boss fight in the Library, and the last ten doors are always the Greenhouse.

Check-In
The very first room is a check-in room, with baggage, a bell, a bulletin board with a key on it, and more that you would see in a regular check-in room.

Seek's Crescendo
From doors 25-40 and 60-75, the player may begin to see black eyes popping up. This is Seek's crescendo, which is the sign that a Seek boss fight will begin shortly.

Seek Fight
Immediately following Seek's crescendo, Seek will chase the player for 6 rooms, or if it is the second Seek fight, it will take 8 rooms.

The first Seek fight consists of one long room, where Seek will spawn, two rooms where you must crouch under falling obstacles, two rooms with 3 doors (you must look both ways to uncover the correct one, and if neither are correct, the player must head straight), and the final room is another long room, but it will have falling chandeliers which create fire that damages the player, and long Seek arms that kill the player if they run in any of them.

The second starts and ends the same way, but there are 6 other rooms, and they are only the rooms with 3 doors.

Rush
Rush is usually the most common entity in Doors. It is a nextbot; a moving image.

Rush looks somewhat similar to this smiley face as that is its inspiration.

When Rush spawns, the lights will flicker. It then rushes from the last shut door to the next unopened door, breaking any lights it passes. The entity has two sounds, one for when it is far from the player, and another for when it is close.

When a player is damaged to Rush, no matter the amount of health the player has, they will die. It kills via ray casting, which is why the player cannot normally approach it (i.e. it does not have a hitbox, unlike traditional nextbots).

Screech
Screech is another entity in Doors. It is a black sphere with two small white eyes and tentacles.