User:AluraLarp/sandbox

Ψ The Story Of Alura Ψ At one time, the peoples of Alura led very peaceful, blissful lives. The world as they knew it was perfect due to the overflow of Essence gifted to them by the Gods at the beginning of time. At first Essence was used only for extreme measures, as it was the life blood of the world, and without it they would crumble and die. At that time, high atop Mount Olympus Zeus, Poseidon, and Hades had made the decision to trust all mortal kind with the gift of wielding Essence, for it was the power of the Gods. The people were stout, trust worthy, and obeyed every prophetic declaration that the Gods sent down to their prophets.

However in time, the peoples of Alura became lazy and reckless with their use of Essence, angering the Gods. Despite many warnings, of natural disasters and war, the people of Alura simply used Essence to fix the problems, never understanding that the misuse of Essence caused their descent in the first place.

The Gods looked down on what they had done, unhappy with themselves for dooming their own creations, they cut their ties with the mortal world and access to Essence. All except for Hades, who continued meddling in the affairs of mortals, after several years of warning, and imprisonment. With one final blow Hades cascaded Mortals to their doom, by cracking open the floodgate of Essence and giving back the power to slay the dragons that prowled their lands. This caused a massive backlash across the entire world known as the Blight, and Hades was banished to the Lands of the Dead by his two brothers Zeus and Poseidon.

Today the population of Alura is spread so thin that most dare not travel outside the "safety" of their homes. Bandits run amok pillaging for food, gear, and weapons. Blightlings, a plagued people caused by the backlash run rampant mostly at night, infecting what is left of our population. For the first time in ages, the people of Alura have turned to the Gods for aid, and now no one is around to hear their cries. As the influence of Hades spreads, the Blightlings clamour to the side of Mount Olympus and the situation is only getting worse. The good people of Alura have almost given up hope. In a last ditch effort to save Olympus and themselves, brave Brawlers, Apprentices, and Thugs have banded together in order to help rid Olympus of this pest, and put a stop to Hades' madness, before it is too late. These adventurers have set up a small walled community to the base of Mount Olympus known as Haven, which suffers from little in the way of trade, food and supplies. It has been 500 years since the last God has made contact with people Alura. The year is 500 A.B.

Ψ The people of Haven Ψ

The people of Haven, are mainly unskilled farmers, fishermen, and laborers. They use their skills to help feed and populate the town with healthy livestock. Most fear or hate Apprentices, holding to the belief that Essence-wielders were the main cause of the Blight. As such they will often turn a blind eye to an Essence-wielder's suffering and daily needs.

The trades men of Haven are often skilled Thugs who have the ability to jump in and out of shadows, as this is the only truly safe way to navigate the lands of Alura without getting killed. Supply is low, and demand is high. So prices are currently quite high for more than basic quality goods. A Bronze dagger or sword may be found for a fair price, however if you require Steel, or Gods forbid Silver, you best be prepared to pay the price.

Ψ Geography Ψ

The World of Alura breaks down into all the major cities, Tribes, and town of the world. We will start in the top left hand corner (North West) and work our way across the world.

Haven

Racial Breakdown: Mixed Major Industries: Fishing, Lumber, Trade (Blades, Armor, Common items) Military: Shatter Spire College. Government: Anarchy. Current Ruler: Lucian H DelCroft Population: Unknonw Capital City: N/A

Haven is a small walled community of rag tag misfits who have gone in search of their place in the world. Although this is a town of near Anarchy the Mayor Lucian H Delcroft, and his sheriff maintain what ever order they can in these dark and troubling times. This old fishing town was the closest to mount Olympus when the blight began to effect the world, and as such was one of the first hit by its effects. Its rivers ran black with a plague, killing most of the fish that inhabited its river, Strange fish like abominations soon plagued their docks and town streets. Those who did not leave at the time are either still around or have died. Although the people of Haven hate and resent the Shattered Spire, they have a treaty stating that if they provide some form of defense for its people. These people would sell what little food and produce they had to spare, The Spire is run by Zek Arcanium, a man of military needs who was once attached to Kings Hearth. This lead to the forming of the Shattered Sword militia, a small group of Apprentices, Thugs, and Brawlers who help defend the town. It also hosts a black market of sorts, a place to get things that would not be viewed as proper out in the normal world, however this group of trades men is seen as highly reclusive. Haven also hosts a small trade camp of Paramitsha, for those brave enough to trade with them who are lead by an Elderly Para named Harmen Iztoft who is very easily insulted. Rumor has it that anyone who harms his family or business has a run of very serious bad luck, resulting in death or the person in question "Leaving town".

Shatter Spire College

Racial Breakdown: Mixed Major Industries: Magic, Enchanting, Spell Creation. Military: Shatter Spire College. Government: Hiarchary. Current Ruler: Zek Arcanium Population: 30 Capital City: N/A

In its former glory the Shattered spire was a place for learning, Zek Arcanium took up his fathers mantle as the colleges head master. The College offers a great deal to those who have the ability to wield essence, Most of witch is kept under high security to avoid the risk of invasion or magical conflict between the Shattered Spire and the Apprentaces of the Hedge Cult. While Zek took up his fathers mantle shortly after his death, his father was never able to deal with the Hedge cult menace. This is a growing problem for Zek and the guild. Thus the formation of the shattered sword came into effect, Locals willing to hunt hedge Apprentices who have turned dark. Weekly Apprentice burnings are not unheard of in Haven.

Mountain Pass

Racial Break down: Dwarves and some other Major industry: Smithing and Mineing Military: King Landing Gaurd Goverment: Hiararchy Current Ruler: Gim Magehammer Population: 2000 (Quickly dwindleing) Capital city: Underdark

The mountain pass is the only safe guarded rotue from Haven into the other surrounding citys and towns. Home of the Dwarves, to the common eye this path holds nothing more then a safe way to the town of haven and its surrounding forest. However for those with the right eye, this is also an entrance into the home of the dwarves. Those who dare travel its laberanth and are sucessful will have acess to some of the world finest metal working, as well as a good sport of dwarven hospitality. The dwarves are very remote people and do not like being bothred by outsiders, they have a special hatred for Kobalds and Goblins who often run small raids on the Mountain at a chance for ritches and well constructed weapons adn armors that the dwarves hold, though that is not to be said of all dwarves. Some have taken quite the liking to surface living, although travel in the surface word can be highly dangerous, however extreamly profitable.

The Sand City Of Sharr

Racial Breakdown: 50% Para 20% Human 30% other Major Industry: Assassination, Fishing and trade Military: The Evil eye. Goverment: Hiararchy Current Ruler: Lord L Paramitsha Population: 300 (Constantly Fluxuating) Capital city: Sharr

The Sand City Of Sharr home of the Para and merchants. Although most Para refuse to call one place home, Sharr is about as close as they can get. Almost all para caravans make a stop in sharr or have been there once in their lives before the blight. It was once a great matropolis of terade that had everything from Contract work down to the sale of trinkets and blades. these days Sharr is seen as just a big lump of sand on the map, with very little trade makeing its way through the desert.

Although this city my blood adn law belongs to the para, most of them have left due to the blight. Most no longer have the resources or skills to navagate the desert and its extreme heat. Though a few hundred people still live here, most of them are either stuck or lack the resources to move on. All except for the Reptilians, who have found that the Dry city streets bring them ease and comfort. This led to the formation of the fishery of sharr, and although most avoid the reptilians like the blight they make their money by drying the fish and selling it as rations to citys all over the world and giving a cut to the Para out of respect adn tanks you.

The Great Oak

Racial Breakdown: 90% Forest Elf 10% Canine Major industry: Hunting, Foreging, Woodworking Military: Unknown Goverment: Tribeunal/Council Current Ruler: The Great Oak (Sleeping) Population: Unknown Capital city: Gleamwood

Gleamwood, the home of the forest elves. This once Immortal race of elves had allways called their forest home. Swearing allegence to the Earth Dragon in the defence of nature have failed loosing their immortlitry. This caused many forest elves to flee from the woods and look to other option of living. Most fled to the citys hopeing the magics of humans would help them live through the years to come and became city elves. While those who stayed true to the Eath Dragon have fanned out across the word in search of answers. Moast forest elves looked to the great oak and their shamans for awnsers in times of need, but once the blight struck the world the tree went into a hibernation of sorts and the earth Dragon went missing. Many Still defend Gleamwood in hopes that one day the Tree will awaken and reveal the location of the Earth Dragon returning their immortality.

Shadowridge

Racial Breakdown:60% Halfling 20% Avian 20% Other Major Industry: Pipe Herb and Alchemy. Military: None Goverment: Hiararchy Current Ruler: Mayor Thislefoot Population: 550 Capital city: Shadowridge.

High aboove all other land masses, right at the edge of the world lies the strange city of shadow ridge. Surrounded by the bragons blood hills most lack the courage to even venture there, much less lean about its customs or people. Specializing in Alchemy, and smokeing herbs the halflings adn avians of shadow ridge are not bad people, in face the halflings and avians are some of the most kind hearted and loving races around. Sadly due to the land that they call home thery have been labeled as assassins and cut throughts. Most halflings and avians live togeather in harmony and often smoke and eat the days away enjoying the seclusion that has befallen them. No real military action has ever been taken here due to the town natual hight, an attack of any kind can never really be placed. It is still a mistary as to how people climb the mountain.

Grushnag

Racial Breakdown: 50% Orc, 20% Goblin, 10% Troll, 10% Orger, 5% other Major Industry: Bounty Hunting Military: All of Grushnag Goverment: Tribunal Council. (Chaotic) Current Ruler: Krak'Thunk Population: 1000 Capital City: The Pit

Far to the north east lies the swamp lands of Grushnag surrounded by a few dozen acres of pine forest and swamp to seperate the Fearmongering Barbaric orcs, from the rest of Civial socioty. Focusing on Combat and Bounty hunting the Green skins of Grushnag focus on training every able bodied man and woman from a young age. Orcish babies are given dulled steel daggers at birth in place of rattles to instill violence and comabt at a young age. Most of Grushnag once followed the titans, thousands of years ago Krak'Thuink was said to hold the Thumb of Chronis, a sword of unimaginable power. Most Orcs prefer Tribe life and love serving under the rler of the tribe. However some are born without the nack for battle and are either banished by the sham,e they brough their family, or decided to leave before that were to happen. It is also said that a group of couragous felines have joined the Orcish hord, setting up camp a few acres from The Pit to assist in Bountys as they make great hunters and trackers.