User:AndrewTJ31/berserk chapter summeries

1
Guts kills a female demon. Guts inadvertently saves an elf named Puck while killing most of a group of men from Koka castle. He lets one live to tell his master that the black swordsman has come. Guts is later surrounded by city guards and taken prisoner and tortured. The city mayor questions Guts but Guts just insults the way the mayor is running the city. The mayor goes to the baron to tell him about the incident. Having already heard about the black swordsman the baron ignores the mayor and decides to destroy the mayor's city. While Guts is alone in the dungeon, Puck brings him the keys to the dungeon and, upon seeing Guts's injuries, heals Guts. They talk for a little while until Guts's negativity drives Puck away.

23
Guts continue his journeys to Puck's homeland. He is taking his stress out on Casca, who no longer trusts him. Isidro, Farnese, and Serpico join up with Guts. The reincarnated Griffith is forming a new Band of the Hawk. Mule saved from the Kushan by the new Band of the Hawk. Mule befriends Sonia.

26
Guts and his band of adventurers find themselves facing untold danger when they venture into a trolls' den to rescue their compatriots, Casca and Farnese. However, this cave is not just any cave, but the Qliphoth, a realm where dark creatures gather. Even if Guts is able to rescue the victims, a far greater evil awaits him—one that could injure his very soul. And that's not the only battle he must fight: out in the nearby forest, the Apostles have launched an attack on the home of the kindly witch Flora, with a familiar old enemy leading them. Guts is being called out for a one-on-one duel, but does he have any strength left after his ordeal in the cave? Fortunately, Flora has left a very useful—and very magical—piece of equipment for him...

27
Legendary warrior Guts is fighting for his life against the apostle Grunbeld, whose monstrous size and bloodthirsty minions would be a match for even the mightiest human. Luckily, Guts is equipped with the Berserker Armor, giving him strength and stamina beyond that of mere mortals. But such animalistic power threatens to destroy his humanity, and it's up to young witch Schierke to probe into Guts' mind and save him. Meanwhile, the royal city of Windham has been laid waste by the Kushan empire, and there is little hope left for Princess Charlotte, the last heir of the royal bloodline and now a captive of Kushan's ruthless emperor. However, a timely invasion by Griffith's all-new, all-powerful Band of the Hawk could be the saving grace for Charlotte. Will they be able to fend off the Kushan empire and their army of mutant beasts?

28
Leaving the forest for open expanses of sandy beach, Guts and his gang stop to rest. For the first time since the Apostles attacked her home, diminutive witch Schierke takes the time to reflect on her teacher's death. In the meantime Guts, prompted by a beautiful little boy Casca adopts, reflects on the fate of his own demon-spawned child. When the inhuman hordes of Kushan's sorcerers inundate the shores, however, reflection is quickly abandoned in favor of survival. The battle reawakens the Berserker Armor, forcing Schierke to try and stop it before it drives Guts to commit an unspeakable atrocity. Afterwards Guts and his companions head to the port city of Vritannis. While the rest of the party takes to city living like fish to water, Schierke loathes the unnatural place. When Isidro's usual idiocy causes her to storm off, Schierke loses herself in the city's labyrinthine depths only to come face-to-face with the extremity of human depravity.

Golden Age Arc
Guts is born from a hanged mother and discovered by mercenary leader Gambino, who teaches Guts swordplay and enlists him in his mercenary group. Following a gruesome battle, Gambino is crippled with Guts left as the family breadwinner. One night, Gambino attacks Guts in a drunken rage, but Guts kills Gambino in self-defense and is chased from the camp by other mercenaries. Over the years, Guts finds work as a mercenary, slowly building his legend. After defeating a feared mercenary captain Bazzuso during a castle siege, Guts is attacked by Corcus a captain of the Band of the Hawk. Easily defeating Corcus, Guts is pitted against Casca, a female captain, whom he prepares to defeat when he is interrupted by Griffith, the enigmatic, white-haired commander of the Band of the Hawk. As they duel, Griffith, having witnessed Guts's swordplay during the castle siege, declares that should Guts lose the fight, he will enlist in the Band of the Hawk. Guts agrees to the wager but loses the duel.

Guts serves his years in the Band of the Hawks, commanding one of its formidable raider units as the Band of the Hawk fights in the King of Midland's campaign against the Kingdom of Chudor. During this campaign Guts encounters Nosferatu Zodd, a formidable demon Apostle who defeats both Guts and Griffith, but stops short of killing them when he notices Griffith's pendant, a Crimson Behelit. Laughing, he disappears from the dungeon, offering the Hawks a quizzical victory.

Griffith is knighted by the King and takes an interest in Princess Charlotte, the King's daughter. The King orders Griffith to take Doldrey castle, an impenetrable fortress commanded by the fearsome Rhino knights under General Boscogn. Griffith breaks his forces into two groups, drawing the Rhino knights from the castle with one and infiltrating the castle with the other. With the Hawk's flag flying from the castle, Griffith declares victory and allows the Rhino knights to scatter. The King promotes Griffith to general. Guts, yearning for his own path, leaves the Band of the Hawk. Declaring that Guts may only leave after defeating him, Griffith and Guts duel, which Guts swiftly wins. Guts departs as a distraught Griffith sneaks into Princess Charlotte's room and copulates with her. The next morning, Griffith is arrested by the King and imprisoned in a dungeon, as the Band of the Hawk are ambushed by the Midland Army.

Guts continues to wander, visiting blacksmith Godo and his granddaughter Erica and competing in a tournament against Bakiraka warrior Silat, whom he realizes is leading an attack against the now outlawed Band of the Hawk, commanded by Casca. Guts comes to the Hawks's aid and helps them escape. As they rest, Casca reveals her daring plot to rescue Griffith from his prison. Exhausted physically and mentally from commanding a demoralized, wounded and fleeing army, she asks Guts to take command as she throws herself over a cliff. Guts saves her and in an intimate moment, the two declare their love for one another.

The next day, Casca, Guts and several Hawks soldiers infiltrate Griffith's dungeon. Inside is Griffith, crippled beyond healing and missing his Behelit necklace. The Hawks escape with him. Infuriated, the King recruits Wyald, a beastly, psychotic killer and leader of a genocidal pack of mercenaries. The two groups clash in a fierce battle, and to Guts surprise, Wyald transforms into a gigantic, warped monster, who Guts can barely fight, yet through dogged determination and sheer will, he manages to triumph. As the gravely injured Wyald prepares to kill Griffith, Zodd appears and kills Wyald. As Zodd departs, he speaks to a silent Griffith about his missing Behelit necklace, and how by its own nature it shall return. That night, the Hawks young engineer Rickert tends wounded Hawk soldiers at a remote camp when it is invaded by a horde of warped Apostles who devour the survivors. Rickert runs for his life and is saved at the last moment by the Skull Knight, an armored skeleton atop a steed.

At the campsite, Griffith witnesses affection between Casca and Guts. Consumed with jealousy, he commandeers a horse cart, which he crashes into a pond, mysteriously finding his Behelit. As Guts, Casca and the Hawks find him, he watches the Behelit cry blood, causing a total solar eclipse. The sun disappears and plunges their world into darkness, sucking the Hawks into an alternate dimension, with Warped apostles emitting forth from the portal surround the Hawks. The four faces of the God Hand appear and with Griffith as their audience, declare that he must sacrifice his men to realize his dream of a kingdom, reasoning that they would gladly die on the battlefield under his command anyway. Griffith agrees to the God Hand's proposal, and the Hawks are marked with the Brand of Sacrifice. The Apostles swarm and devour them. Griffith is enveloped in a cocoon, which transforms his body. The only survivors are Casca and Guts. The cocoon ruptures, casting a winged Griffith into the air, now known as Femto, the fifth God Hand. As Griffith rapes Casca, the Apostles restrain Guts and force him to watch. Guts tries to break free by cutting off his own left forearm, but another Apostle tackles him and punctures his right eye. Suddenly, the Skull Knight bursts into the realm through the portal-like Eclipse, rescuing Guts and Casca and disappearing through the gateway. He delivers them to Rickert, who takes them to Godo's cave.

Guts awakens and discovers that Casca's mind has been destroyed, erasing their intimate history together. Casca miscarries a deformed fetus, which vanishes. The Skull Knight appears and explains to Guts that the Brand of Sacrifice will call demons to it, and that Casca's child is Guts's son, corrupted by Femto's rape. Guts, enraged at the death of his companions and Griffith's betrayal, vows to kill all demons. Leaving Casca with Godo, Erica and Rickert, Guts departs in search of his new found enemies.

Black Swordsman/Conviction Arcs
Guts continues hunting down Apostles, meeting on his journey Puck, a miniature elf companion who nests in his satchel. Pursuing him are the Holy Iron Chain Knights, dispatched by the Holy See, Midland's predominant religious institution, to solve the mystery of the Eclipse, the event that killed the Hawks and gave rise to Femto. Dubbing their target "The Black Swordsman," the Knights catch up with Guts and subdue him. The leader of the Knights, spoiled noblewoman Farnese, interrogates Guts in her tent. Scoffing at his stories of demonic spirits and shape changing Apostles, Farnese imprisons Guts in the camp stockade. Guts escapes from his confinement, knocking Farnese unconscious and using her as a hostage. As he rests in a remote desert, Guts encounters numerous demonic spirits, drawn to him by his Brand of Sacrifice. The devoutly religious Farnese witnesses these manifestations and begins questioning her own faith. Guts leaves her with her servant Serpico, a skilled swordsman who has tracked the two into the desert.

Puck leads Guts to an area blessed by elves, allowing him solace. As he sleeps, Guts dreams of Casca's imminent danger. He rushes back to Godo's cave to discover Casca wandered off months ago. As Guts describes his visions, Erica deduces Casca may have wandered to a small village named Albion. Guts departs with Puck for Albion. Along the way, he learns that Midland has descended into turmoil, both through war and an uncontrollable plague ravaging the kingdom. The King has died and Charlotte has ascended to the throne. Reports of an invasion by the Kushan, a Middle Eastern army, are rampant.

Guts and Puck arrive in Albion, a holy monastery surrounded by a vast refugee camp, lorded over by Lord Mozgus, a terrifying Inquisitor. His apathy for the refugees, along with his endless Inquisitions and executions, prompt many to form a heretical cult, one which the now child-like Casca accidentally becomes involved in. After witnessing her Brand of Sacrifice summon and dispel demonic spirits, the heretics herald her as their witch-queen and spirit her to a remote cave for worship. Guts pursues them, discovering the presence of an Apostle with the power to bestow demonic powers to anyone it infects. Guts cleaves his way through the infected Heretics, just as Casca narrowly slips through his fingers and into the hands of Mozgus, who brands her a witch and locks her in his dungeon. As she is tortured, monstrous spirits rise from the floor and quickly overwhelm the Inquisitors and consume the castle.

Fed by the spirits of the unjustly condemned, a demonic tide rises and begins consuming the surrounding refugee camp. Casca's disfigured child appears and is approached by the Apostle, who swallows it and allows it to incubate in its stomach. Meanwhile, believing Casca to be responsible for the demons, Mozgus retreats with her to his inner church, where he is infected by the Apostle and granted formidable powers. Vowing to burn Casca at the stake, Mozgus flies atop his monastery, where he duels Guts against the backdrop of screaming refugees. Guts defeats Mozgus as the demonic tide washes over and consumes Albion.

The next morning, Guts, Casca and their companions rise from the rubble of the monastery, in time to witness Griffith, born into the world from Casca's warped child, rise from his cocoon and fly away atop Nosferatu Zodd.

Hawk of the Millennium Empire Arc
Guts, Puck, and Casca return to Godo's cave, where they learn Godo has died and Rickert has taken up Godo's blacksmith duties. As Guts arrives, he sees Griffith speaking with Rickert in a makeshift cemetery for the Band of the Hawk. Enraged, Guts charges Griffith but is intercepted by Nosferatu Zodd, who challenges him to a duel. As the fight reaches its climax, Griffith orders Zodd to stop. As he departs, he offers both Rickert and Guts positions in his new Band of the Hawk. Guts angrily rejects the offer and reveals Griffith's treachery to Rickert.

Puck proposes that Guts deliver Casca to an elvish kingdom, Elfhelm, where Casca's mind may be healed. After they leave, Guts finds it increasingly difficult to fight off demons and protect Casca at the same time. In a temporary display of madness, Guts attacks Casca and bites her bosom, causing her to abhor him. Puck encounters Isidro, Farnese and Serpico, who have left the Holy Iron Chain Knights to find Guts. Isidro asks to be a part of his traveling party, as do Farnese and Serpico, disregarding their previous devotion to their religion. Guts agrees and the newly-formed party departs. They soon arrive at a strange wood and encounter/dispatch a group of powerful trolls. Further inside the forest, they discover a mysterious young witch named Schierke, accompanied by her own elf companion, Evarella. Schierke leads the party to Flora, the resident witch of the forest who is helping a village ward off a plague of trolls. Flora convinces Guts to help accomplish her goal by offering in exchange a spell that would nullify -at least for a time- the spirit-attracting attributes of Guts and Casca's Brand of Sacrifice. With Schierke in tow, the group travels to the village.

Upon the party's arrival, the town is attacked by a marauding horde of trolls. Guts' party repels the attack as well as several elemental monsters that arrive. As the last one is killed, a gigantic tidal wave caused by Schierke sweeps through the town, carrying Casca and Farnese out on its crest. With Schierke's help, Guts tracks them to an underground troll den and rescues them, fighting his way out with the help of the Skull Knight. The town saved, the party returns to Flora's wood only to discover it under attack by Griffith's new Band of the Hawk, composed of Apostle minions and including Zodd. The Skull Knight holds Zodd at bay while Guts' party defends Flora's home against the Apostles. As Guts is gradually overwhelmed by the combined might of the Apostles, Flora instructs Schierke to give him the magical Berserker's Armor, which augments his strength and healing. The power of the armor allows Guts to repel the Apostles but at a cost to his own physical and mental well-being. Flora dies as fire consumes her home, but not before instructing Schierke to accompany Guts on his quest.

Griffith plans to defeat the Kushan Empire, which is led by an Apostle named Ganishka who refused to follow Griffith. Ganishka kidnaps Charlotte, leading Griffith to mount an all-out attack to save her. During the battle, Griffith and Zodd break into Charlotte's bedchamber and rescue her. With Griffith's objective achieved, he orders a retreat. Charlotte makes Griffith Midland's top general and places him in charge of all of Midland's forces.

Guts and his party arrive at the city of Vritannis. Farnese believes that she can procure a ship for Guts and she visits her family for help. Her conniving brother Manifico arranges for her to marry a man named Roderick who can provide them a ship. The deal struck, Serpico tells Guts that he has a ship but that Serpico and Farnese will remain in Vritannis. Guts is immediately suspicious and sends Puck and Evarella to investigate. They discover that Farnese is being trapped in an arranged marriage, and Guts decides to try to talk her out of it. Serpico challenges Guts to a duel to stop Guts from interfering in Farnese's affairs, but he is defeated by Guts, who spares Serpico's life. Roderick agrees to captain a ship for Guts, and he and Manifico agreed to accompany the party on the voyage to Elfhelm.

A sudden attack by Ganishka's forces provides a complication, causing Guts and his group to fight their way through monsters to reach the ship. Ganishka himself appears in the sky, which forces Guts and Zodd to work together to drive him away.

With Guts and company safely on their way to Elfhelm, Griffith launches his final attack against Ganishka. Ganishka has taken increasingly risky steps to get the power he hopes will defeat Griffith, including sacrificing most of his men to power an "artificial behelit" and become an enormous creature. Griffith rallies his Apostles to attack Ganishka's army of smaller monsters that drop from his towering body; while the Midland army is nervous to trust Griffith, they join forces when one of the Apostles saves a human in a skirmish.

Zodd carries Griffith to the top of the Ganishka-monolith where he finds the main body, now just a small head surrounded by other heads. Rakshas also appears on top of Ganishka, having hid himself inside Zodd's wing. In Griffith's presence, Ganishka has a flashback about his sordid past, when he rose to power, and became an Apostle. When the flashback ends, Ganishka opens his eyes and sees a light that burns him, though he wishes to reach out for it. The light is Griffith in his Femto body, reaching out to kill Ganishka's main body. As he is about to do so, the Skull Knight rips a hole in space behind Femto with his Behelit blade; Zodd runs to stop him, but the Skull Knight manages to cut Femto across the length of his back. Femto is seen bending the space time slash and commanding it to his will, he grasps hold of the dimensional rift and places it on Ganishka's face, and says that a new door has opened. Ganishka's body is torn and he releases enormous energy. Femto descends to the core of the light, with the Skull Knight and Zodd looking on. The light is then shown to be expanding further as people all around Midland see it and are in awe, including Guts' party and eventually the light ends up covering the entire world.

The scene then shifts to a herd of Unicorns being attacked by a Hydra as a two men witness this in complete shock but then are caught up in it as the Unicorns, Hydra and a flock of Harpies head toward a village. In other locales, a headless horsemen storms through a crowded street, a dragon coils around a tower's spire, and trolls flood a farmhouse. The mythological creatures appearing in the physical world are the result of all the "layers" which make up reality having been melded together.

Fantasia Arc
Schierke investigates a ship following Roderick's warship and learns that it is a ghost ship manned by the pirate crew Roderick previously defeated. Roderick requests the aid of Guts, who employs his sword and cannon against an array of sea monsters. Roderick takes advantage of the time Guts bought him to prepare a naval cannon volley.

A badly damaged ghost ship then flees the fight by diving underwater, but it is discovered that Roderick's warship has also suffered during the battle. Roderick decides to sail toward a small secluded island in order to repair the ship (which shouldn't take more than a day or so).

Upon their arrival, Schierke, her elf companion, and Guts find themselves uneasy: a strange presence seems to envelop the whole island. However, before they can warn the others, Isidro and Puck wander away, oblivious to the danger, intending to explore the island. The two soon find the entrance to a gigantic subterranean cave, but before they can investigate further, they are stopped by a girl previously seen observing the ship from a distance as it anchored near the island. The girl warns Isidro and Puck that the cave is the den of a "Sea God" that inhabits the island, and that entering it is taboo among the locals.

Meanwhile, Guts' party, accompanied by Roderick and a few of his men, discovers a small village where people avoid them, closing windows and doors as they pass by. In the village, offerings seem to be left before a shrine probably dedicated to the "Sea God".

While the girl invites Isidro to her house, being eager to hear about the adventures he experienced, Schierke discovers the cave and there encounters a monster of the same kind that accompanied the Ghost Ship (only significantly smaller). She also stumbles upon the magical dagger that was dropped by Isidro during the cave exploration. When Schierke finds the house of the girl, where Isidro is having a dinner, she is stunned by the girl's aura (which might indicate that this girl is the Sea God which is worshiped by the village inhabitants).